1. Species: Artificial Life, Real Evolution
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Species: Artificial Life, Real Evolution News

0.12.0.7

Changelog:

* Again attempted to fix the most commonly reported cause of crashes. It may or may not fix the the infinite leg flesh expansion bug, but it should fix the ArithmeticException it causes. So... that's something to look forward to, I guess.
* Fixed glitchy walk animations when a creature is selected.
* Fixed a potential crash when you revive or import a creature.

0.12.0.6

Changelog

* Prevented an ArithmeticException related to leg animations from causing crashes when it happens.
* Fixed a bug preventing the "Spinner" controls (up/down arrows next to number inputs) from working.
* Made a number of changes to the UI to better support the new variable-sized fonts.

0.12.0.5

I'd say I'm ready to merge the experimental and main branches. Let's hope this works!

Changelog:

* Variable font sizes! Should be of some assistance to people on high resolution screens. You'll find the dropdown in the "Options" menu.


(Click to enlarge)


* Fixed multithreading bug that could cause a random crash in long running games.
* Improved alignment of some UI features.

0.12.0.4 Experimental

Changelog:

* Fixed bug causing program instability leading to an eventual crash after the "Revive" tool was used
* Fixed bug causing sleep to flicker between frames and stamina to regenerate at half speed as a result
* Made Nurse Bots reset NumberOfChildrenBirthed so that artificial selection won't stagnate when specific parents are kept alive.
* Made Nursery average creature 'reset' when the Nursery UI is opened (to reduce the number of incidents in which it becomes a non-euclidian abomination that causes terrible gibbering madness in all that witness it)
* Made the borders of cliffs a bit sharper (visual adjustment only)
* Lowered cost of empathy when deciding what to eat
* Raised cost of travel distance when deciding what to eat
* Added several 'early warning' exceptions to help catch errors before they reach the steam version
* Multiple small background adjustments to make the game more stable overall. I'm hoping it will make the game stable enough to push to the main release branch. (hahahaha it's cute that I still have hope)

0.12.0.3 Experimental

Changelog:

* Adjusted grazing to be more random and less biased towards travelling in a specific direction.
* Fixed a bug preventing fins and flippers from increasing swim speed unless they touched the ground
* Fixed a crash when exporting an engineered genome.
* Fixed a crash when starting a game with a small world size
* Fixed a crash that happened randomly in longer running games.