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Rhythm Doctor News

Rhythm Doctor Minor Update: 0.9.6!

Difficulty adjustments:
- One Shift More: nerf - 6 mistakes -> 8 [max 8 mistakes]
- Super Battleworn Insomniac: nerf - 7 mistakes -> 8 [lose at 8 mistakes]
- Helping Hands: nerf - no double-row part during the scrolling credits (removed one samurai beat)
- Rollerdisco: buff - Miner's mistakes weighted x1 instead of x0.5
- Unreachable: buff - missing every single Samurai beat can no longer give you a B
- Distant Duet: buff - ~4 less misses required for each rank
- Puff Piece: nerf (extra slow beats now weighted 1.5x instead of 2x, B rank +1)
- Invisible: nerf VFX (no screen flipping)

QoL:
- "Press esc then S to skip tutorial" prompt now appears at the start of tutorials of levels you've played before
- Level select: golden rank text when perfect
- Level select: "Perfect" text on Boss levels if perfected

Fixes:
- corrected SVT tutorial "oh dear" threshold to be more than 10 misses (out of 38 hits)
- Doublespeed/Halfspeed: fix Puff Piece and 'care less' play sound events not following level speed by setting them to Music type
- Fixed chilli icon appearing in the heart monitor when changing to double speed
- Main menu uses monitor's ratio for animations
- Apostrophe bug fix in Normal (non-pixel) text mode in English

2P:
- Insomniac: Added new Insomniac sprites. Added 2P Insomniac sprites and implemented into 2P Insomniac levels.
- Super Insomniac: Both Insomniacs turn their heads in 2P now
- Know You: new 2P version (thanks lugi!)
- Training Doctor's Train Ride: new 2P level design + VFX

Polish:
- Added screen crack and glitch for heart monitor when selecting boss levels
- Slightly different battle transition for boss levels when entering the level

Editor:
- Play Sound events can now choose a sound type, which sets the volume control it obeys. The 'Music' sound types will also speed up/slow down the sound with level speed
- bugfix: float variables (f1-f9) work now
- added squareshot 'tonk' sound to Play Sound dropdown
- fix editor SetBackgroundColor scroll speed field for tiled images not hiding when switching to Color mode
- Change Player Row event now supports tags and conditions
- new mod gentleBassDrop, used in Distant Duet (too much motion before)
- new custom methods: DamageHeart(int row, float weight) and HealHeart(int row, float weight), MistakeOrHeal(float weight) and MistakeOrHealSilent(float weight)

Rhythm Doctor Minor Update: 0.9.5

Small post for minor updates. Press space on the 7th bug!

(11/3/2021) Rhythm Doctor Update: new version 0.9.3!
Spanish and Brazilian Portuguese support, plus many bugfixes.

(14/3/2021) Rhythm Doctor Minor Update (default branch): 0.9.4!
- Fix: post-Super Battleworn Insomniac cutscene wasn't triggering
- 2-2N: Samurai plays the drums
- More volume settings
- Fix: Helping Hands & Rollerdisco Rumble lag spike at Miner section
- Accessibility: you can use non-pixel font now
- Some localization updates
- Misc VFX fixes and polishing

(22/3/2021) Rhythm Doctor Minor Update (default branch): 0.9.5!
- Fix: pop sound when you're holding a beat and automatically hit another beat
- Fix: crash after calibration for some rare multi-monitor setups
- Accessibility: mistake sounds are pitched depending on early or late
- Calibration now works with mouse
- 2P Support: Samurai Techno, Samurai Dubstep
- Fix: hitstrip width (the width of the teal flash when you hit a note) wasnt changing if difficulty was changed mid-level
- Fix: Editor - freetime beats with bpm changes turning into held beats
- Less input lock in menus
- Misc optimizations
- SVT ward shows the current time - you will never be late for your irl appointments again

Small Fixes + Thank You!



Thank you!


Wow. Having only been out for three days, the reaction and feedback we've gotten on Rhythm Doctor has been really incredible. We're so, so grateful for all the kind messages, reviews, and tweets you've sent our way. Please know that we really do try to read it all, even if there isn't time to respond to every person.

Thank you so much for playing!

We're excited to finally have Rhythm Doctor out and begin our journey through Early Access. We'll be using these Steam Announcements to keep you updated of new things added to game in the future, including fixes.

Speaking of which, we patched in some small changes today.

Early Access 0.9.1 Changes


  • Korean lyric subtitles in Helping Hands and Care Less
  • Beans game fix for getting S+ : you can get it at score of 60 now!
  • Bugfix: Credits level Helping Hands would be perma-locked if you exited the level mid-credits
  • Bugfix: A bug that was causing 2-2 and 2-3 to be 2-3x as strict with the ranking as it was supposed to be
  • Added legacy nurse counts in editor
  • Various other small polishing and fixes
  • Some localization updates


We'll have more to say on a later date, but for now...thank you!

Twitter: https://twitter.com/RhythmDrGame
Community Discord: discord.gg/rhythmdr

Rhythm Doctor is OUT NOW!

Rhythm Doctor is out now on Steam Early Access!

Rhythm Doctor is a one-button rhythm game that tasks you with saving patients' lives with your spacebar. By pressing on the seventh beat in time with the music, you'll be able to return their heartbeats to normal.

In the Early Access version, you can find...

  1. 20+ handmade levels, each with their own story.
  2. A large cast of doctors and patients to meet in the overarching narrative
  3. Robust level editor to make, share, and play community levels! Use your own music, place notes snapped to the beat, and use 50+ different visual effects and backgrounds
  4. Challenging "Night Shift" versions of each level for the brave


The game is currently launching in English, Korean, and Chinese (Simplified + Traditional.) A localization for Brazilian Portuguese and Spanish will be added in a future update in the next few weeks.

Our community has made hundreds of really incredible custom levels, you can find them by joining our Community Discord: discord.gg/rhythmdr

We're really excited to finally be able to share this game with all of you, and we can't wait to hear your thoughts on it. Feel free to give us feedback on what you like about the game so far, anything you feel isn't working well, and any bugs you find, either through the discussion boards here on Steam or on our Discord.

Rhythm Doctor - Steam Game Festival Demo

In conjunction with the Steam Game Festival, we're releasing a limited-time sneak peek of a few of the Rhythm Doctor's levels.

[h2]What is Rhythm Doctor?[/h2]
Rhythm Doctor is a one-button rhythm game where you heal patients in a hospital by synchronising shocks to their heartbeats. Each patient has a unique heartbeat to sync to. Inspired by the Rhythm Heaven series, the game focuses on simple-looking rhythms and then tries to catch you off-guard, throwing fiendish tricks to throw you off-rhythm!

[h2]What's in the Demo[/h2]
  • Four levels from the full game, each one with unique tricks to throw you off-rhythm
  • A Sleeve Painter tool for you to draw your own personal sleeve and express yourself in freehand
  • A new guided calibration tool to ensure the game is accurate for your setup
  • The latest version of our level editor
  • Some secrets for the determined
  • If you have a friend, every level can be played in local two-player mode
  • Each level is perfectly synced (we're musicians and off-beat games hurt us)


[h2]Frequently Asked Questions[/h2]
[h3]I want more![/h3]
Have you played the original flash demo from years ago? The levels there are totally different from the newer ones in the Steam demo, but we think they're still pretty good!

[h3]Simple?! These levels were really difficult![/h3]
We wanted to give a taste of levels from the easy to the hard end. Rest assured that the full game has many levels in between these to slowly train up your defibrillation skills.

[h3]You've been making this game for 1343 years.[/h3]
Yes...

[h2]Thanks for playing![/h2]
Thanks for checking us out. If you liked the demo, you can wishlist the game to be notified when we release. If you have bug reports, questions or feedback, we're real active on the Rhythm Doctor Discord. Come and say hi!