Patch Notes - Major Update 1
We've had a productive week! There were tons of new features implemented based directly on player feedback, many performance improvements, and hundreds of bug fixes. The update is live!
- Teleport rotation and better support for Oculus with only 2 sensors
- New first-person damage visual effects: Dazed and Confused, Double Vision, Bloom, and other movie titles from your childhood.
- New AI opponent hit reactions for more realistic fighting. AI will become wobbly and dazed as they get hurt.
- New AI opponent muscle damage system lets you target specific body parts: Strike arms and shoulders to loosen their attacks, the torso to slow their dodges, or go for the head to put them in a daze!
- Improved blocking physics let you repel attacks better. Keep your hands close to your head for best results. (Still in development)
- AI opponents maintain correct distance and won't step inside you
- AI teleports to its corner when you get knocked down
- Player camera no longer gets teleported when you're knocked down, but has a big daze effect
- Player gloves map more closely to VR controls and don't wobble as much
- 60 new AI voice clips for attacking and getting hurt
- Configuration option panel in the gym for performance improvements, visual effect tweaks, and glove offsets. More options to come soon.
- New glove offset options to adjust how you hold VR controls. Option #4 is for the Hi5 VR Glove and other wrist-mounted accessories.
- Stronger controller vibrations when you take damage
- "Health" system replaced with "Point" system
- Bum Rush mini-game improved to be more fun
- Added 25+ new Achievements
- Added 7 new leaderboards
- Fixed Steam leaderboard submission bug
- Fixed many crash and lock-up bugs
- Fixed lighting and physics bugs that caused visual lag
Known Issues / Still Under Development
- Teleport rotation and better support for Oculus with only 2 sensors
Update 1 Patch Notes
- New first-person damage visual effects: Dazed and Confused, Double Vision, Bloom, and other movie titles from your childhood.
- New AI opponent hit reactions for more realistic fighting. AI will become wobbly and dazed as they get hurt.
- New AI opponent muscle damage system lets you target specific body parts: Strike arms and shoulders to loosen their attacks, the torso to slow their dodges, or go for the head to put them in a daze!
- Improved blocking physics let you repel attacks better. Keep your hands close to your head for best results. (Still in development)
- AI opponents maintain correct distance and won't step inside you
- AI teleports to its corner when you get knocked down
- Player camera no longer gets teleported when you're knocked down, but has a big daze effect
- Player gloves map more closely to VR controls and don't wobble as much
- 60 new AI voice clips for attacking and getting hurt
- Configuration option panel in the gym for performance improvements, visual effect tweaks, and glove offsets. More options to come soon.
- New glove offset options to adjust how you hold VR controls. Option #4 is for the Hi5 VR Glove and other wrist-mounted accessories.
- Stronger controller vibrations when you take damage
- "Health" system replaced with "Point" system
- Bum Rush mini-game improved to be more fun
- Added 25+ new Achievements
- Added 7 new leaderboards
- Fixed Steam leaderboard submission bug
- Fixed many crash and lock-up bugs
- Fixed lighting and physics bugs that caused visual lag