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Rhythm Doctor News

Raising Money for "National Cancer Society Malaysia"

Hello everyone,

Near the end of 2022, we received heartbreaking news that one of our voice actors, Jyi Sim, passed away peacefully after a long battle with lymphoma cancer.

We were lucky enough to work with Jyi as the voice for Rhythm Doctor's Nurse, who helps count and cue for the player, and as a singer in the beautiful Chinese renditions of "One Shift More" and "All The Times."

We were devastated to hear of her passing, and send our prayers and well wishes to her family. May her soul rest in peace.



In the time since mourning the loss of Jyi, we have spoken with her family about ways we can help them in this difficult time. At their recommendation, we have decided to raise money for National Cancer Society Malaysia*, an organization which Jyi herself was a donor to for years.

You can learn more about NCSM on their website: https://cancer.org.my/

From Friday, May 26th at 1:20pm PST to Sunday, May 28th at 1:20pm PST, Rhythm Doctor will be on sale for 10% off. All proceeds from the game made during this period will be made as a collective donation to NCSM**

We deeply appreciate any support you can give. If you already have a copy of the game and still wish to find a way to support the fundraiser, we invite you to purchase a gift copy on Steam for any friend you have who may love music. Alternatively, you can also visit this page to learn about ways you can support NCSM directly: https://cancer.org.my/donate/

We look forward to your support, and will update you on the amount raised after the sale's conclusion.

One of Jyi's wishes was to share her journey with cancer so that others can learn from it. She published a number of videos on Youtube documenting her life with cancer while also sharing her experience and her music.

Please check out her videos: https://www.youtube.com/watch?v=KNXn7ZbVZ7M

We hope you will join us in celebrating our memory of Jyi, supporting her family through this difficult time, raising money for a great cause, and enjoying the work Jyi shared with the world.

Thank you,
The 7th Beat Games Team

*In the event that there are issues preventing a donation to NCSM, or in the event that the family of the deceased requests that we donate to another organization in the same field or needs help in the financial recovery of her passing, we will redirect the donation to the family's choosing. If this happens, we'll post an update on the donation. We want to respect the family's final decision.

**Donation total will be calculated after Valve's portion of revenue and taxes are deducted.

Rhythm Doctor v0.13.0 (r28) and German localization!

This update focused on relatively minor changes, such as bug fixes and adding Quality of Life features. But here's one that's not so minor: We've added German localization!

On the other hand, we are working hard to bring Act 5 to life. We can't wait to show what's coming to you. Please stay tuned for our updates!
šŸŽ®Ā Main Game Changes

  • German Localization: Thanks to our German translator purplpasta, Rhythm Doctor is now available in German! We are thrilled that we can finally show Rhythm Doctor to German speakers. If you encounter any bugs or typos while playing in German, please let us know on our official Discord server. Guten Tag! Vielen Dank fürs Mitspielen!
  • 3-3 Distant Duet: Updated visuals! (RentaP & megaminerzero)
  • Sleeve Paint: Added customizable nail color and palm shading. (megaminerzero)


    Sleeve paint interface showing off new nail color feature. The intern is a comically long single right arm. They wear a long black sleeve with ā€œ0.13.0ā€ written on it in white. The intern has dark skin with a lighter-colored palm, and their nails are painted purple.

  • Audio: Added new sound effects for Player 2’s heldbeats. (Satellite)
  • Audio: SVT skip cues (ā€œrattleā€) now obey row volume and pan settings. (Satellite)
  • Settings: Separated ā€œCounting Voice Volumeā€ into its own setting. (Satellite)

[h2]Bug fixes[/h2]

  • Gameplay: Fixed bug where pressing on the same beat as a CPU hit would sometimes cause a miss. (JCI)
  • Gameplay: Prevent CPU-handled beats from displaying Numeric Hit Judgement, if the setting is enabled. (JCI)
  • Gameplay: Stopped freetime heldbeats from causing levels to hang when they are terminated by the ā€œremove beatā€ action. (megaminerzero)
  • Gameplay: Fixed a missing HUD element on boss levels. (JCI)
šŸ“ Editor

[h2]Additions and improvements[/h2]

  • Backend: Overhauled internal handling of level event data. This will be a huge help for us to create and edit level events in the future! (huan & JCI)
  • Bookmarks: Added undo/redo support for Bookmark actions (megaminerzero)
  • Color picker: Added an eyedropper tool (megaminerzero)


    Screenshot of the color picker window and eyedropper tool. The eyedropper is selecting a color from the floor of the Samurai’s hospital room, a sunlit purple.

  • Grid snap: Implement customizable snap denominator value. Replaces old unsnapped (ā€œ--ā€) setting. (JCI)


    The level editor timeline grid snap option. The value is set to 1/7.

[h3]Level editor keyboard shortcuts (JCI & Satellite & Giacomo)[/h3]

  • Shift+C: Toggle "Numerical Hit Judgement" setting within level editor.
  • Shift+O: Toggle ā€œDetailed Level Resultsā€ setting within level editor.
  • Ctrl+U: Open level from URL. Popup dialog not yet keyboard accessible.
  • Ctrl+Shift+P: Publish level. Popup dialog not yet keyboard accessible.
  • Alt+Q: Quit from editor to main menu.
  • Home: Rewind to start of level, or the first bookmark if the level has bookmarks.
  • Page Up: Restart current bar.
  • Page Down: Skip to next bar.
  • Shift+F1: Display disclaimer. Changed from F1.
šŸ”Ø Other tweaks

  • Optimization: Improved performance of Floating Text and Blur events. (JCI)

New Level! "Meet and Tweet" from Bits & Bops!



Hello interns! We hope you've been enjoying Rhythm Doctor, and the RD Steam Workshop. The year is coming to a close, but we have one last update of 2022 here before we take a short break and enjoy our holidays.

[h2]New Level[/h2]

We have a new level: Meet and Tweet!

Meet and Tweet (music by Zorsy, level by Jenny, tutorial by s9menine, art by Winston and Kyle) is based on a level from Bits & Bops, a new one-button rhythm game coming soon to Steam. We're huge fans of the game (the gameplay, the art, the music!) and we were excited for the chance to work together with the devs at Tempo Lab Games to take one of their minigames and translate it into Rhythm Doctor.

Someone left the window open, and now Mrs. Stevenson's pet cockatiel has made a new friend. Do your best to make compelling, birdly conversation (while defibrillating.)

Check out the Bits and Bops Kickstarter campaign if you want to help bring the game to life. You can also find a free demo over on Steam and play it yourself!

[h2]Additions and Improvements[/h2]

-New Gameplay Mechanic: Syncopated Beats. These are seen in the new level, Meet and Tweet, and now you can add them to levels yourself in the Level Editor.
-Editor: Paint Hands event now as an Opacity Option
-Editor: Added a Color Palette for quickly changing colors in Events
-Editor: Customize Wave Type, Wave Height, and Wave Width for Oneshot beats

[h2]Rhythm Doctor Act 5[/h2]

Originally, we had hoped that we could release Act 5 of Story Mode by the end of 2022. Although we are well underway in Act 5 development, we ended up taking a lot onto our plate in December and decided we need to push Act 5 back a little bit. We're aiming to release that Act 5 update in the first half of 2023.

Act 5 centers around the arrival of a new patient in Middlesea Hospital. Some of the cast are pretty excited about it! Here's a small look at Dr. Paige consulting with the new patient in the halls between treatments.



Exciting, right?

Happy Holidays and Happy New Year! Thanks for playing, we'll be back with more updates in 2023!

Twitter: https://twitter.com/RhythmDrGame
Official Discord: https://7thbe.at/discord/
Website: https://7thbe.at/

Latest Version v0.12.0 (r27) and Native Linux Compatibility!



Hello rhythm interns! We’re here with another version update, v0.12.0/r27.

This update has a myriad of level editor improvements and platform updates like native Linux compatibility. We’d also like to introduce the newest member to the team, Random Guy JCI! He was already a big part of the community before, making some great custom levels and programming mods to improve the game and level editor. Now he will work with us to improve the game and level editor, but officially .

Thanks to team members Random Guy JCI, megaminerzero, huantian and Satellite for all the tweaks and improvements, and also to HeySora, huantian and antonio for the backend work!

[h2]Main Game Changes[/h2]
  • Linux compatibility: Added native compatibility with Linux! Make sure to disable ā€œForce the use of a Steam Play compatibility toolā€ so Steam will download the native version. (big effort from huantian!)
    -Should work on most modern Linux distributions, but have only tested on Ubuntu, Arch, and NixOS. Requires GTK for file pickers and xdg-open for opening files, these should also be installed on most distributions.
    - Note: True window dance on Linux has been disabled, as it doesn’t seem to work well with all Linux desktop environments or window managers. Window dance is set to Simulate by default instead.
    - Make sure to keep an eye out for any Linux related issues or bugs, such as issues with the file chooser or explorer, or custom level saving and loading. If you find any, contact us via our discord server: https://7thbe.at/discord

  • Gameplay: Frame offset no longer multiplies on stacked hits (Random Guy JCI)
  • Gameplay: Game now prevents you from holding too late (Random Guy JCI)
  • Gameplay: Game now prevents late holds from auto-hitting beats later than the proper release time (Random Guy JCI)
  • Gameplay: Hold releases on unmissable difficulty are now truly unmissable (Random Guy JCI)
  • Gameplay: The mouse cursor is automatically hidden when entering a level or opening the fullscreen view in the editor.
  • CLS: Song text color now automatically changes to white if the label’s dark enough (Random Guy JCI)
  • CLS: Level sorting now ignores tags (Random Guy JCI)
  • CLS: Preview music is now properly faded out when you start and edit a level (Random Guy JCI)
  • CLS: Added a progress indicator when downloading levels through the Import Levels menu (Random Guy JCI)
  • Levels: The floor reflection for cole’s ward (sunrise) is now accurate (Random Guy JCI)
  • Settings: Now you can change the keyboard layout for 2P levels. (Random Guy JCI)
  • Rank Screen: The button on the bottom right corner now changes depending on your difficulty. (Random Guy JCI)
  • Rank Screen: The rank’s color now changes depending on the level speed. (Random Guy JCI)
  • Settings: Main Volume for new saves now defaults to 7 instead of 10. Old saves should be unaffected. (Satellite)
  • 1-X Battleworn Insomniac and 1-XN Super Battleworn Insomniac: ā€œLOW HEALTHā€ text is now localized (Satellite)
  • 4-1N Rollerdisco Rumble: Adjusted gameplay sound effects. (Satellite)
  • 1-1 Samurai Techno: Fixed rank margins to: 25, 20, 15, 5, 0 misses


[h2]Level Editor[/h2]
  • Main Menu: ā€œMenuā€ button now shows an
  • to indicate unsaved changes.
  • Timeline: Dragging the end of a oneshot beat with other oneshot beats on the same row selected will line up all their hit times to where you drag (megaminerzero)
  • Move Room: Scaling now allows to scale X or Y independently without altering the other value.
  • Set VFX Preset: Some VFX presets that are redundant have been marked as ā€˜legacy’ and don’t appear in the dropdown list unless the event had them set before.(Satellite)
  • Set Speed: Added easing controls. (Random Guy JCI)
  • RDCode: Added a new read-only levelSpeed variable (thanks Klyzx
    for the suggestion!) (Random Guy JCI)
  • Level Settings: Added the ability to switch to a grayscale syringe by clicking on the preview color (Random Guy JCI)
  • Various other tweaks and bugfixes


[h2]Other Game Tweaks[/h2]
  • Added livesplit autosplitter support (Random Guy JCI)
  • Editor: Fixed levels being exported incorrectly when they contained decorations.
  • Mac Apps are now notarized (antoniosalte)
  • Mac: Discord presence now works for both Intel and Apple Silicon macs.
  • Window Dance is set to ā€œOne Screenā€ automatically if OBS is detected for the first time.
  • Significantly improved the performance of the editor, as well as levels that heavily use decorations. (Random Guy JCI)


You can read the extended patch notes and see video examples over here.

Thanks for playing! We're still working hard on making more content for Story Mode, so we'll keep you updated here when there's something to share.

Special shout-out to anyone who's been playing Rhythm Doctor on Steam Deck, by the way! Let us know if it's working well for you.

Find us on Twitter: https://twitter.com/rhythmdrgame
Join our official Discord Server: https://discord.gg/VGVJV82EQC

Latest Patch: v0.11.5 (r25) and new Everhood Steam Bundle!

Hello, rhythm interns! Here’s a progress update on our development. The previous update at the end of March was a big one, with Achievements, full Japanese Localization, full gamepad compatibility and more.

Our sound designer s9menine and programmer Jose have been making lots of progress on Accessibility. And a lot of work is being done on the backend of the level editor to make it easier to add future new events and mechanics, thanks to lead programmer Giacomo and programmer huantian!

Amidst all of this, rest assured that work on the game's Story Mode is not forgotten, and you can still expect a major update to that later this year. Thank you for supporting our game!

In case you missed it, over on Twitter we have been occasionally posting comics from our PR Manager, Kyle! You can read what all the characters at Middlesea Hospital get up to while you're not playing, or you can read this story about Paige and Ian in college. If you use Instagram, we have an Instagram now and will start sharing those comics on there too!

[h2]Everhood + Rhythm Doctor Steam Bundle[/h2]



Starting today, we have an Everhood + Rhythm Doctor Bundle live on Steam!

Check it out to complete your set of "2021 music-centric indie adventures!" We're excited to pair up with the developers of Everhood on this.

Rhythm Doctor owners get a discount on Everhood, Everhood owners get a discount on Rhythm Doctor. Or get both games if you've never checked them out!

Just make sure you do it through the bundle, that's what gives you the 10% discount! And it stacks on top of the Steam Summer Sale, too.

[h2]v0.11.5 (r25) Patch Notes[/h2]

changelog hype...!

Features:
  • New Tutorial For 3-1 Garden: People were having trouble with the level introducing multiple rows without any tutorial.
  • Beatsound Pitch Variance setting: Enabling this allows Odd-numbered beats (1, 3, 5, 7) and Even-numbered beats (2, 4, 6) to have different pitches, to make the game easier to play by sound.

Tweaks:
  • Audio Tweaks for Blind Accessibility: We've added Train sound effects when you enter the Train. Making multiple mistakes in a row gradually decreases the "heart crack" sound volume, and restores when you hit Perfects. Many levels' beatsounds altered to better support audio-only play, especially when beats on the same row overlap.
  • Intimate 2P: Hailey is now properly the Player 2 character.
  • Art Exercise: Hailey doesn't show up in 1P anymore, Lucia is back from the void.
  • Steinway: Change made to beatsounds.
  • X-WOT Worn-Out Tapes (Unbeatable Crossover) now counts as part of 100% Game Completion.
  • Panning strength setting has new maximum of 200%.


Level Editor:
  • Default template: Newly created levels will contain a play song event, classic row, and set theme event. purpose is to add a little help to people new to the editor. Customize the default editor template by putting your custom level at Documents/Rhythm Doctor/template.rdlevel
  • Early Access Level Editor now properly shows unsaved level pop up when exiting with Alt+F4 and window X button.
  • Selecting an Event type & toggling Event active/inactive now play a sound effect in the level editor.
  • Changed Move Camera duration char limit to 8.
  • Set Clap Sound editor event enhancement: has separate setting for CPU clap, and you can toggle which clap sounds to change.


Bugs Fixed:
  • Errors when starting some levels.
  • CLS import url error handling.
  • Missing 2 player conditional.
  • Startup errors for some system languages.
  • Calibration using last input offset and not average offset.
  • Some apostrophes showing with a space after it.
  • Story mode calibration not continuing to Intro cutscene.
  • 2-1N tutorial repeating "go" cue on loop.
  • Playing many typing sounds when pasting text in CLS.
  • Play animation event not working when not using any rows.
  • Many Localization fixes for Japanese, Korean and Chinese.
  • Fixes for Unicode characters and vector font (all characters unsupported by pixel font should force vector font in most places) and simplified Chinese font.
  • Bug where hitting two identical beats in different rows resulting sometimes in one hitting correctly and the other missed shouldn't happen again


Thanks for playing!

Our fans run a Discord server where you can talk about our games and the level editor: discord.gg/rhythmdr

Twitter: @RhythmDrGame
Website: https://www.7thbe.at