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DRAG News

Play ExoCross during the eNASCAR Coca-Cola iRacing Series finale

DRAG Outer Zones players! If you’re in the Charlotte area, head to the NASCAR Hall of Fame on Tuesday night (9/26) to try out an in-development version of ExoCross during the eNASCAR Coca-Cola iRacing Series finale.

More info on what we’ve been up to:
https://www.iracing.com/exocross-development-update-september-2023/


More info on the event itself and how to attend:
https://www.iracing.com/enascar-coca-cola-iracing-series-championship-returns-to-nascar-hall-of-fame/

DRAG Update 0.4.2.0

[h3]Changes from version 0.4.1.0[/h3]

  • Fixed a freeze when exiting the game
  • Improved the error messaging for matchmaking
  • Updated the time server to fix the Special Event menu
  • Add replayable Special Events with new leaderboards

Multiplayer Update

Due to a recent business model change for our current server hosting provider, we have unfortunately been forced to temporarily disable online multiplayer racing support in DRAG.

We are actively working on a suitable multi-platform replacement solution, and we will restore online functionality once this new multiplayer implementation is complete. We do not yet have a specific time frame to announce, but we are committed to completing this work during the early access period prior to the game's upcoming official release.

We sincerely apologize for the inconvenience, and appreciate your patience during this transition.

DRAG Update 0.3.0.0

Updated both demo and full game!

[h2]Added ingame leaderboards[/h2]

You can now view the leaderboards directly in the game. The leaderboards not only shows which input device was used, but you can now load the ghost of another player.
There is also an option for friends-only leaderboards.



Added an ingame HUD element to the top right corner that shows which ghost is currently loaded.



[h2]Saving / loading your personal best ghost[/h2]

Your personal best ghosts are now saved and automatically loaded the next time you play the challenge or special event.

We reduced the ghost clearance so that you can better see whether you are slightly in front of or behind the ghost.



[h3]Added top-x% to global rank[/h3]



[h2]New Special Event 15 is on![/h2]

Special Event 15 has just started and runs until 9 March.
It has also been added to the selection of online qualifications.



[h2]Added metal ramps to online track variant A-4[/h2]

To give the track variant A-4 some special sauce, we added a few ramps. Now it should be possible to drive onto the oval in the first lap without the risk of collision. We look forward to playing this layout with you in the community races and will make improvements to it as needed.



[h3]Changes from version 0.2.9.0[/h3]

  • quitting online race must now be confirmed with Yes / No
  • new track outlines for online voting UI show the joker lap
  • added gold to vehicle primary color options
  • fixed respawn bug at underpasses
  • fixed visual shadow cascade seam
  • fixed default car colors on first game start
  • fixed performance regression on online track A-5

Combined changelog up to version 0.2.8.1

The demo special event track has been updated with movable containers and tyre walls too!

[h2]We've completely revised the online multiplayer races[/h2]

You can now respawn at any time during an online race. The respawn has a small time delay depending on the current position. The further forward in the field, the longer a respawn takes.
Thank you for your help and patience in testing the different respawn mechanics together with us in the community races.

[h3]Online Championships[/h3]

You now get points for qualifications and races, depending on your result.
The championship ends when a driver has 125 points. The driver with the most points wins the championship and a new championship begins.



1st

2nd

3rd

4th

5th

6th

7th

8th


25 points

18 points

15 points

12 points

10 points

8 points

6 points

4 points



The race starting grid is now inverted. This leads to more exciting and closer races. It works well together with the points system. Your feedback on this from the community races is very helpful. Thanks again to all who contributed!


[h2]We've added three new race track variants for online and two of them for time trial[/h2]



Zone-B reverse layout

Zone-A oval with joker lap

Zone-A reverse short track






We've also added 10 past Special Event stages as online qualifications. Together with the previous 20 qualifying challenges, there are now 30 qualifying stages to choose from.




[h2]Full force feedback for steering wheels[/h2]

The force feedback now transfers the correct physical forces from the wheels to the steering wheel. You can reduce or increase the force feedback with the rumble intensity setting.

For the range setting, 540° with a linearity of 50% has proven to be a good starting point.
We're now working on supporting analog handbrakes, which will come with a future update.


[h2]Added new special event 13[/h2]

The new Special Event has just started and will run until the 9th of February.
There is a live updated leaderboard that also captures the input devices used in our Discord community. Videos of record attempts and personal best times are also shared.



[h3]Further changes in version 0.2.8.1[/h3]

  • your vehicle configuration from the garage is now used in special events
  • audio volume settings are now more finely graduated
  • fixed tyre wall collision bug in online race
  • fixed rare crash on first input
  • fixed rare crash on online level load
  • chat messages are now displayed for longer


[h3]Added movable containers and tyre walls throughout tracks and challenges[/h3]



[h3]Further changes in version 0.2.7.0[/h3]

  • made movable tyre walls also available in online multiplayer
  • smoothed metal ramp edges on Zone-A
  • fixed joker lap sector time on online track A-04
  • updates to the Special Event tracks used in online qualifications


[h3]Further changes in version 0.2.6.0[/h3]

  • smoothed the grip no-grip transition of the tyre model
  • adjusted chassis front and rear anti-roll bar ratio
  • fixed shortcut and leaderboard integrity of SE12
  • fixed grass bumps behind the underbridge of SE11
  • fixed shortcut on the inside banking of SE11


[h3]Further changes in version 0.2.5.0[/h3]

  • decreased damping of gamepad steering for more directness and precision
  • slightly decreased outer damping of keyboard steering
  • input devices used are from now on displayed in discord leaderboards
  • default deadzone setting for wheels is now set to 0.0
  • increased rotation angle of the ingame cockpit steering wheel to 360 degrees
  • added new special event 12
  • fixed shortcut and leaderboard integrity of challenge B1


[h3]Further changes in version 0.2.4.1[/h3]

  • added vsync option to settings menu
  • adjusted front toe angles
  • fixed small regression with keyboard steering