1. Project Winter
  2. News
  3. Identity Crisis Update

Identity Crisis Update

March 18th, 2020 Build v1.1.13064 - The ‘Identity Crisis’ Update



Happy Late Paddy’s Day! It's time to roll out our latest Project Winter update: Identity Crisis!

Along with the main changes listed below, we also bring you new cosmetics, refreshed in-game and Steam store items, as well as a myriad of balancing tweaks and bug fixes.

NEW FEATURES & GENERAL CHANGES:
  • New role! The Identity Thief. Embrace your thieving instincts! As the Identity Thief, you begin the match with a neutral stance. However, once another player dies, you’ll be able to steal their identity (role) and become it! But, beware! Stealing someone’s role is permanent for the rest of the game.
  • New objective! The Cipher Station. Work together as a group to crack the code for this new escape task, which joins the rotation of first objectives for the base game.
  • The survivor airdrop now provides an ability to unlock all bunkers except for the armory and truth serum lab. This will give players a chance to complete the cipher station repairs after they’ve fallen below the required threshold for opening the console bunkers.
  • Bears have a new area of effect attack that deals light damage and slows affected players for several seconds.
  • Player role changes over the course of a match can now be tracked on the game over results screen by hovering over any role icons with an asterisk displayed.
  • Credit for players you’ve killed during a match can now be seen by hovering over the kills score value on the game over score screen.
  • Players cloned by the scientist will now display either a survivor or traitor-themed event on the timeline rather than a neutral event, depending on what class they revived as.
  • [Blackout] The animal wave objective can now appear as the first objective in addition to the second (limited to one total per match).


BALANCE CHANGES:
  • Increased duration animal wave consoles take to repair by 66%.
  • Increased difficulty of animal waves for both first and second objectives.
  • Sabotaging a first objective animal wave console will now cause its progress to partially reset, for up to 3 sabotages (to match the first objective repair console requiring additional parts).


NEW COSMETICS:



BUG FIXES:
  • Fixed issue where players kicked from a lobby could rejoin by accepting an invite from a friend in the lobby
  • Fixed issue where players without the Blackout DLC were able to join Blackout lobbies by accepting an invite from a friend in the lobby
  • Fixed “reveal escape” traitor airdrop ability not showing indicator in some cases
  • Fixed case where multiple armory icons could appear on cabin map
  • Fixed snowmen damage sfx sounding like rocks instead of snow
  • Fixed issue where animal wave console could spawn on hot springs tile and not correctly spawn animals when activated
  • Fixed “use” control prompt appearing to the right of inventory slots for items that have no primary action (logs, scrap, etc.)
  • Fixed control prompt for activated role ability under ability meter not hiding when player dies and becomes a ghost
  • Fixed issue where camera could get stuck when exiting the truth serum lab if a player was cloned while they were in a bunker or yellow flag area
  • Fixed issues with medic health bars not syncing correctly
  • Fixed case where Blackout-specific bonus objectives could be rarely chosen in the base game mode
  • Fixed several areas where crates were difficult to target in bunkers
  • Fixed camera not properly following a cloned player when they are ragdolled
  • Fixed interactive tutorial taking longer than necessary to start if your region is not set to “best”
  • Fixed “don’t deal damage with ranged weapons” bonus objectives not correctly tracking poison crossbow damage
  • Fixed issue where disconnecting while the settings screen is open could cause you to get stuck on that screen
  • Fixed player names occasionally appearing too large on the lower-left proximity voice indicators
  • Fixed various issues affecting performance for some players
  • [Blackout] Fixed Yeti not receiving artifacts for completed games
  • [Blackout] Fixed Medium promoted to Whisperer still being able to see ghosts
  • [Blackout] Fixed bloom effect on several objects being too strong
  • [Blackout] Fixed issue where a converted Medic promoted to Whisperer would have the Whisperer area of effect visuals remain the same as the Medic’s
  • [Blackout] Fixed objects being visible during the blackout event if monitor brightness was sufficiently high


Thanks, and happy thieving!