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Virtual Boxing League News

Patch Notes - Major Update 2

Another busy week! This update will be live tomorrow (Friday, March 30).

With a few exceptions, we're very happy about the state of the single-player game. Adding multiplayer sparring is now our top priority. Please be patient with us while we work on this challenging problem -- It will take several months before we have anything impressive to talk about! Most of the work required is programming in nature, so there won't be anything to show off until we get two real people in a ring slugging it out.

We will continue to read the forums daily, fix any problems, and improve outstanding concerns.

Update 2 Patch Notes

- Players can now rotate facing direction! This solves most problems for Oculus users with only 2 sensors. Use the palm squeeze buttons on Vive, or joystick on everything else. Set or disable rotation speed using the settings configuration board in the gym.

- Added more glove configuration options

- Added more graphics configuration options -- Try setting Anti-Alias to MAX!

- AI opponents respect player's boundaries more and won't get as close

- AI opponents protect themselves better if getting too hurt

- AI will fight more strategically, making opportunities for offense and defense decisions instead of a non-stop slug-fest brawl

- Added 6 new AI opponent movement animations

- Fixed a game-breaking teleport bug in Ball Blaster

- Added timer lights to the Body Bag mini-game

- Made the Ping Pong mini-game more difficult

- Added score sound effects to Bum Rush mini-game so you know when they're down

- Reduced the weird orgy problems in Bum Rush mini-game

- Fixed over 20 graphics, lag, Steam communication, and hard crash bugs


Link: Major Update 1 Patch Notes

Patch Notes - Major Update 2

Another busy week! This update will be live tomorrow (Friday, March 30).

With a few exceptions, we're very happy about the state of the single-player game. Adding multiplayer sparring is now our top priority. Please be patient with us while we work on this challenging problem -- It will take several months before we have anything impressive to talk about! Most of the work required is programming in nature, so there won't be anything to show off until we get two real people in a ring slugging it out.

We will continue to read the forums daily, fix any problems, and improve outstanding concerns.

Update 2 Patch Notes

- Players can now rotate facing direction! This solves most problems for Oculus users with only 2 sensors. Use the palm squeeze buttons on Vive, or joystick on everything else. Set or disable rotation speed using the settings configuration board in the gym.

- Added more glove configuration options

- Added more graphics configuration options -- Try setting Anti-Alias to MAX!

- AI opponents respect player's boundaries more and won't get as close

- AI opponents protect themselves better if getting too hurt

- AI will fight more strategically, making opportunities for offense and defense decisions instead of a non-stop slug-fest brawl

- Added 6 new AI opponent movement animations

- Fixed a game-breaking teleport bug in Ball Blaster

- Added timer lights to the Body Bag mini-game

- Made the Ping Pong mini-game more difficult

- Added score sound effects to Bum Rush mini-game so you know when they're down

- Reduced the weird orgy problems in Bum Rush mini-game

- Fixed over 20 graphics, lag, Steam communication, and hard crash bugs


Link: Major Update 1 Patch Notes

Patch Notes - Major Update 1

We've had a productive week! There were tons of new features implemented based directly on player feedback, many performance improvements, and hundreds of bug fixes. The update is live!

Known Issues / Still Under Development

- Teleport rotation and better support for Oculus with only 2 sensors

Update 1 Patch Notes

- New first-person damage visual effects: Dazed and Confused, Double Vision, Bloom, and other movie titles from your childhood.

- New AI opponent hit reactions for more realistic fighting. AI will become wobbly and dazed as they get hurt.

- New AI opponent muscle damage system lets you target specific body parts: Strike arms and shoulders to loosen their attacks, the torso to slow their dodges, or go for the head to put them in a daze!

- Improved blocking physics let you repel attacks better. Keep your hands close to your head for best results. (Still in development)

- AI opponents maintain correct distance and won't step inside you

- AI teleports to its corner when you get knocked down

- Player camera no longer gets teleported when you're knocked down, but has a big daze effect

- Player gloves map more closely to VR controls and don't wobble as much

- 60 new AI voice clips for attacking and getting hurt

- Configuration option panel in the gym for performance improvements, visual effect tweaks, and glove offsets. More options to come soon.

- New glove offset options to adjust how you hold VR controls. Option #4 is for the Hi5 VR Glove and other wrist-mounted accessories.

- Stronger controller vibrations when you take damage

- "Health" system replaced with "Point" system

- Bum Rush mini-game improved to be more fun

- Added 25+ new Achievements

- Added 7 new leaderboards

- Fixed Steam leaderboard submission bug

- Fixed many crash and lock-up bugs

- Fixed lighting and physics bugs that caused visual lag

Patch Notes - Major Update 1

We've had a productive week! There were tons of new features implemented based directly on player feedback, many performance improvements, and hundreds of bug fixes. The update is live!

Known Issues / Still Under Development

- Teleport rotation and better support for Oculus with only 2 sensors

Update 1 Patch Notes

- New first-person damage visual effects: Dazed and Confused, Double Vision, Bloom, and other movie titles from your childhood.

- New AI opponent hit reactions for more realistic fighting. AI will become wobbly and dazed as they get hurt.

- New AI opponent muscle damage system lets you target specific body parts: Strike arms and shoulders to loosen their attacks, the torso to slow their dodges, or go for the head to put them in a daze!

- Improved blocking physics let you repel attacks better. Keep your hands close to your head for best results. (Still in development)

- AI opponents maintain correct distance and won't step inside you

- AI teleports to its corner when you get knocked down

- Player camera no longer gets teleported when you're knocked down, but has a big daze effect

- Player gloves map more closely to VR controls and don't wobble as much

- 60 new AI voice clips for attacking and getting hurt

- Configuration option panel in the gym for performance improvements, visual effect tweaks, and glove offsets. More options to come soon.

- New glove offset options to adjust how you hold VR controls. Option #4 is for the Hi5 VR Glove and other wrist-mounted accessories.

- Stronger controller vibrations when you take damage

- "Health" system replaced with "Point" system

- Bum Rush mini-game improved to be more fun

- Added 25+ new Achievements

- Added 7 new leaderboards

- Fixed Steam leaderboard submission bug

- Fixed many crash and lock-up bugs

- Fixed lighting and physics bugs that caused visual lag

Developer Podcast Episode #5

We talk about the latest changes, tomorrow's update, artwork, and physical violence!

You can subscribe to "Virtual Boxing League" with your favorite podcast app or listen here:

http://virtualbl.libsyn.com/