Role Revival

Greetings Survivors!
We hope you all have been enjoying your rides on the gondola and appreciate your feedback and patience as we worked on this newest update!
So hear us out…
What if a survivor could use the hatch?
What if a hacker could open the truth serum lab alone?
What if a detective could investigate traitor crates?
What if traitors could sabotage the fire in the cabin?
What if poison effects were delayed?
What if traitor crates had purchasable items?
...what if? What if… we updated some of our beloved roles?
Are you ready to role with the punches? Can you be a wolf in sheep’s clothing in this latest Project Winter update?
[h3]NEW FEATURES & GENERAL CHANGES:[/h3]
The Innocent role has been removed and replaced with the “Scout” role:
- Scouts can use traitor hatches
- When using a radio Scouts will see where other players transmitting with the same color radio are on the map
Changes to Traitors:
- When using a radio standard traitors can now see where other players transmitting with the same color radio are on the map. This includes both red traitor radios and other colour radios if they decide to use them
- Traitor hacker has been removed, and all traitors can now open bunkers with traitor credits
- All Traitors can open the truth serum lab and armory with traitor credits
- Traitors can “repair and sabotage with delay” an objective, which repairs an objective and automatically sabotages it after a period of time
- Traitors can sabotage the fireplace so the cabin will not restore heat until it is repaired with wood
- Traitors can sabotage a bunker to guarantee that a wolf will come out of it when the bunker is opened
- Traitors must now purchase items from traitor crates using traitor credits. Items in traitor drops remain the same and are not required to be purchased
Changes to Hackers:
- Hackers no longer need electronic scrap to open bunkers
- Hackers can open the truth serum lab and armory with electronic scrap
Changes to Detective:
- Detectives can investigate traitor crates to potentially deduce who opened them
- Detectives can use trap disarm kits to see who placed the traps they disarm
- Detectives and ID Thieves now hear a jazzy theme song when they approach a dead body
- Added the ability to choose map in Custom Mode
[h3]BALANCE CHANGES:[/h3]
Changes to Poison:
- Poison’s effects are now delayed after consuming or interacting with a poisoned object
- A player who poisons another player sees a timer over the poisoned player’s head counting down to when their poison takes effect
- Poisoned items now stack with non-poisoned items of the same type
- Poison and poisoned crossbow bolts cause the player to lose heat in addition to their other effects
- Player gets a message on the global events banner when poison takes effect
- Poisonings and the identity of the poisoner are shown on the timeline at the end of a match
Changes to Traitors:
- Traitors can see what bunkers have been broken and/or sabotaged with a wolf
- The bonus objective “repair objective” has been added
- Traitors gain proximity credits (credits from being around other players) faster
- Traitors gain more credits from opening traitor crates than they did before
- Defector starts the game with their ability 50% charged
- Soldiers take 20% less damage from wild animals
- All unlock stations must now be activated to open a wolf bunker.
- The truth serum lab and armory proximity text has subtitles that explain those locations in more detail
- The player’s current role is highlighted on the roles list
- Players can view the roles list from the pause menu
- Players using a controller can view HUD tooltips by pressing down on the D-pad.
- Players get a system message in the text chat at the beginning of the game telling them where they can get more information on their role
- Changed “Radio Station” and “Hydro Station” objective text to “Power Station” to match the name on the building and avoid confusion
- Removed sabotage option from armory consoles and lab consoles
- Increased the rematch timer to 60 seconds
[h3]BUG FIXES:[/h3]
- Keyboard settings pop ups no longer have a button automatically selected.
- Key binding is now moved a bit to the bottom and will no longer appear behind the message.
- Stopping the mouse from triggering any mouse events when it's invisible
- [Xbox] fixed issue where a controller disconnect event would occur if any controllers paired user changed rather than the just the active controller
- Fixed issues with overlapping font
- Fixed the keyboard controls saving changes on close, and made it reset any unsaved changes on close.
- Pressing settings revert behavior changed:
- Pressing revert when the keyboard keys aren't shown will never bring up the key revert popups anymore.
- The restore defaults popup will now be navigable.
- The revert button now updates whether it's interactable or not based on tab open
- Fixed navigation being lost due to the revert button turning not interactable.
- Dismissed announcement will now properly select the button of the next announcement
- Added more space to the layout for tool tips of abilities
- [Xbox] Added code to disable Controller/Keyboard toggles on the Controls screen
- Fixed issue where camera tracks gondola instead of player when player hops off at last second
- Fixed] removed/moved floating rocks on many levels
- Added backing behind the loading
- Fixed Swaying trees on top of rocks on gondola map
- Fixed a few instances of players getting stuck in water
- Fixed rock collision near Kilauea crater.
- Fixed an instance where the player could walk through a part of the mountain on the gondola map by turning on a collider
- Fixed an instance where the battery could spawn in the mountains behind the cabin on the gondola map by moving spawn node to bottom of the mountain
- Made several collision fixes to stop out of bounds instances on the gondola map
- Turned off static batching groups of trees
- Added timeline images for new timeline events that were missing them
- Made a stopgap fix for doubling/tripling/sounds
- Steam/waterfall loops restricted to single global playback
- Fixed / added code so players can not ragdoll over top of interactables such as crates and berry bushes which will help to prevent them from ending up in places where they can get stuck.
- Added a fix for the ragdolls being able to get stuck in the outhouse when ragdolling into it using a landmine.
- Updated the collision on the argo so it would block ragdolls from going under the ramp.
- Fixed a bug where when the player is right next to a collider (think of the wall of a building) and the throw animation moves the arm through the collider, the release point is on the opposite side of the collider than the player is and nothing prevents it from releasing inside of the collider.
- Fixed issue with the animal corpses not spawning.
- Fixed an issue with the animals getting stuck and rotating weird on uneven ground.
- Added code so we cannot drop items through colliders.
- Fixed a couple null references when animals die.
- Added code to stop dragging players at the start and stop of the mass hysteria event.
- Fixed an issue where the root transform was not being updated on other clients. This was making it so the bodies could become very far apart between clients.
- Fixed instances where some items have really large colliders which when dropped by a wall are larger than the wall itself.
- Fixed issue with players being able to get items stuck on the roof on the outhouse
- Fixed issue where the player becomes non-responsive and invincible if they fall right before being ragdolled.
- Added code to make the line of sight work a little different for throwable objects vs normal interactables.
- Fix added for animals being able to be pushed around when stuck in a bear trap.
- [Xbox/Win10] Added a dialog box for when the player attempts to invite without having any friends in his list.
- Added code to make it so we can pick up a radio and have it go to the radio slot
- Fixed many collision issues across multiple maps
- Updated the ragdoll sync code so that if the client's ragdoll is within a short distance of the owner's ragdoll, then the client just retains it's local transforms rather than applying the owners transforms. But if it's larger than the acceptable distance, then it snaps to the owner's transforms.
- [Xbox] Fixed issue where Xbox One players could not remove the lobby password
- Fixed Buy DLC button remaining active on Rewards tab when switching between purchase DLC crate option and open inventory crate option
- Fixed Code Terminal UI not appearing in some bunkers
- Store items with no purchase limit on Steam are now limited for non-Steam platforms
- DLC banner changes on the Rewards tab for controllers
- disabled the Purchase DLC button for controllers
- updated the controller legend from Buy to Purchase DLC for controller if hovering DLC crate without owning DLC
- [Xbox/Win10] Added option when joining via invites to require password input.
- Fixed issue where Crossplay Setting was defaulting to off when clicking the revert button in settings
- Added password button for new host when old host leaves lobby
- Fixed terminals going idle after sabotaging
- Added the missing button D-pad down into the controller images.
- Fixed issue with dead body proximity not stopping when a player exits game through game over
- Fixed Scrolling and navigation issues in the Settings
- Fixed issue where the game stops working if a name has {curly brackets}.
- Fixed mouse input to not allow the emote radial to show up and mess things up.
- Fixed an issue where walking away would not let the bunker missions complete.
- Fixed the labels disappearing when the host goes into a rematch while other players stay in the game over screen.
- Reverted ghost and ingame controls being checked against each other when binding.
- Added a refresh to the cursor in case it somehow disappears while in mkb mode.
- The radial wheel layout should no longer mess up placement upon exiting and opening it repeatedly.
- Fix for tooltips only showing up the first time they're triggered up on crafting tables.
- Redid an older issue where the tips appeared when the game over screen showed up.
- When the game over statistics screen comes up, the tips now get disabled.
- Fixed the spanish text for PASSWORD_UNLOCK. Has been updated to proper translation.
- Fixed issue where main menu UI breaks if player tries to rematch, but another player has recently opened a lobby with the same name as the rematch lobby
- Fixed an instance where sabotage doesn't work correctly if host disconnected around the same time as objective sabotaged
- Fixed an issue where easter crates were not removed from inventory when opened
- Fixed gondola timeline entry not appearing on all clients
- Adjusted text box widths on the Controls section of the game guide to fix issues with text getting cut off on some languages
- Fixed issue with moose gathering at the cabin when host disconnects
- Made progression of tasks based on escaping with items exclude sabotaged escapes
- Fixed instances for projectiles hitting buildings instead of the player in front of the buildings.
- Converted Traitors will no longer keep showing survivor air drops
- Fixed crashes during quitting process where photon tries to open modal for a disconnection by client.
- [Xbox] Fixed settings revert button not being interactable when opening the menu specifically on Xbox
[h3]NEW COSMETICS TO EARN[/h3]
New store items available at approximately 7:00PM EST

[h3]Keep your feedback coming![/h3]
As always, we are listening and we encourage everyone to leave feedback in our community Discord in the #suggestions channel.
Stay tuned for more updates in the future, and thank you for your continued support!