V3.2.0: Improved character movement and gameplay and more
- Visuals : Many improvements to character movement animations and the system handling them.
- Gameplay/visuals : cosmetic improvements and fixes regarding split steps.
- Gameplay : Increased character inertia overall and specifically a substantial increase when hitting a ground stroke on the move. This is a first step so as not to change the game too much at once. More tuning will probably be necessary.
- Gameplay : It is now much more easier to run towards the net after hitting the ball.
- Gameplay : Increased lob height.
- AI : Improvements to repositioning and inside-out forehands.
- QoL : Using the quick-save replay button during a replay or a cutscene triggered skipping said replay or cutscene as well.
- Bug fix : Fixed game getting stuck online in certain cases with ball hitting let and returner hitting the ball before or close to bounce.
- Bug fix : Erasing or attempting to erase a replay in the LOAD GAME menu used to automatically switch you to the other tab.
- Bug fix : Active in-game hints at the time of pausing would be displayed when watching a replay.
- Bug fix : Game window wouldn't properly change size after changing resolution in Desktop Interface mode.
- Bug fix : Exporting replays to video would force game window ratio despite of video resolution. Choices for video resolution are now forced to be the same ratio as game window.