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We've Heard You!

May 13th, 2020 The “We’ve heard you...” Update (Build v.1.1.13829)



Greetings, Survivors! We come to you today with our latest housekeeping update! The development team has been really busy listening to your feedback and balancing existing features according to your comments. We’ve also made some general changes and squashed a lot of bugs in the process.

We hope you enjoy the changes! We are looking forward to resuming feature implementation during the month of June.

Have fun, everyone! See you out there.

NEW FEATURES & GENERAL CHANGES:
  • New colors! We’ve added around 200 color variations for existing crate items.
  • Added new sorting options for lobby browser. These can be toggled by clicking the lobby name, status, etc. headers to sort lobbies in ascending or descending order based on the chosen header.
  • Added new notification that will display when a player disconnects during a match prior to dying or escaping
  • Custom game time setting can now be set in intervals of 5 minutes, from 30 to 180
  • Role descriptions can now be accessed from a button in the lobby (custom game settings button has been moved beside the ready button to make room)
  • Maximum role counts per game have been added to the role descriptions
  • Updated game guide with all primary and secondary objectives
  • Added basic game loop instructions to the loading screen
  • Added new indicators when starting a match to direct players to the cabin map and first repair task (markers expire in 60 seconds if not approached)




BALANCE CHANGES:
  • Removed VRN for cipher station objective and reduced the total number of bunkers containing codes. Bunkers with code consoles will now also tend to be found nearer to the cabin, rather than chosen at random.
  • Added ability for traitors to sabotage code consoles to display a different digit for 3 traitor credits
  • Added photos HUD for dig site objective that can be accessed at any time after viewing the photos board by pressing the new button in the top left of the screen.
  • Removed per-player cooldown for digging up parts at a dig site, and increased count to 3 parts that can be dug up before a 60 second global cooldown will begin.
  • Added sound near dig sites that scales in volume the closer a player is to the center of the dig site (will not play if no part can currently be dug up from the site)
  • Dig site ring indicators will now be visible locally after digging up a part
  • Increased player movement speed when carrying batteries for the collectible objective from 46% of player’s normal speed to 70%
  • Increased the aiming speed and accuracy of assault rifles, shotguns and bolt-action rifles. Reduced damage of the assault rifles slightly, increased the damage of shotguns.
  • Reduced frequency of gun drops in containers, and increased frequency of gun parts
  • Reduced max number of Innocents per round to 2
  • Removed Spreading Madness and Seed of Insanity events temporarily (to be redesigned and re-added in a future update)
  • [Blackout] Removed Identity Thief from the pool of available roles


BUG FIXES:
  • Fixed issue for some players where accessing the crafting station or stove could cause the game to freeze
  • Fixed shovels not being usable at certain dig sites
  • Fixed some cases where power station gate wouldn't lower for certain players after global exile finishes
  • Fixed in-game cursor disappearing for certain players with controllers plugged in when launching the game
  • Fixed rotation of containers in various bunkers to make them easier to open
  • Fixed issue where swapping from a melee weapon to a deployable item while charging an attack could cause you to get stuck in the deployable animation
  • Fixed camera getting stuck when teleporting out of cave area as a ghost or from the solar flare event, or when leaving power station
  • Fixed "I" character not rendering correctly if system language is set to Turkish
  • Fixed broken text strings for repair objectives in tutorial cutscene
  • Fixed prospector helmet cosmetics not being visible on the MVP screen
  • Fixed elapsed time in lobby browser sometimes displaying the wrong colour
  • Fixed some inconsistencies with language text in the settings and lobby screens (names of languages will now always appear in their native form)
  • Fixed cigar and pipe cosmetics not showing with the balaclava equipped
  • Fixed issue where battery objects and exile box in cabin could sometimes be difficult to interact with
  • Fixed several areas where players could get trapped after being ragdolled by a landmine
  • Fixed issue players crossing repaired bridges could sometimes get stuck
  • Fixed some issues with handling game resolution on non-16:9 monitors
  • [Blackout] Fixed Yeti being able to escape on DSRV without completing their objective
  • [Blackout] Fixed temple fire not being able to be fueled
  • [Blackout] Fixed traitor being able to board and leave on escape if survivor was converted in the process of boarding


KNOWN ISSUES:

  • Some users may see an asset flicker issue on the lobby creation screen if the cursor is placed over the Main Menu Options at the top. We’re aware of this issue and are actively working on fixing it. Thank you for your patience!