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Update v0.1.5.0

[h2]Added new online race track[/h2]

We added the race track from the first special event to the selection of online and time trial tracks. The starting point is now on the back straight so that the hairpin is not the first corner of the track to avoid accidents in the first corner. We've also removed the big shortcut over the grass slope, because we think it's not desirable in online and time trial races.


[h2]Adjusted online respawn mechanic[/h2]

We changed the respawn mechanism so that in online races players are no longer respawned on the first or last place. It should no longer be possible to win a race by pure luck respawn.


[h2]Added stability control[/h2]

We have added a stability control option that works like in a real car in case of skidding, with very fast, short interventions by braking the front wheels individually to stabilize the car. This is indicated by a flickering brake light.
Its activated by default, but you can turn it off in the settings, then it will behave exactly as before. It's built so that you can leave it on permanently without any disadvantage.


[h2]Bugfixes & other changes[/h2]

  • lowered gamepad dead zone
  • fixed server backfill
  • fixed multiple crossing of the finish line bug
  • fixed respawn on starting grid

Demo and Roadmap for Early Access!

Hello,

many have asked for the demo. We are happy to let you know that the DRAG demo is back. Go check it out if you haven't played it already during the Steam summer festival!

We are also publishing the official roadmap for early access today.
If you have any suggestions or feedback, please let us know!

Cheers,
Christian & Thorsten

DRAG is out now!

ːsteamhappyː
We've worked many years getting DRAG to where it is today. And lots of great things are coming up in early access as well. We hope you will have a fun time and we would love seeing you and racing with you guys online.

If you are into racing games and up for a challenge, we think that you are going to like DRAG a lot! It's not an easy game by any means, but very rewarding. The game is in a well tested and even polished state where you can have a lot of fun and enjoy tons of hours of gameplay, single or multiplayer.

[h2]Why Early Access?[/h2]

We are in the process of adding to the game step by step, and you can help us to focus on the right things ahead. We'll be working on this game for years to come and we want to make something truly special.

Thank you for your support and feedback!

Folkers (both) ːsteammockingː

Racing game 'DRAG' with impressive visuals enters Early Access on August 11

With impressive visuals and a 4-way contact point traction physics system, DRAG looks awesome and it's going to enter Early Access with Linux PC support on August 11.

DRAG Demo Challenge



DRAG is a multiplayer Sci-Fi racing game with innovative offroad vehicle physics in which dynamic wheel loads cause true physical weight shifts, just in case fast racing on loose ground isn't enough of a challenge for you. ːsteamhappyː

We have selected one of the 24 singleplayer challenges for this Demo.

[h3]Win a free copy of the full game at launch by competing in the DRAG Demo Challenge during the Steam Game Festival.[/h3]

To win, you must achieve one of the ten fastest times according to the DRAG Demo leaderboard by the end of the event on June 22nd. The end result counts! Make sure to wishlist the game if you haven't already.

In short, Places 1 to 10 from the official leaderboard will each get a free copy of the game at launch!

[h3]Who are we?[/h3]

We are two brothers working on DRAG and the engine behind it. Development of the engine began as a side project over a decade ago. DRAG is the first title featuring our proprietary engine and innovative physics concept. We are happy to announce that the game is finally nearing its Early Access release this summer.

[h3]We would like to hear your thoughts![/h3]

Follow us on Twitter or join our Discord to find out more or just to hang out with us.