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Project Winter News

Project Winter Game + DLC 40% Off

Merry Christmas! Both Project Winter and the accompanying DLC Blackout are 40% off for a limited time!

"Naughty or Nice" Update

Project Winter v1.1.11877 Holiday Update



Hey everyone, we’re dropping our holiday update just in time to help you get into the festive spirit! This update brings several holiday themed cosmetics with both a new crate and a new progression tree. The map will also be decorated to match the season, and we have more surprises waiting for you in game. We’re also bringing in some new game features, such as additional objectives and a brand new store that introduces an entirely different currency system!

FEATURES

New Store: Introducing our new store which will feature a new type of currency that will be harder to obtain compared to our usual SP. This currency can be used to buy a selection of new cosmetics in the store, our monthly updated Steam store cosmetics, and special unvaulted items that will come from our catalogue of past items. Make sure to spend your currency wisely!

New Primary and Secondary Objectives: We’ve switched things up a bit :) Primary and secondary objectives now have a wider variety of different objects that can appear, plus the introduction of a new secondary objective in which survivors must hunt down three batteries to power up the escape.

New Holiday Event: The new holiday event includes decorations across the map, a limited time crate and a new progression tree to unlock.

General Stability and Bug Fixes: See the patch notes below to get all the information on our stability changes and bug fixes for this update.

Steam Store Items: We are also refreshing our Steam store items along with this update, we have 10 new items with colour variations!



BALANCE CHANGES
  • Poison Crossbow Changes: stun from vomit effect is now much quicker (approx. 25% of original duration) and only triggers when player is first hit, not randomly for the duration of the poison effect. Duration of poison effect also reduced from 20 secs to 15 secs.
  • Traitors now have a new HUD element displaying the survivor roles present in the current match, which replaces the icons being visible on the individual survivor nameplates.


FIXES
  • Fixed survival points not being awarded when quitting to main menu via results screen after dying
  • Fixed player being able to move before they should after opening a sabotaged crate or other object that opens an inventory UI
  • Fixed case where being knocked down on the same frame you started playing an emote could break your character
  • Fixed case where having the emote wheel open and dismissing it after your character gets knocked down could let you move before you should be able to
  • Fixed vomit pfx appearing from your character after taking a traitor hatch or disembarking from escape vehicle after being poisoned and having vomit trigger at least once
  • Fixed vomit effect no longer triggering if player takes a traitor hatch while poisoned
  • Fixed case where vomit effect for host player could stop triggering if they were poisoned and cured it with a medkit
  • Removed some redundant information pop-ups appearing in-game which are now covered by the tutorial
  • Fixed proximity voice indicators on player nameplates not being obscured when behind another object like the player name is
  • Fixed event cosmetic items not displaying the correct rarity colours
  • Fixed issue where pressing the escape key multiple times on the opening splash screens could cause an error popup to appear
  • Fixed results screen not appearing when the appropriate button is pressed on a controller
  • Fixed controller mapping screen labels not being localized
  • Fixed snowball sounds being audible on main menu when not in interactive lobby
  • Fixed cabin chest opening on its own when a game starts (causing the opening sound to play in the background)
  • Fixed various issues and added new optimizations for animal AI
  • Fixed contextual actions for a player corpse not immediately reappearing after performing the clothes swap action
  • Fixed issue with certain boot cosmetics where pants colour would reset when they are equipped
  • Fixed various cases where crates in bunkers could be accessed from outside
  • Fixed various clipping issues with cosmetics
  • Fixed potential discrepancy on custom settings panel if original lobby host left
  • Fixed some cases where items could be dropped inside bunker doors
  • Fixed various environmental issues with the maps
  • Fixed issue where dead animals could play their death animation again if the player takes a transport hatch and any are within range
  • [Blackout] Fixed yeti receiving bonus objectives that can’t be completed
  • [Blackout] Adjusted some UI elements to improve visibility on the darker background of the Blackout game mode
  • [Blackout] Increased radius of artifact effect by 250% to better match effect visual

Nominate Project Winter for the Steam Awards!

We're proud to announce we're entering Project Winter to be nominated for the Steam Awards under the category "Better with Friends"!

Please cast your vote today as it is the last day for entries to be counted.

We'd like to thank you in advance for making Project Winter the amazing experience that it is today! We hope you continue enjoying the game and the wonderful community that's been created around it.

Project Winter is the perfect game to back-stab your friends. Project Winter is an 8 person multiplayer game focusing on social deception and survival. Communication and teamwork is essential to the survivors’ ultimate goal of escape. Gather resources, repair structures, and brave the wilderness together.

Thank you and please don't forget to vote!

[previewyoutube][/previewyoutube]

Thanksgiving Cosmetic Crate

Hello, Players!

As a small Thanksgiving offering, we’ve added a limited time ‘Thanksgiving’ crate to Project Winter. The crate will be available starting today at 7:30 PM UTC and will last until Sunday, December 8th, 7:30 PM UTC.

We also fixed an issue where players without Blackout DLC were able to join more than one free game per day.

Happy Holidays, Gang… we hope everyone has something to be thankful for this season.

The Project Winter Development Team.

Project Winter v1.1.11259 - Polish and Bug Fixing Update!



Hey guys! We hope you’ve been enjoying the new Blackout DLC! This month's update is on the smaller side - mostly polish and bug fixing :) Please see the list of changes below:

GENERAL CHANGES:
  • Changed item pickup range to be consistent for all items
  • Added markers to all items that display when you are nearby
  • Location indicators will now change size and opacity depending on the player’s proximity to the indicator’s target
  • Traitors will no longer be given radios unless there are multiple traitors in a match
  • Rank icons have been updated to better reflect their purpose
  • Cleaned up visuals and text spacing for the roles clipboard UI
  • Language setting on the host lobby screen will now default to your game’s language setting
  • Cabin Halloween decorations removed
  • [Blackout] Added 11 new achievements for the Blackout game mode
  • [Blackout] Nameplates will now be visible for ghosts during blackout event


BALANCE CHANGES:
  • Reduced crafting cost on first aid kit to 3 roots
  • Reduced crafting cost on trap disarm kit to 3 electronic scrap
  • Bears who patrol around bunkers will now react to a player who enters a zone near the door even if the player is not in the bear's line of sight
  • Bonus objectives changes: some objectives will require a minimum number of players, minimum number of traitors, or be unique to certain game modes
  • [Blackout] Reduced crafting cost on gatling stake gun to 3 logs & 1 mechanical scrap
  • [Blackout] Removed conversion decay for Whisperer
  • [Blackout] Increased likelihood of blackout and witching hour events occurring
  • [Blackout] Stake launcher now deals significantly less damage to downed players (in line with other ranged weapons)
  • [Blackout] Added a slight delay before blackout event effects will apply (nameplates being hidden, cabin locking)


BUG FIXES:
  • Fixed an issue where items could briefly appear in the cabin when another player opened a container or crafted an item
  • Fixed issue where crates could be interacted with behind bunker walls
  • Fixed issue where animals would sometimes disappear if the original host left the game
  • Fixed issue where hits would sometimes not be registered when attacking animals
  • Fixed issue where player could be freed early from a trap if they were poisoned and the vomit effect triggered while trapped (applies to bear traps and the hysteria animation)
  • Fixed radio button making a static sound when pressed as a ghost while a radio channel is active (+ fixed ghosts being able to communicate over radio in rare cases)
  • Fixed issue where a downed player could become stuck in place if they sent a message through text chat while being revived
  • Fixed case where player could initiate a throw while in the middle of a melee attack, causing their character to break
  • Fixed camera switching to outdoor view if player dies inside cabin
  • Fixed damage from polar bear displaying as “not found” on the timeline
  • Fixed bear cape unlock progression not tracking trapped caribou
  • Fixed progression tasks for trapping targets incrementing for thrown bear traps
  • Fixed issue where player could get stuck on the loading screen while loading into a match
  • Fixed various issues with map terrain where players could get stuck or where environmental objects were floating
  • Fixed Stitchers and Hackers not gaining charge from opening traitor crates
  • Fixed issues with applying resolution settings
  • Fixed certain cases where survivor points would not be awarded on game over screen if game crashed or was closed
  • Fixed some potential issues from systems loading out of order when game is launched
  • [Blackout] Fixed animations while holding and attacking with a torch
  • [Blackout] Fixed contextual action for Padre ability not displaying correct text
  • [Blackout] Hovering over the charge bar area as a Medium no longer displays an empty tooltip
  • [Blackout] Fixed various cases where a UI screen could be left open if the player died as a converted survivor due to the demon’s death
  • [Blackout] Fixed ghosts being able to fall into the DSRV pool
  • [Blackout] Fixed flashbang audio (much less painful)