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January Housekeeping Update



Happy New Year Survivors!

After a well-deserved holiday break we are back with another update. Although somewhat small due to holidays and with us being busy pushing out our newly announced Xbox builds, we still managed to pack in some special surprises!

Add a splash of colour with your betrayal! Enjoy six new hair colours, which you can purchase from the permanent section of the item store, including:
  • Blue
  • Bright Red
  • Cyan
  • Green
  • Pink
  • Purple

The treats don’t end there though! We’ve heard your requests and this month’s steam store items are weapon skins! We’ve added an assortment of new weapon skins for both melee and guns - for all your murdering needs!


[h3]NEW FEATURES & GENERAL CHANGES:[/h3]
  • Added six new hair colours which can be purchased from the permanent section of the item store
  • Sorting lobbies by status will show open preferred mode lobbies followed by other open lobbies, rather than all preferred mode lobbies first
  • Various UI updates to make controller navigation more friendly
  • Added new color variants to cosmetic items in existing crates


[h3]BALANCE CHANGES:[/h3]
  • Reduced pool of available bonus objectives in Basic Mode and reduced requirements for repair material crafting objectives and destroy signs objective
  • Reduced points for Identity Thief bonus objective from 1000 to 600
  • Updated “hunt and kill X animals” bonus objective to requirements of 1, 3 or 5 instead of 3 or 5 and change points awarded to 100, 300 and 500 respectively
  • Reduced points penalty for survivors damaging other survivors from -20 per 100 damage to -5 per 100 damage, and increased penalty for survivors killing other survivors from -100 to -250


[h3]BUG FIXES:[/h3]
  • Fixed issue where progression trees could become locked on subsequent launches after unlocking and purchasing an item
  • Fixed issue where if several players disconnected around the same time, the may not have ended when a game over condition was met
  • Fixed issue where players repeatedly interacting with a bunker console could cause the bunker to open without all consoles being activated
  • Fixed issue where ghosts could be able to spam their fire or feast abilities
  • Fixed certain cases where flickering could be observed on certain areas of the UI
  • Fixed escape vehicle not blocking gunshots and allowing players to be shot from the opposite side while boarding
  • Fixed dig site shovel building counting as a yellow flag for the “visit X yellow flag points” bonus objective
  • Fixed wind audio from intro playing for longer than it should when skipping cutscene and reaching the main menu quickly
  • Fixed players cloned while a global exile is active being able to enter the cabin or power station
  • Fixed escapes spawning in incorrect locations on several maps, leading to issues with animal pathing
  • Fixed issue where player could be prevented from falling off a sabotaged bridge by standing in the right location
  • Fixed players being able to loot items through walls of power station from certain angles
  • Fixed explosion sfx not playing for certain bridges when sabotaged
  • Fixed various geometry, collision and object placement issues on maps
  • Fixed text for item store buy button sometimes overlapping
  • [Blackout] Fixed case where invisible animals could appear during wave console activation if a Witching Hour event had previously occurred and ghost animals were killed during it


[h3]NEW COSMETICS TO EARN[/h3]


[h3]Keep your feedback coming![/h3]
As always, we are listening and we encourage everyone to leave feedback in our community Discord in the #suggestions channel.

Stay tuned for more updates in the future, and thank you for your continued support!