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November Housekeeping Update



Hello Survivors!

Today we present you with a housekeeping update!

Tired of trying to find poison around the map? Fret no more! Poison is now craftable with 1 fuel and 1 herb! You can now also craft a new item - poisoned first-aid kits! Be careful though as the traitors will have access to this as well…

With the addition of more customizability options within our custom game mode during the last update, we only saw fit to add in the option for saved game presets! Pick from recommended presets uploaded by the devs or save your favourite match settings to play again later!

We’re excited to see what custom presets you all create and the mayhem that will surely ensue!

Please note that we are in the process of overhauling how we load the game. This should give us better performance in loading times, but may result in some unforeseen bugs. If you notice something please contact us through our Discord in the #report-bugs channel.

[h3]NEW FEATURES & GENERAL CHANGES:[/h3]

Custom game settings changes:
  • Added setting to control the first and second objective types
  • Added setting to cause game to end when all traitors have died
  • Added setting to control the difficulty of the repair and animal wave objective types
  • Added setting to control the rate at which traitors gain credits from being near survivors
  • Presets: players can now save their settings as presets via a new tab on the custom game settings screen. Up to 10 presets can be stored, and players can also choose from a selection of recommended presets that have their settings locked, giving players joining from the lobby browser an easy way to see what kind of custom game they’re joining.

Various changes to the poisoning mechanic:
  • Poison is now craftable for 1 fuel and 1 herb
  • Poisoned first-aid kits can be crafted with 1 first-aid kit and 1 poison
  • All forms of poison except the poison crossbow now reduce all stats by 10% when applied
  • Reduced duration from poisoned foods and interactables from 60 to 30 secs
  • Hunger loss from poison now happens each time player vomits, rather than immediately
  • Herb bushes no longer have collision, will instead slow the player while they’re moving through them
  • All regular bunkers will now have one console only when playing a solo custom match so they can be opened more easily
  • Added a new info box to custom game lobbies that will indicate whether players will be eligible to earn progress in achievements, unlock tasks, etc. (if there are at least 5 players and a minimum of 1 traitor or more in the custom settings)
  • Updated terminology for sabotage actions: “break” is now used for actions that will permanently affect the sabotaged object for the rest of the match, while “sabotage” indicates a temporary effect
  • Added new caution signs on rock walls map indicating presence of white wolves ⚠️🐺⚠️
  • Player downed timer will now pause while mass hysteria event transition is active
  • “Craft a backpack” achievement has been renamed “obtain a backpack” and will now complete when a backpack is stolen from a player corpse
  • Changed colour of stat bars when stats are permanently reduced from their initial values
  • Added several additional tips to the loading screen

Controller navigation improvements:
  • Current selected element will now flash
  • You can now jump from one side to the other side when viewing item containers


[h3]BALANCE CHANGES:[/h3]
  • Reduced stats restored by uncooked food items and increased stats restored for most cooked food items
  • Respawn timer for berry bushes has been doubled (from 150 to 300 sec)


Bunker sabotage changes:
  • All regular bunkers will now be permanently locked when sabotaged, rather than being on a timer; contextual action now reads “break” to reflect this
  • These bunkers can now be broken in advance by spending 4 traitor credits, causing the bunker to permanently lock instead of open when all of its consoles are activated; this option is available when none of the other consoles are currently activated
  • When at least one other console is activated for a breakable bunker, a free break option that mimics the existing sabotage option will be shown; this functions the same and causes the bunker to permanently lock when all consoles are activated
  • For special bunkers (lab, armory, cipher, etc.), the existing functionality will be retained

Hot springs changes:
  • Updated visuals for console to make it clearer it can be interacted with
  • Sabotage now costs 2 credits and can be done in advance, causing any subsequent activations of the hot springs to deal damage and apply warmth over a shorter period of time
  • Sabotaged damage increased from 250 to 500 total
  • Non-sabotaged duration increased from 20 to 40 seconds and increased warmth restoration to 500 total to match sabotaged values
  • Sabotaging the cabin radio prior to the first escape being called will now also cause the backup escape to be sabotaged as well
  • Points awarded for performing sabotages are now based on the number of traitor credits spent
  • Reduced frequency of poison items in traitor crates
  • Lookout tower bunkers now contain better items


[h3]BUG FIXES[/h3]
  • Fixed issue where rebinding left and right mouse buttons would prevent the player from being able to attack or aim (those actions now be re-bound)
  • Fixed players losing points for repairing or stealing parts from repair objective if they are converted later in the match
  • Fixed minimap reappearing for a frame after solar flare teleport happens
  • Fixed hitbox of Tarot Reader Staff
  • Fixed certain items not being hidden correctly when previewing them in the item store; filtering will now work the same as it does on the character customization screen so the visual displayed on the item store screen will always be accurate
  • Fixed case where as the host player, another player disconnecting could cause issues with your character such as your items becoming briefly unusable
  • Fixed backpack not being craftable after being cloned if one had been crafted beforehand
  • Fixed backpack not being removed from crafting menu if player has stolen a backpack
  • Fixed health of cloned players not scaling correctly when playing a custom match
  • Fixed timeline entry not appearing for players killed by standing under the helicopter as it’s landing
  • Fixed moose on main tile not having their health properly scale in custom games
  • Fixed countdown timer for events not updating after initial launch of the game
  • Fixed case where players could get stuck on game over screen if network call to calculate their score fails
  • Fixed case where players would not be correctly kicked out of a match if the host disconnected during the initial load, causing the match to become broken for the remaining players
  • Fixed mismatched console colour for one surprise bunker
  • Fixed network data settings to hopefully reduce number of disconnects
  • Fixed various terrain issues

Fixed Controller Issues:
  • Navigation of player inventory slots when opening a container for the first time.
  • A highlighted element getting stuck visually when opening a container for the first time.
  • Top left element having a larger item icon than the rest in containers.
  • Radial menu now has a tolerance when selecting elements.

  • [Blackout] Fixed certain cases where invisible wolves could appear


[h3]NEW COSMETICS TO EARN [/h3]


[h3]Keep your feedback coming![/h3]

As always, we are listening and we encourage everyone to leave feedback in our community Discord in the #suggestions channel.

Stay tuned for more updates in the future, and thank you for your continued support!