Day 1: Known Issues
Thanks for all of your feedback so far!
- Some players have reported input and/or video lag. We know what's causing it and will publish a fix in the next few days. There will also be graphics quality options in the gym.
- Players on the Oculus Rift with only 2 sensor cameras might have trouble with hand tracking because the game uses full 360-degree space, but we'll have several improvements for that next week.
- AI Opponents can get too close and be "inside" your camera. This will be solved next update.
- Your hands can sometimes be swapped if you load a scene with your controllers crossed (or too close). Teleport out and back in to fix.
This is Day 1 of Early Access and the first time the game has been played by more than a few people (we're a very small indie team). We expect some issues, but we're also agile and can solve them fast -- Let us know what problems you have!
Also please include your VR hardware and graphics card with bug reports.
- Some players have reported input and/or video lag. We know what's causing it and will publish a fix in the next few days. There will also be graphics quality options in the gym.
- Players on the Oculus Rift with only 2 sensor cameras might have trouble with hand tracking because the game uses full 360-degree space, but we'll have several improvements for that next week.
- AI Opponents can get too close and be "inside" your camera. This will be solved next update.
- Your hands can sometimes be swapped if you load a scene with your controllers crossed (or too close). Teleport out and back in to fix.
This is Day 1 of Early Access and the first time the game has been played by more than a few people (we're a very small indie team). We expect some issues, but we're also agile and can solve them fast -- Let us know what problems you have!
Also please include your VR hardware and graphics card with bug reports.