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Brimstone Brawlers News

Update 00.03.00

Developer note: It’s been a while since the last game update, but I am back into full swing working on Brimstone! I’m excited to bring this update to everyone and hope that it gives new players something more engaging to do. Hopefully it keeps more people around and we can gain some more support for the game! I am hard at work on a few new features including a tutorial for new players, Matchmaking for online matches and a cool new single player campaign. Thanks everyone for the support so far, I can't wait to get Brimstone Brawlers to the point where we all want it!

[h2]AI Controlled Player Characters[/h2]
  • The first iteration of Player Bots have been added to Brimstone. These should allow players to add more variety to their local and online games and even give solo players something more challenging to fight (compared to the nothing they could fight before :P).
  • Bots can be added to any Combat Gamemode via using the “Add Bot” button in the lobby screen.
  • Bot settings can be updated by clicking the cog next to bot player names in the lobby.




Developer note: This is only the first step of AI within Brimstone and they are pretty dumb at the moment. I will be hard at work adding more behaviours, play styles and difficulty levels to the player AI. Please feel free to send any feedback to me via the Brimstone Discord.

[h2]General[/h2]
  • Brimstone now uses Unreal Engine 5. Users should now experience enhanced levels of visual fidelity along with performance gains.
  • Fixed bug where characters would not die if their health was exactly 0.
  • Fixed bug where gamepad inputs would not map correctly ingame settings menu.
Developer note: Upgrading to Unreal 5 has significantly influenced my ability to keep developing Brimstone Brawlers. It has taken a little while to get to this point but I am extremely happy with having the game run in the latest version of the engine for several reasons. The first being all the awesome stuff they keep adding to the engine in its latest versions. It also makes features like Matchmaking, Bots and a Single Player Campaign all easier to develop in the future along with a bunch of cool new tech-art possibilities. On a personal level, I work with UE5 full time at my day job. Having the same development environment there and at home significantly reduces the brain effort required to boot up Brimstone to do
development after work. :)



Pie is back!

General
  • Standardised brawler movement speed across brawlers. No brawlers have been made slower, so players will only see movement speed increases.
  • Increased responsiveness of UI elements in the lobby.
  • Fixed bug causing characters to not spawn in lobby.
  • Ultimate pies are back. Removed brimstone meteor and shard mechanics returning to the ultimate pie from earlier in development.
Brawlers

[h2]Battle Priest[/h2]
  • HP increased to 250, up from 200

[h2]Boxer[/h2]
  • All melee skills have increased range by 20%

[h2]Countess[/h2]
  • Fixed bug causing Brambles to be damaged by single hit skills
  • Brambles life span increased by 30%
  • Crimson Overgrowth Brambles will now spawn closer to the Countess, creating a dense forest

[h2]Engineer[/h2]
  • Surgical Strike cast time decreased to 1s (down from 1.5s) and damage decreased to 40 (down from 50). Medium knockback added to surgical strike.

Remote Play Together Sale!

[h2]General[/h2]
  • Brawler movement speed increased again to previous speed. All brawlers will see a ~ 20% speed boost.
  • During the sale, the free version of Brimstone Brawlers will randomly roll 5 available brawlers every 15 minutes of in game match time. There's never been a better time to try new brawlers!
  • Fixed several bugs with playing Brimstone locally with multiple gamepads.
  • Updated brawler information UI in local gamemodes.

Update 00.02.12

General
  • Updated main menu.
  • Updated Death FX.
  • New Silence mechanic added to game.
  • Fixed bug where resetting a challenge would require the user to open the in game menu again.


[h2]Talents[/h2]
The new talent feature has been added to the game in an alpha state! More to come over next few updates.

[h2]UI[/h2]
  • Nameplate visuals updated.
  • Ultimate UI Updates.
  • Updated keybinding visuals.
  • Added settings menu to entry screen allowing users to adjust sound levels before entering game.


[h2]Items[/h2]
  • Health Potion visuals updated.
  • Sprint Potion visuals updated.


[h2]New Season for Challenges[/h2]
With the latest updates and addition of talents, all challenges will now have a new season.

Maps


New Map Hope's Edge

New Map Ategig's Rest

New Map Graveyard


Brawlers


[h2]BattlePriest[/h2]
  • Divine Favour will no longer interrupt other skills.


[h2]Boxer[/h2]
  • Animation Bug fixes
  • Increased Jab range by 20% and updated visual fx
  • Increased Cross range by 20% and updated visual fx
  • Increased Uppercut range by 20% and updated visual fx
  • Increased range on Discombobulate b 25%
  • Boxer will now have gloves when an Enhanced charge is active.
  • Sidestep will now reset the cooldown on Jab, Cross and Uppercut.


[h2]Engineer[/h2]
  • Ultimate VFX updates


[h2]Wraith[/h2]
  • Soul Rend will no longer get stuck on boxes.
  • Soul Rend will now correctly damage boxes.
  • Soul Harvest will now only stack twice.


[h2]Witch Hunter[/h2]
  • Holy Hand Grenade Visual updates


Preview: Hopes Edge Arena

[previewyoutube][/previewyoutube]

I know things have been kinda quiet around here, but I wanted to drop in and preview some of the new content coming up in the next update. 00.02.12 will be the biggest update ever in Brimstone Brawlers and will contain a bunch of new content and systems.

Thanks for hanging around and for all the support so far, things are only going to get better from here.

Ategig