Community Service Update

Greetings Survivors!
We hope you’ve been enjoying the latest role revival update!
Our community is our number one priority always. So it’s time for a little community service!
In this update we’ve made some changes to our reporting, ranking and lobby systems to help improve player experience - both new and veterans. This is the first phase to enhance player experience and we look forward to hearing your feedback!
We also added in a completely new mode - Practice Mode! A playground to learn the in and outs of Project Winter! This single player mode will allow you to play through a match and try out different roles and items at your own pace!
[h3]NEW FEATURES & GENERAL CHANGES:[/h3]
- A report button has been added to the dropdown menu when selecting a player’s entry in the lobby
- In-game reports on console and controller have check boxes for report reasons
- Lobby hosts can bar red ranks from joining their lobbies
- Bronze, silver, and gold players get a free cosmetics crate every week
- A player’s early leave ratio is displayed on their player profile
- Health, warmth, and hunger bars now more clearly show buffs and debuffs to your stats
The amount of times a player has killed other players is listed on their player profile.
- This value is only tracked after this update --your kills before the update aren’t there, sorry!
Players can vote to kick other players out of a match after a match has begun
- If a player is kicked out of a match, all players remaining do not gain any SP or artifacts from the rest of that match
- Players with red ranks cannot vote kick
Practice mode has been added
- Practice mode is a single-player way to play through a match of Project Winter and try out different items and roles
[h3]BALANCE CHANGES:[/h3]
- In-game reports will not affect your social ranking unless the reporter leaves a comment
- Loading screen tips have been added RE: reporting players
- Players have to wait 20 seconds before rejoining a lobby they have just left
- Currency gain is increased for silver and gold ranks, and decreased for red and bright red ranks.
- Red ranks must wait until their most recent match has ended before joining a new one
- Frequently quitting games while you are still alive lowers your social rank
- “Results” tab in the match over screen has been renamed to “upvotes”, and players’ social ranks are visible there
- Text has been added to the your player profile explaining the rewards/penalties for your current rank
- Using ranged weapons or throwing items while using a controller has been improved
Tips have been added for new players regarding the weather, objectives, and ranged weapons
- All new player tips show up 3 times total instead of just once
[h3]BUG FIXES:[/h3]
- Fixed a bug where there could be loss of navigation as a result of entering a password to the lobby password popup.
- Cosmetics - Fixed a bug where Striped Cape could appear different between the character model and the inventory.
- Cosmetics - Fixed appearance of torso fur standard male and standard female
- Cosmetics - Bandanas fixed to avoid HairBraidSide clipping. Hair SideBraid, and HairSideBraid clip.
- Fixed issue where sickle shears items would generate errors on the main menu when equipped
- Cleaned up the invitation system for Steam, Xbox and Win Crossplay. Should be more stable now.
- Fixed instance where player could buy a progression item multiple times.
- Fixed multiple localization errors in all languages.
- Fixed instances where censored names were being uncensored in the end of game event timeline.
- Fixed instances where the censored names were being uncensored on the truth serum reveal notification.
- Fixed instances where the helicopter rescue event could give null references.
- "Fixed" the "Alien Cube Of Doom" appearing, becoming sentient and floating above the level.
- Fixed an instance where cloned players could not see the red "damage" vignette when taking damage.
- Fixed a bug where the end game blizzard would not trigger if the host disconnected just before the blizzard started.
- Fixed an instance where Sabotaging the TNT consoles did not cost credits.
- Fixed an instance where the tutorial progress could be blocked if the user spent traitor credits on the "break" or "wolf trap" actions on bunkers
- Fixed a bug where players buttons could become unresponsive and could not be selected when opening the menu after reaching the "Match Over" screen on a crossplay lobby.
- Fixed a bug where the Yeti had access to a "break" option when attempting to use a bunker.
- Fixed a bug where a player could negate the effect of a Solar Flare Event if they used a hatch at the correct time.
- Fixed a bug where the minimap would still be present if the player used a hatch at the correct time during a Solar Flare Event.
- Fixed a bug where the player could become invincible if they used a traitor hatch as they reached zero health.
- Fixed a few instances where the "survive without..." bonus objective could be completed if the player died to a sabotaged Fulton Escape.
- Xbox: Fixed an instance where the gamer pic would show an error instead of a placeholder generic image.
- Xbox: Fixed instances where the social rating icons appear pixelated / low resolution.
- Xbox: Improved aiming systems on controllers.
- Improved navigational paths for wildlife around bridges.
- Fixed instances where a wave objective could spawn on an island, causing the animals to get stuck in certain tile areas.
- Fixed instances where the player's end of game score was not calculated properly
- Clarified text for the "votekick" explanation pop up.
- Fixed a few instances where the graphics could become corrupted if a player used the crafting table while weather events were active.
[h3]NEW COSMETICS TO EARN[/h3]
New store items available at approximately 4:15PM EST

[h3]Keep your feedback coming![/h3]
As always, we are listening and we encourage everyone to leave feedback in our community Discord in the #suggestions channel.
Stay tuned for more updates in the future, and thank you for your continued support!