Housekeeping Update

Project Winter v1.1.9582 - Improvements and Housekeeping!
Hey everybody, we are back with our monthly update! We have a bunch of quality of life improvements included in this update. This update is largely focused on improving existing systems and improving the overall experience as well as bug fixes. Take a look at the details below!
NEW FEATURES & GENERAL CHANGES:
- Elapsed playtime for each lobby now shows in the browser
- Player outfit sets: 5 save slots for equipping different sets of cosmetic items on the customization screen
- Recycling system improvements: equipped items can now be recycled, and will be automatically selected when the recycle button is pressed (if the item is recyclable)
- New sets of waves for the animal objective console
- Traitors can now see one another's roles
- Role icons will now display for all players on MVP screen instead of just traitors
- New contextual action to free other players from bear traps when approaching them while they’re trapped
- Changes to ranking system
- Updated amount of points needed for each social rank
- Added report info popup
- Improvements to loading times in some areas
- Improved transition from in match to main menu (now fades to a loading screen)
- Ghost ability item slots are now colored
- Various anti-cheat measures added
- Added support for some additional unicode symbols in player names
BALANCE CHANGES:
- Landmines will now deal significantly more damage to downed players
- Respawn timer for berry bushes increased from 60 seconds to 150 seconds
- Repair objectives can now require up to 3 unique resource types instead of 1
- Wolves spawned through the wave combat objectives will no longer respond to meat
- All consumable items will now be interrupted if the player is attacked while using one (applies to food items, medkits, etc.)
- Increased movement speed reduction while applying a medkit from 10% to 30%
- Melee attacks can now hit multiple targets in one swing
- Blizzard warmth decrease will now ramp up towards the end of the warning timer rather than applying all at once when the timer runs out
- Crossbow drops removed from traitor crates, added to bunker crates
- Crossbow improvements: bolts travel slightly faster, aiming cone narrows quicker and ammo has been increased from 10 to 15. Crossbows don't suck as much now.
- Ghost abilities will now activate slightly faster
- Empty crates from the loot drop event will now beep and explode after a few seconds, dealing low damage to anyone in the vicinity
BUG FIXES:
- Various improvements to the loading sequence to reduce issues that could occur if players disconnect or drop out while a matching is loading
- Various optimizations and fixes for the maps to address misplaced objects and spots where the player could get stuck
- Fixed case where players would be unable to use the cabin radio or board the escape vehicle
- Fixed descriptions for bonus objectives with player requirements not syncing correctly between players
- Hydro station will no longer display a white screen when entered after your player has been exiled
- Adjusted collision on hydro station railing
- Right-clicking while in an animal or player corpse inventory will no longer initiate a throw if holding an item in your selected slot
- Reduced clipping for various cosmetic items
- Fixed case where the host of a rematch lobby wasn’t able to leave and create a new non-password protected lobby
- Fixed spacing of error messages on host lobby screen
- Fixed some cases where voice chat channels wouldn’t be properly left when returning to the main menu
- Fixed ghost teleport bringing you to the last location of escaped players (will only work for players who haven’t died or escaped now)
- Fixed a bunker that was missing an interior camera
- Fixed some localization issues in the settings menu
- Fixed case where revive animation for standard male body type could play for longer than it was supposed to
- Fixed red box getting stuck on tasks UI if the escape object was repaired while the timer was running out
- Adjusted sizing of timeline entries slightly
- Fixed issue where interrupted area of effect items/abilities could have their sound loop until they were used again
- Fixed case where rematch lobbies could remain invisible in the server browser after all players had rejoined the lobby
- Fixed issue where players kicked from a lobby were able to rejoin it via the quick match button
- Fixed text wrapping for several main menu UI elements
- Recycled success popup will no longer persist for longer than it should if the player switches to another main menu tab while it’s still visible
- Emoting right before the mass hysteria event starts will no longer let you move around while the hysteria animation is still playing
- Cabin radio will no longer lock if approaching it while another player is facing it already
- Fixed issue where players remaining on the game over screen from a rematch could hear voice chat from the next match
- Fixed cases where player names wouldn’t be removed from the lower left of the game over screen after they had left
- Fixed issue where stats screen on game over screen wouldn’t populate under certain circumstances
- Fixed large player models using the wrong animations on the game over screen if the game ended while the hysteria event was active
- Fixed timeline entry for opened surprise bunkers listing the same player twice
- Improved ranged weapon aiming in yellow flag areas
- Fixed issue where helicopter would remain visible on helipad prior to the backup call for any players who escaped on it and returned to the helipad as a ghost
- Fixed issue where contextual menu options would render at the wrong angle for a frame when first displayed
- “Ensure first objective is not sabotaged” bonus objective will now be reflected properly on the timeline and stats screen
- Fixed case where player dragging a ragdoll could be killed and not release the dragged body
- Fixed players being able to move earlier than they should be if they emoted while being revived
- Fixed bunker consoles occasionally not showing a green light once their respective bunker has been opened
- Fixed case where objective timer could remain visible for a previous task on the task’s UI
- Fixed issues with defector role ability: no longer consumes charge when reopening a previously opened traitor crate or airdrop, and should work more reliably on subsequent charges
- Ghosts will no longer play the full landing animation when falling from a tall height and can move immediately