1. Project Winter
  2. News
  3. Treacherous Balance Update

Treacherous Balance Update


We've heard your concerns, and we've been slaving over spreadsheets to bring you a highly requested change to our points systems.

We've altered point gains to better reflect the contributions of a player during their match, including types of escape, objectives, and new categories as well. Likewise, we've buffed a few aspects of the Traitor role as well.

As always, we want to thank any players who posted their feedback and suggestions to our official discord. We've been doing our best to funnel your feedback into our development timeline, and we hope we've addressed some of the more recent concerns.

August 12th, 2020 Update

[h2]NEW FEATURES & GENERAL CHANGES:[/h2]
  • Scoring system changes: points earned during a match will now better reflect a player’s contributions, with specific categories added for each escape type, better tracking for the basic repair objective and several other new categories added along with changes to the points awarded for existing categories.
  • All traitors will now passively earn traitor credits while in proximity to non-traitor players, scaling with the number of players the traitor is near and represented by a new charge ring around the traitor credits icon in the upper left of the HUD. If the traitor is no longer in the vicinity of any non-traitor players, the charge will reset to 0 after several seconds.
  • Emote wheel has been updated to allow players to construct basic phrases and send them via text chat in addition to displaying emotes
  • Removed virtual cursor and improved support for menu navigation with a controller
  • Adjusted appearance timing of cabin map indicator to after player has exited the cabin to better draw attention to it
  • Added prompts for new players to encourage playing Classic Mode their first few games for better onboarding
  • Various performance optimizations for lower-end machines


[h2]BALANCE CHANGES:[/h2]
  • Increased movement speed penalty while aiming explosive crossbow to match other crossbow items (from 10% to 60% max speed penalty)
  • Increased cost for crafting radios: now requires 2 mechanical scrap in addition to 2 electronics scrap
  • Increased difficulty of animal wave objective (more animals will now appear)
  • Notification for departed escapes will now list the total number of remaining players instead of only the remaining survivors
  • The escape pod global event will now only occur after at least 15 minutes have elapsed during a match
  • Increased duration animals are passive following solar flare teleport from 12 seconds to 20 seconds
  • [Blackout] The Whisperer and their converts now have access to the red radio channel


[h2]BUG FIXES:[/h2]

  • Fixed issue where number of roles in a match could exceed the max number displayed in the roles menu in matches with first-time players
  • Fixed cases where solar flare event could cause multiple players to teleport to the same location
  • Fixed ghosts of players who had escaped being able to be cloned if the player the Scientist was attempting to clone had left the game already
  • Fixed ghosts channel voice chat breaking if the player toggles between radio channels as a ghost while using the voice-activated transmission mode
  • Fixed camera reverting to default view after being cloned and exiting the cloning machine if the player’s ghost was in the main truth serum lab area
  • Fixed numbering for the objectives listed on the match loading screen when language is set to Portueguse
  • Fixed location indicators not immediately starting their pulse animations when appearing on-screen
  • Fixed movement speed reduction not reverting if player hits a landmine when exiting the hydro station and the camera switches while ragdolled
  • Fixed time of death on investigation menu not updating correctly under certain cases (player disconnecting or dying without being damaged by another player)
  • Fixed case aiming a ranged weapon looted from your original body as a clone could cause the aim to be stuck in one direction
  • Fixed armory icon on cabin map not being revealed when an identity thief steals a soldier’s role or a player becomes a traitor after the first objective has been repaired
  • Fixed issue where getting ragdolled while deploying an item would cause your item to not be properly re-equipped after the ragdoll effect finishes
  • Fixed issue where contextual options requiring items could still be completed if the items were dropped from the player’s inventory while the options were visible
  • Fixed minimap being restored without re-entering the cabin after a solar flare event if another player dies or escapes
  • Fixed traitors having no indicator to show that they had previously sabotaged a cipher console
  • Fixed audio not sounding correct when playing is inside a lookout tower
  • Fixed dynamite walls displaying as opened bunkers on the timeline and counting towards “open bunkers” bonus objective
  • Fixed screen turning red while player is affected by the tranquilizer gun effect if playing on low graphics settings
  • Fixed position of several ice wall valves that were positioned too far away from the openings
  • Fixed several locations where players could fall through the map
  • Fixed several resource nodes that weren’t positioned correctly on certain maps
  • Fixed yellow ring for flag point near druid fire being hard to see
  • Fixed colour of cabin radio when it’s sabotaged
  • Fixed “Fool Me Once...” achievement being locked to Blackout owners and only unlockable in Blackout matches
  • Fixed “Super Traitor” achievement unlocking if a survivor who was killed by and cloned into a traitor by a traitor scientist dies without the traitor scientist getting credit for the death
  • Fixed mass hysteria event music being too loud
  • [Blackout] Fixed incorrect visuals and audio for Yeti and converted survivor game over triggers
  • [Blackout] Fixed Demon converts not dying if the Demon disconnects while they are downed
  • [Blackout] Fixed pile of snow visible in corner of cabin


[h2]COSMETIC ADDITIONS[/h2]


[h3]Keep your feedback coming![/h3]

Our community managers are always watching for good ideas and nasty bugs. You, the players, are on the game's front-line. Keep it up, and don't be shy!

Stay tuned for more regularly scheduled updates, and thanks for your continued support.