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Full Ace Tennis Simulator News

Version 2.0.1 : Bug fixes

  • Bug fix : Fixed AI character not adjusting serve return position according to opponent's serve position.
  • Bug fix : Fixed crash in edge conditions in online game.
  • Interface : Changed "win" to "won" in stats screen.

The wait is finally over! Full Ace v2.0 out now!

Full Ace Version 2.0 out now!


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Our deep seeded tennis passion and a long labor of love went into this gargantuan update, and we're thrilled to finally share it with the Full Ace community!

The full changelog is below, where you'll find a completely reworked volley system, a tutorial for approaching the net, material AI improvements, quick save replays, and a whole lot more.

As always, we're eager to discuss and hear your feedback on the update. Please join the Full Ace Discord channel, if you haven't already, where you can meet and play other players, get info on tournaments, and chat with kschoice directly.

One last note: we're happy to announce that we fully expect to resume a more regular schedule of updates. Getting this one out the door took quite a bit longer that we were hoping due to non game development factors, but we're extremely pleased with how it turned out and are excited to get back at adding and improving Full Ace more regularly.

Thank you and happy tennis playing!

  • Gameplay : Completely reworked volley system. Volleys now behave like auto-prepare whether or not auto-prepare is enabled. If you prepare manually you will still hit a volley.
  • Gameplay : Added option to use dropshots and lobs on volley (therefore you should now use dropshot instead of slice button in order to make a proper dropshot)
  • Gameplay : Split steps are more dynamic.
  • Gameplay : Modified challenge view so that bounce is never hidden by net band.
  • Gameplay : Reach leniency that allowed hitting balls that were not in contact with the racket has been reduced to more realistic range.
  • Gameplay : Added more leniency for hitting balls that come to the character's body.
  • Gameplay : It is not possible to hit balls at unreasonable heights any more.
  • Gameplay : Removed possibility to load second tap before first tap ended by pressing another button simultaneously.
  • Gameplay : Modified auto-positioning triggering so that it is more demanding for the player. You now have to be really close to the path of the incoming ball, or begin to move in the right direction for it to trigger.
  • AI : Significant behaviour improvements and many bug fixes
  • Debug : Replay files are even more important than before for bug report because now they can be debugged. The game also attempts to save a replay file as additional information if it crashes during a rally.
  • Interface : Added proper count for net points and unforced errors in stats screen.
  • Interface : Added option to quick-save replays.
  • Interface : Added warning in main menu indicating that not all tutorial lessons are completed.
  • Tutorial : Added 2 lessons for approaching the net (304 and 305). If you don't go through those lessons, you will miss at the net and you won't understand why.
  • Tutorial : Added the possibility to continue any lesson indefinitely and adjusted certain lessons for that.
  • Visuals : Some animations (other than volleys) improved.
  • Visuals : Net assets have been reworked in several ways.
  • Visuals : New smash spot and improved timing orb look.

Version 1.15.17

  • AI : Improved AI behavior when ball is coming right at the player.
  • AI : Fixed yet some more situations where AI would miss some dropshots that they actually could reach.
  • AI : Fixed AI running uselessly on some winners (introduced in v1.15.16).

Version 1.15.16

  • Customisation : All visual hints that could only be toggled on/off can now be tuned in opacity.
  • AI : Fixed bugs that made AI characters give up, or miss on some dropshots that they actually could reach.
  • Cosmetics : Fixed proper display of tournament colors in TOURNAMENT menu and career's rankings screen.
  • Cosmetics : Removed clock advance between 1st and 2nd serve (impacts shadows and game time).
  • Cosmetics : Smoother scrolling for stats when hovering player selection boxes.

Version 1.15.15

  • Visuals : Reduced character feet length.
  • Editor : Small ergonomic improvements.
  • Bug fix : Fixed game not running when Steam Library path included special characters.
  • Bug fix : Fixed weird behavior when mixing analog and non-analog controls for movement/aiming.
  • Bug fix : Tried to prevent some rare cases of online crashes that were reported.
  • DirectX : Added option to try to run game anyway when CreateTexture2D fails.