1. Blasphemous
  2. News
  3. Blasphemous Launch - A thank you to the community!

Blasphemous Launch - A thank you to the community!

Hey everyone,

It’s hard to choose where to start when there are so many emotions spinning around our heads and hearts, but there is only one thing that we at The Game Kitchen can say after these two incredible weeks since the September 10th release:

THANK YOU!



And specially to our backers, who were the first ones believing in our vision. It’s thanks to them that now thousands of players across all platforms are unveiling the mysteries of Cvstodia. We are extremely humbled by the incredible reception that Blasphemous got.

It still feels surreal to see some of our favourite journalists, content creators and streamers playing our game and giving us the thumbs up as well as hearing the stories and experiences from you, our players.

We’re having a great time watching how Blasphemous challenges all gamers out there, but we’re also pretty aware that our launch was not as perfect as it should have been. To address this the team are currently working hard on fixing and polishing all those problems that managed to escape months of intense QA.

Believe us when we say that we listen to all your concerns and problems. Fixing these issues are our top priority right now (And our penitence! :D)

Time for the bugs to pay for their sins...

In that sense, we’re pleased to announce that there is an update coming very soon that should address the most critical issues reported by the community, including:
  • Expected fix for player saves being corrupted on rare occasions.
  • Expected fix for player progress partially resetting on rare occasions.
  • Softlock fix after beating Tres Angustias.

The full patch notes will be shared when the patch goes live in the near future, it’ll include gameplay, geometry, bug and quest progression fixes.


What’s next?


We’re now focused on fixing the not so critical issues, which will follow shortly in our second patch.

More importantly it’s worth mentioning that we’ve started working on the first piece of Blasphemous post-launch content. This first update will focus on quality of life features and adjustments with our future content updates further expanding the world of Cvstodia and Blasphemous!

By the blessing of the Great Miracle we hope to discuss this in more detail soon...