Fix and Improvement Roadmap!

Greetings Brethren!
The stars are right once again and we indeed have some good news for you!
We wanted to update you on the state of fixes and improvements planned for the Stygian. As you know we have been collecting all the feedback coming from you and would like to share the road map that has been drawn in the light of your feedback.
Here is a list of fixes and improvements that we will work on in the following period:
- The fixing of an array of critical bugs that you've been reporting since launch
- A new save system with the save anywhere and Character Profile function so the player would be able to switch between different characters
- A tutorial system which would show the player the ropes on the first encounters with each of the more complex systems of the game such as combat, rest activities, hunger etc.
- A chance to hit indicator that would show the players how likely they can hit their designated targets
- The disabling of companion skills except combat and crafting related ones
- The disabling of the combat loot system that creates movement difficulties for the players Various tweaks on the balancing of the game
We will test the systems and fixes internally before releasing the patches so unless something very pressing happens, the patches will start coming out at the beginning of next month.
We will contact all our players whose requests would have been met with the new versions and notify them about the progress.
We are planning to have another and a more extended fix period following this one. You will be updated.
Thanks a lot for all your feedback and comments brethren.
This morbid story is far from over.
Team Cultic