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  3. Patch Notes - Major Update 1

Patch Notes - Major Update 1

We've had a productive week! There were tons of new features implemented based directly on player feedback, many performance improvements, and hundreds of bug fixes. The update is live!

Known Issues / Still Under Development

- Teleport rotation and better support for Oculus with only 2 sensors

Update 1 Patch Notes

- New first-person damage visual effects: Dazed and Confused, Double Vision, Bloom, and other movie titles from your childhood.

- New AI opponent hit reactions for more realistic fighting. AI will become wobbly and dazed as they get hurt.

- New AI opponent muscle damage system lets you target specific body parts: Strike arms and shoulders to loosen their attacks, the torso to slow their dodges, or go for the head to put them in a daze!

- Improved blocking physics let you repel attacks better. Keep your hands close to your head for best results. (Still in development)

- AI opponents maintain correct distance and won't step inside you

- AI teleports to its corner when you get knocked down

- Player camera no longer gets teleported when you're knocked down, but has a big daze effect

- Player gloves map more closely to VR controls and don't wobble as much

- 60 new AI voice clips for attacking and getting hurt

- Configuration option panel in the gym for performance improvements, visual effect tweaks, and glove offsets. More options to come soon.

- New glove offset options to adjust how you hold VR controls. Option #4 is for the Hi5 VR Glove and other wrist-mounted accessories.

- Stronger controller vibrations when you take damage

- "Health" system replaced with "Point" system

- Bum Rush mini-game improved to be more fun

- Added 25+ new Achievements

- Added 7 new leaderboards

- Fixed Steam leaderboard submission bug

- Fixed many crash and lock-up bugs

- Fixed lighting and physics bugs that caused visual lag