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Rhythm Doctor News

Version 1.0.4: Fixes and a New Accessibility Feature

[p]Hello interns!

First of all: a huge thank-you to all of you for the support and kind words we've received since our 1.0 launch! It's been great, and surreal, to see everyone's reactions to the end of the story and the very ambitious final boss that we worked on for a long while.[/p][p]As you might imagine, most people on the team have been taking a well-deserved rest and getting back to work at their own pace. Aside from some quick bug fixes, we haven't really made any big changes to talk about.[/p][p]Although we're done making Acts of Story Mode, there are still some standalone levels that we're working on. One of them is a collaboration with Beatblock, which we recently posted a teaser of.[/p][p][/p][previewyoutube][/previewyoutube][p]Today's update includes a new Accessibility setting, various fixes to Story Mode, and a bunch of new options in the Level Editor. We look forward to supporting Rhythm Doctor bit by bit throughout the year with smaller updates like this![/p][h2]
New Accessibility Setting: Reduced Flashing[/h2][p]In this patch, we've added a Reduced Flashing setting in the Accessibility menu. It weakens and reduces the amount of flashy effects across Story Mode, like full-screen white flashes. This will hopefully make the game much more comfortable to play for players with photosensitivity.[/p][p]To be clear: this setting reduces many instances that may cause eyestrain but does not remove every effect that may cause eyestrain entirely. If you've played the game, you'll know how intertwined some of the effects are to the overall experience and concept of some of the levels. Our goal is to reduce overall eyestrain while still retaining animations and distractions in the levels, so that users of the setting don't get a lesser experience. Players who struggle with epilepsy should still exercise caution while playing the game.[/p][p]As with all of our Accessibility efforts, this will be an ongoing project and an ongoing conversation. If you try the setting, please send us feedback on what you think about it. You can let us know what you think on our official Discord server or by sending an email to [email protected] with "accessibility" in the subject line. We would love to know what you think of the toggle and if any levels are still causing discomfort for you.[/p][p]We are still discussing a strategy for making the "window dance" levels cause less eyestrain, which might require a more thorough reworking of those levels and a separate toggle.[/p][p]You may be wondering if the Reduced Flashing setting affects Custom Levels made by the community. It does, but only if the creator of the custom level you're playing has properly tagged the events that cause eyestrain in their level. Because the feature is brand new, this will likely be a small minority of custom levels at first. Please keep that in mind if you decide to try custom levels while using this setting. We encourage all custom level creators to apply these tags to their levels, in order to make them more accessible.[/p][h2]
General Improvements and Fixes[/h2]
  • [p]Tweaked the timings of all beats for a section of 5-2N to be more accurate[/p]
  • [p]Removed redundant cues in 2-XN 2P[/p]
  • [p]Fixed visual issues with the heart entry animation[/p]
  • [p]Fixed Rhythm Weightlifter changing your preferred player mode to 2P[/p]
  • [p]Fixed a case where you could incorrectly get a perfect rank on the final level[/p]
  • [p]Fixed some mistakes in 7-X2 2P[/p]
  • [p]Fixed narration saying "row length -1" in some cases[/p]
  • [p]Fixed narration announcing boss health in levels that don't have it[/p]
[p][/p][h2]Level Editor Improvements and Fixes:[/h2]
  • [p]Updated the list of keyboard shortcuts while holding tab[/p]
  • [p]Added preset conditionals that work in every level, so you don't need to create them yourself[/p]
  • [p]Added autocomplete and descriptions for custom methods[/p]
  • [p]Added various new custom methods[/p]
  • [p]Added a button to automatically create nurse cues for a oneshot beat[/p]
  • [p]Added a button to convert one!/two!/three!/etc cues into the Set Counting Sound event[/p]
  • [p]Added "closed" variant of the Samurai Ward theme[/p]
  • [p]Added Scanlines, Pixelate, Embers, Heat Distortion, and VHS Rewind effects to Set VFX Preset[/p]
  • [p]Added heart customization to Paint Rows, and the ability to disable the electric sound effect[/p]
  • [p]Border, tint, and opacity properties can now be individually toggled off in Paint Rows, Hands, and Sprites[/p]
  • [p]Fixed outdated heart sprite in the freetime beat editor[/p]
  • [p]Fixed capitalization of "UNBEATABLE" in the character picker[/p]
  • [p]Internal changes to Show Dialogue and Set Counting Sound. Functionality is unchanged but the UI might look different[/p]
  • [p]Internal changes to how file picking is handled[/p]
[p][/p][p]Thank you for playing![/p][p][/p][p]X/Twitter: @RhythmDrGame[/p][p]Bluesky: @rd.7thbe.at[/p][p]Official Discord Server: [/p][p]https://7thbe.at/discord/[/p][p]Instagram: [/p][p]https://www.instagram.com/rhythm.doctor/[/p][p][/p][p][/p][p][/p]

Rhythm Doctor review




Rhythm Doctor is the master of the single input. A game that only needed my space bar to utterly challenge my musical timing and tug on my heartstring through six acts replete with stunning visual presentation and interwoven stories that see even the most minor characters have their moment in the spotlight...
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Rhythm Doctor 1.0 is out NOW!

[p][/p][p]The end of Early Access is finally here: Rhythm Doctor is now OUT![/p][p]That means that you can now play the full story in Story Mode. We worked hard on it and had a lot of fun, so we hope you enjoy it.[/p][p]There is so much else to say, but for now we're tired and we'll try to keep it short.[/p][p]Let us know what you thought of Act 6, and also let us know if you run into any bugs! It's better to report bugs in our Steam Discussion Forum or on our Discord, or to email [email protected]. Don't leave them in the comments under this post, because we might miss them![/p][p]If you have any friends who were waiting for the full game, now is the time to let them know about the game![/p][p]Many people came together, between 7th Beat Games team members and also external collaborators and vocalists, to make this game happen. We'll give more extensive shout-outs on another day, but for now...thank you for playing![/p][p]All of your support over the years, getting us to this point, means the world to us.[/p][p]For now, we'll be checking in, making fixes and improvements where necessary, and watching people stream the game.[/p][p]Have fun![/p][p][/p]
Main Game Changes
  • [p]Added Act 6 and the Medical Records Room, including the finale for Story Mode[/p]
  • [p]Added a new level, 5-3N, to the Physiotherapy Ward[/p]
  • [p]The game is now available in French! [/p]
  • [p]Added English Audio Descriptions for Story Mode levels, for players with screen narration enabled (We're working on other languages for a future patch.)[/p]
  • [p]Added new content to the Basement[/p]
  • [p]Sleeve Paint has been moved to the Basement[/p]
  • [p]Sleeve Paint: You can now select a color for the palm and fingernail colors separately from the skin tone[/p]
  • [p]Steam Overlay now functions properly with levels like 5-X[/p]
  • [p]New Option in Advanced Settings: Fast Menu[/p]
  • [p]Small text tweaks throughout the game[/p]
  • [p]Small visual tweaks throughout the game[/p]
[p][/p]
Level Editor Changes
[h3]New Events[/h3]
  • [p]Added the Windows tab, which contains several new events and tools for making Window Dance levels. It is hidden by default and can be accessed by placing a Window Dance event in the editor. This tab contains major spoilers for effects found in Story Mode![/p]
  • [p]Added the Change Character Event, which lets you change a row’s character to a different one (including custom characters!) on the fly[/p]
  • [p]Improvements to Sprites[/p]
    • [p]Can now select a built-in character, instead of requiring a custom image[/p]
    • [p]Improved row preview images for sprites - large images are now scaled down, and custom .json characters/sprites now attempt to render a preview[/p]
    • [p]Added an option to disable the row preview image for specific sprites[/p]
  • [p]Multiple hitstrips can now appear in a single room[/p]
  • [p]Events placed on Bar 1, Beat 1 now run as soon as the level starts[/p]
  • [p]Rewinding playback to Bar 1 now shows the push to start screen[/p]
  • [p]Added Narration conditional[/p]
  • [p]Removed (hid) the unused “tag” field from conditionals[/p]
[h3]Event Changes[/h3]
  • [p]Add Classic Beat: Can now override beat sound (not yet supported for oneshots)[/p]
  • [p]Play Sound: Added more sound effects heard across the game[/p]
  • [p]Say Ready, Get, Set, Go: Now supports room selection, defaults to On Top[/p]
  • [p]Set Counting Sound: Added Spear[/p]
  • [p]Set Heart Explosion Interval: Can now disable the explosion entirely[/p]
  • [p]Set Background Color: Now supports On Top room, which recolors the void[/p]
  • [p]Set Theme and Set VFX Preset: Dropdowns have been reorganized[/p]
  • [p]Set Theme: Added horizontal scroll options for wider themes[/p]
  • [p]Set VFX Preset: Added Falling Leaves and Confetti Burst effects[/p]
  • [p]Move Row: Added acceleration option[/p]
  • [p]Invert Colors: Now supports On Top room[/p]
  • [p]Paint Rows/Hands/Sprite: Added music pulse options for borders[/p]
  • [p]Change Players’ Rows: All rows now default to No Change[/p]
  • [p]Reorder Sprite: Can now move sprites to the room’s background and foreground layer. Useful for placing them behind certain background elements, such as the coffee shop counter.[/p]
[p][/p][p]X/Twitter: @RhythmDrGame[/p][p]Bluesky: @rd.7thbe.at[/p][p]Official Discord Server: [/p][p]https://7thbe.at/discord/[/p][p]Instagram: [/p][p]https://www.instagram.com/rhythm.doctor/[/p][p][/p]

Price Change for 1.0 Launch

[p]Hello![/p][p][/p][p]We've been working hard every day on Act 6, in preparation for the full 1.0 launch on December 6th! if you missed it, check out our new release date trailer directed by rj lake from UNBEATABLE.[/p][p][/p][p]We mentioned this on our social media and Discord server, but we wanted to repeat it here: Like many games leaving Early Access, we'll be increasing the price of Rhythm Doctor from 16 USD to 20 USD.[/p][p][/p][p]We'll need to do this more than a month before launch so that we're allowed to do a discount on launch day, so we're aiming to roll it out on November 1st. We plan to have the discount on December 6th and of course we'll still be doing regularly scheduled seasonal discounts after that.[/p][p][/p][p]Thank you to everyone who has supported the game through the Early Access! [/p]

One of the coolest rhythm games I've ever played—with distraction mechanics straight out of those fake mobile ads—is finally coming out of early access




I was having a scroll through my Steam library this week, hunting out games I hadn’t played in a hot sec to fill my night. I’m glad I did, because otherwise I would have missed a very exciting piece of news: one of the coolest, most innovative rhythm games on PC is finally coming out of early access...
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