Elementary, my dear Traitor

[h2]Elementary, my dear Traitor[/h2]
Beware, survivors. This body is still warm... There's a killer about. It appears the weapon of choice was a pickaxe.
Grab your thinking caps and fanciest pipes; this newest role should add some more depth to your survival strategies. Welcome the newest role: The Detective!
Players can now examine player corpses to reveal details about their death. For most players, these details will be hidden. For the Detective, however, three of the seven available details will be revealed. Use this to investigate and deduce information about the killer on the loose!
[h3]FEATURES AND GENERAL CHANGES[/h3]
- Bonus objectives overhaul: all objectives for survivors and traitors are now chosen from a generic pool of approximately 30 objectives, with no class-specific limitations. Various existing objectives have been removed and replaced with more neutral and gameplay-focused objectives. The Yeti will now choose from a subset of these objectives, and will no longer have the chance to share the same objective as another player.
- New cabin radio sabotage ability: when the escape is available to be called at the radio, traitors can now spend 10 credits to sabotage it, reducing the number of seats available by 50%. This can be done for both the first and second escape vehicles.
- New cabin signpost sabotage ability: traitors can now sabotage the signposts pointing to the cabin for 1 credit, causing them to spin and point in a different direction.
- Mechanics for red radios updated: red radios are no longer a physical item, instead being usable by traitors while they are not carrying a blue or yellow radio. When a radio item is added to the radio slot, the traitor will be disconnected from the red radio channel and join the new colour channel instead, and vice-versa when the radio item is removed.
- Increased timer duration from 1 minute to 5 minutes for first objective indicator that appears after visiting map, and change indicator icon to match icon shown on map
- Increased outfit set slots from 5 to 10
- Reduced cooldown for ghost teleport from 3 seconds to 1 second

[h3]BALANCE CHANGES[/h3]
- Increased damage from bear area-of-effect attack from 50 to 200
- Identity Thief will no longer appear in games started with 5 players
- Traitors will now see the survivor roles menu as soon as the game starts instead of after the objective UI is revealed
[h3]BUG FIXES[/h3]
- Fixed crashes and slowdown related to “d3d11: failed to lock buffer ...” errors from previous Unity version
- Fixed issue where charging a punch, releasing it and swapping to a deployable item on the same frame could cause your character to get stuck in the deploying animation
- Fixed text in reasons dropdown on player report screen not being localized
- Fixed case where bunker could spawn with code console visible when the cipher objective was not present
- Fixed issue where dropping a held item while interacting with a bunker console could cause the item to disappear
- Fixed password toggle not resetting properly in host lobby popup if popup was closed while it was it was enabled
- Fixed pulse animation missing when repair objective location indicator is displayed
- Fixed various cosmetic clipping issues
- [Blackout] Fixed escape vehicle having a maximum capacity of 6 instead of 7
[h3]And some new cosmetics to find[/h3]

Clue in to this latest update today!