Deception Runs Deep Update

Greetings Survivors!
The cabin feels safer and the deception runs deep in our latest update.
Introducing our newest map - The Deep Woods! The edges of the map to the north are a dark forest with more difficult animals, but also better loot in bunkers.
Scared of the dark? Don’t fret! We’ve partnered with Corsair to brighten things up with full iCUE RGB lighting integration!
[previewyoutube][/previewyoutube]
[h3]NEW FEATURES & GENERAL CHANGES:[/h3]
A new map has been added, the Deep Woods:
- The cabin tile is at the bottom of the map.
- The edges of the map to the north are a dark forest with more difficult animals, but also better loot in bunkers.
- The wolf trap sabotage costs 1 credit
- The fireplace sabotage costs 3 credits.
- Vodka and uncooked berries are free.
- Tripwires, landmines, bear traps, poison, trap disarm kits, and campfires now cost 1 credit.
- Defectors no longer start a match with any of their ability charged.
- The traitor hatch near the cabin has been moved to the bottom of the ramp at the base of the mountain. Its companion hatch has been moved farther from the gondola station.
- An exile box has been added to the bottom gondola station.
- Players no longer lose warmth while they are in the gondola.
- The gondola travels faster when no players are on it.
- Corsair Integration - full iCUE RGB lighting integration
- The range and rate at which traitors gain social credits has increased.
- No role can solo open the armory.
- The end-game accolade previously named “The Scout” has been renamed to “The Adventurer”
- Added controller legend for lobby sorting mode
- Added popup message for basic mode locked crafting items
[h3]BALANCE CHANGES:[/h3]
- Ranged weapons deal 30% more damage to animals.
- Guns and gun parts are less likely to be found in open and closed bunkers.
- Weapon skins revert back to their default skin when the Mass Hysteria event occurs.
- The progression tree interface has been reorganized to make it easier to show and unlock past events.
- Disabled emote wheel on ghosts
- Ghost mode controls have been added to the Settings menu.
- Social traitor credits no longer decay over time.
- Re-enabled controller toggle on controls screen in the settings menu
- Ghost abilities can no longer decrease a downed players revive timer
[h3]BUG FIXES:[/h3]
- Fixed issues with matches completed/left and percentages stats mismatching
- Fixed case of a converted tracker keeping tags when promoted to whisperer
- Fixed issue of being awarded the survivor achievement before the player has escaped
- Fixed legend not appearing for lobby sorting mode
- Fixed issue with main menu tabs requiring double clicking
- Fixed Detectives now don't list themselves or the victim as suspects (unless they killed them)
- Fixed issue where if a crafting tip became hidden the next time the user pressed the button to show the tip nothing apparent would happen
- Fixed failure to progress after launching without network, then establishing connectivity and choosing the Retry option
- [Controller] Removed navigation to the scroll bar on the player profile screen
- The navigation can no longer explicitly move to the scroll bar, but the scroll bar can still be used with either thumb stick, noted as Rstick on the controller legend.
- One of the commendation icons will always be selected on this screen to show the player their current nav.
- Fixed player having their selection reverted to their equipped item when entering recycle mode
- Fixed Recyclable icons don't hang around when changing back from recycle mode.
- Fixed `In Use` coming up over a dead body when a ghost approaches one.
- Fixed issue where dropping radio into radio slot, holding radio talk button, then dragging it out and dropping quickly would cause the player to have access to that radio frequency without the radio.
- Fixed bug where ghost bonus objectives were breaking when cloned and killed again.
- Fixed traitor crates having cost on items stored by other traitor.
- Fixed issue with reward for sabotaging giving rewards for opening and purchasing items from traitor crates.
- Fixed the monthly reset causing some players to lose extra social ranks when having not logged on for a very long time.
- Fixed bug where bonus objective that tracks flags visited not allowing a flag to count when visited before grabbing bonus objective from board.
- Fixed issue where some bonus objectives would be completed when punched.
- Fixed issue where medium converted to whisperer can still see ghosts.
- Fixed issue where medium can't see ghosts when cloned.
- Fixed bug where traitor credit icon would show on survivors when a traitor was cloned into a non-traitor role.
- Fixed issue with Explorer progression tier 1 being unlocked after spending only 10 seconds in a Blizzard instead of 10 minutes
- Fixed issue where being dead and being a ghost would contribute to time spent outside during a Blizzard
- Changed controller keybinds for switching text chat channels to dpad up/down and enabled inventory cycling while text chat is open
- Fixed issue where two inventory controller keybind sprites could be shown at the same time
- Fixed a couple issues with controller lobby sorting mode
- You can no longer navigate to lobby entries and get the navigation stuck while sorting mode is active
- You can no longer navigate to the join button on lobby entries if it was being shown before sorting mode was made active
- Fixed issue where ghost players that escaped could drop a radio if they escaped with one
- Fixed issue where ghost ability pfx would be seen by players that were unaffected by the ability
- Fixed issue where the dead body minimap ping would not be removed when stealing the role of a player who was not the first to die
- Fixed issue where players ragdolling but not dying could show the dead player icon on the minimap for ID Thieves
- Disabled any active Tracker tag if the Tracker player gets converted
[h3]NEW COSMETICS TO EARN[/h3]
New store items available at approximately 6:00PM EST

[h3]Keep your feedback coming![/h3]
As always, we are listening and we encourage everyone to leave feedback in our community Discord in the #suggestions channel.
Stay tuned for more updates in the future, and thank you for your continued support!