Day 3: Known Issues & Changes
- Players report significant improvement in graphics performance. We'll continue to work on optimizations, but the worst problems are fixed.
- Players on the Oculus Rift with only 2 sensor cameras might have trouble with hand tracking because the game uses full 360-degree space, but we'll have several improvements for that next week.
- True physics hit reactions will work correctly next update, so you can knock people around more realistically.
- There is a new "Muscle Damage" system (next update) that lets you hurt specific body parts. Repeatedly and quickly attacking a specific part will cause that muscle group to go weak, rendering enemy attacks and defense less effective for a short time. Repeatedly attacking their head will also cause them to become briefly dazed and unfocused.
- The AI is still stepping inside players sometimes. The next update should fix this. (Really)
- Player fists are "laggy" and don't map perfectly with VR controls. This is because they're physical objects moving around in the game world with real force and velocity, and not just pinned to your controllers. We have a huge improvement coming later next week that will solve the visual lag, and also make blocking attacks easier.
- The Bum Rush minigame turns into a weird orgy without much fighting action. This will be fixed next update. The scene lighting is also too dark.
- Your hands can sometimes be swapped if you load a scene with your controllers crossed (or too close). Teleport out and back in to fix.
All new features, changes, and bug fixes come directly from community feedback.
We're a very small indie team with just a few members, and we depend entirely on you to survive! Thanks for your support!