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Housekeeping Update



Project Winter v1.1.9582 - Improvements and Housekeeping!

Hey everybody, we are back with our monthly update! We have a bunch of quality of life improvements included in this update. This update is largely focused on improving existing systems and improving the overall experience as well as bug fixes. Take a look at the details below!

NEW FEATURES & GENERAL CHANGES:
  • Elapsed playtime for each lobby now shows in the browser
  • Player outfit sets: 5 save slots for equipping different sets of cosmetic items on the customization screen
  • Recycling system improvements: equipped items can now be recycled, and will be automatically selected when the recycle button is pressed (if the item is recyclable)
  • New sets of waves for the animal objective console
  • Traitors can now see one another's roles
  • Role icons will now display for all players on MVP screen instead of just traitors
  • New contextual action to free other players from bear traps when approaching them while they’re trapped
  • Changes to ranking system
  • Updated amount of points needed for each social rank
  • Added report info popup
  • Improvements to loading times in some areas
  • Improved transition from in match to main menu (now fades to a loading screen)
  • Ghost ability item slots are now colored
  • Various anti-cheat measures added
  • Added support for some additional unicode symbols in player names


BALANCE CHANGES:
  • Landmines will now deal significantly more damage to downed players
  • Respawn timer for berry bushes increased from 60 seconds to 150 seconds
  • Repair objectives can now require up to 3 unique resource types instead of 1
  • Wolves spawned through the wave combat objectives will no longer respond to meat
  • All consumable items will now be interrupted if the player is attacked while using one (applies to food items, medkits, etc.)
  • Increased movement speed reduction while applying a medkit from 10% to 30%
  • Melee attacks can now hit multiple targets in one swing
  • Blizzard warmth decrease will now ramp up towards the end of the warning timer rather than applying all at once when the timer runs out
  • Crossbow drops removed from traitor crates, added to bunker crates
  • Crossbow improvements: bolts travel slightly faster, aiming cone narrows quicker and ammo has been increased from 10 to 15. Crossbows don't suck as much now.
  • Ghost abilities will now activate slightly faster
  • Empty crates from the loot drop event will now beep and explode after a few seconds, dealing low damage to anyone in the vicinity

BUG FIXES:
  • Various improvements to the loading sequence to reduce issues that could occur if players disconnect or drop out while a matching is loading
  • Various optimizations and fixes for the maps to address misplaced objects and spots where the player could get stuck
  • Fixed case where players would be unable to use the cabin radio or board the escape vehicle
  • Fixed descriptions for bonus objectives with player requirements not syncing correctly between players
  • Hydro station will no longer display a white screen when entered after your player has been exiled
  • Adjusted collision on hydro station railing
  • Right-clicking while in an animal or player corpse inventory will no longer initiate a throw if holding an item in your selected slot
  • Reduced clipping for various cosmetic items
  • Fixed case where the host of a rematch lobby wasn’t able to leave and create a new non-password protected lobby
  • Fixed spacing of error messages on host lobby screen
  • Fixed some cases where voice chat channels wouldn’t be properly left when returning to the main menu
  • Fixed ghost teleport bringing you to the last location of escaped players (will only work for players who haven’t died or escaped now)
  • Fixed a bunker that was missing an interior camera
  • Fixed some localization issues in the settings menu
  • Fixed case where revive animation for standard male body type could play for longer than it was supposed to
  • Fixed red box getting stuck on tasks UI if the escape object was repaired while the timer was running out
  • Adjusted sizing of timeline entries slightly
  • Fixed issue where interrupted area of effect items/abilities could have their sound loop until they were used again
  • Fixed case where rematch lobbies could remain invisible in the server browser after all players had rejoined the lobby
  • Fixed issue where players kicked from a lobby were able to rejoin it via the quick match button
  • Fixed text wrapping for several main menu UI elements
  • Recycled success popup will no longer persist for longer than it should if the player switches to another main menu tab while it’s still visible
  • Emoting right before the mass hysteria event starts will no longer let you move around while the hysteria animation is still playing
  • Cabin radio will no longer lock if approaching it while another player is facing it already
  • Fixed issue where players remaining on the game over screen from a rematch could hear voice chat from the next match
  • Fixed cases where player names wouldn’t be removed from the lower left of the game over screen after they had left
  • Fixed issue where stats screen on game over screen wouldn’t populate under certain circumstances
  • Fixed large player models using the wrong animations on the game over screen if the game ended while the hysteria event was active
  • Fixed timeline entry for opened surprise bunkers listing the same player twice
  • Improved ranged weapon aiming in yellow flag areas
  • Fixed issue where helicopter would remain visible on helipad prior to the backup call for any players who escaped on it and returned to the helipad as a ghost
  • Fixed issue where contextual menu options would render at the wrong angle for a frame when first displayed
  • “Ensure first objective is not sabotaged” bonus objective will now be reflected properly on the timeline and stats screen
  • Fixed case where player dragging a ragdoll could be killed and not release the dragged body
  • Fixed players being able to move earlier than they should be if they emoted while being revived
  • Fixed bunker consoles occasionally not showing a green light once their respective bunker has been opened
  • Fixed case where objective timer could remain visible for a previous task on the task’s UI
  • Fixed issues with defector role ability: no longer consumes charge when reopening a previously opened traitor crate or airdrop, and should work more reliably on subsequent charges
  • Ghosts will no longer play the full landing animation when falling from a tall height and can move immediately