Players will now automatically be set to spectator on entering an online match.
Spectator Free Cam will slowly be added to each map. It is currently active on Chamber so give us feedback!
Ultimates will now slowly charge throughout the match by doing damage and healing. This is an early implementation of this system and we will be developing and balancing it further.
Currently the charge will reset on death - this is not finalised and it will likely persist across lives.
Hitting the new Brimstone Meteor will give plays 10% charge per hit. The last hitting brawler will receive max ultimate charge.
Lobby UI updates including lobby chat window fix.
Players will no longer gain full lives when rejoining a match after they have disconnected.
Overhealing will no longer count towards score.
Brawlers
Boxer
Ultimate collision height has been doubled.
Vampire
Ultimate stun duration has been reduced to 1.5 (down from 3s). More to come.
0.0.108.3 Hotfix
General
Healing Combat text will now be displayed correctly.
Divine Reckoning will no longer leave hammer vfx at the hit location.
Plague Doctor
Inspect will no longer stun allies.
Maps
Chamber
Sewer grate health reduced to 100 (down from 200).
Courtyard
New Brimstone Meteor mechanics added.
Visual updates.
0.0.108.2 - Chamber
General
Teams now have names and will no longer be called “Red” and “Blue” Teams in online games. (This is still a work in progress and some UI elements are still incorrectly coloured).
Added a Return to Lobby button to the in game menu, allowing the server to return to the lobby. This is a temporary fix until in game voting is enabled.
Slapping Glove is now immune to skills.
Normalized Explosive Barrel damage. Barrels will now do more consistent damage which has been increased to 50 (up from 30). Shrapnel will now take a moment to prime, decreasing the chance of it hitting a melee ranged brawler.
We have reduced 4 (work in progress) maps back to their block out to allow alpha testers to try them out. We have done this so the art style of each map is still a surprise once they are finished.
Players will now be grouped by teams in the lobby.
We have not added any new secret team game modes to this build.
Meteor.
Netcode optimisations.
Bamball
The ball can now be stunned. All damage done while the ball is stunned will be combined together. Once the stun is complete the ball will launch in the direction of the last hit.
Ball damage to velocity curve updated, lower end hits will cause less velocity.
Brawlers
BattlePriest
Divine Favour proc will no longer take priority over other abilities.
Consecrate will now only spawn collisions if it is cast off the edge of a map. (Work in progress, more updates to come).
Bomber
Updated Satchel charge skill info.
Satchel charge cooldown increased to 4s (up from 3s).
Countess
Brambles health will now fall at a much faster rate.
Brambles ranged damage increased to 10 (up from 7).
Brambles will no longer body block players.
Ironvines can no longer be cast while disabled. Ironvines will now reflect 10 damage per hit. (Max every 0.2s).
Vampire
Bloodwind cooldown increased to 5s (up from 4s).
Updated ability tooltips.
Wraith
Updated Reap Souls tooltip to properly display “10 damage”.
Maps
Chamber (New)
Chamber is the latest map to be added to the alpha. This map is designed for smaller match sizes with a focus on 1v1 and 2v2 gamemodes.
Alchemist Store
Players will no longer be able to walk off camera in online matches.
Courtyard
Notice boards will no longer drop items.
Gym
Updated the collisions on the ropes to make jumping out easier.
0.0.107 - Which Hunter?
General
Added more options to Key Binding menu. This is still a work in progress and your patience is appreciated.
Many general improvements for Convention Mode. (PAS Aus here we come!).
Brawlers
Alchemist
Reduced amount of Purple Potion knockback.
Countess
Removed Crimson Spore mechanic (most people won’t notice this).
Brambles base and health bar colour will now correctly be displayed.
Engineer
Fixed visual seam on dash ability.
Ultimate updates.
Plague Doctor
Normalized Blood Lets sound levels.
Traveller
The Traveller will no longer take damage when hit in the tentacles while they are extended.
Reduced knock up on Ctasphfith Surge keeping hit brawlers in the beam for longer.
Visual updates.
Vampire
Hungering Leap will now (actually) correctly cast on key press.
Witch Hunter
Quick shot is now empowered for the first 8m of flight. After this distance its damage is greatly reduced.
Lasting Strike slow reduced to 50% (down from 75%) and damage increased to 20 (up from 7).
Lasting Strike cooldown increased to 4s (up from 3s).
Aimed Shot knockback will now start at 0, effectively reducing its knockback until fully charged.
Dodge boost has been reduced.
Maps
Courtyard
Bounding collisions updated.
Gym
Visual updates.
Manor
Bounding collisions updated.
Ultimate pies will now spawn in the middle of the map.
Station
Bounding collisions updated.
Added new doors to potion platforms.
Trains now run on new timers and will arrive at random intervals once leaving the platforms.
Rooftops
Bounding collisions updated.
Bug Fixes
Made traversing through character and map select smoother while using a gamepad.
Many more!
0.0.106 - More like BattlePest!
General
Shields now have Max Hp. Shields absorb half of all damage done to shielded brawlers but will end early if their Hp reaches 0.
Grappling Hooks now have no delay.
Brawlers
Alchemist
Purple Flask sized increased slightly with a slight increase in knockback.
Orange Gas now explodes after 0.5s (down from 1s) while dealing 20 dmg.
BattlePriest
Visual updates.
Divine Reckoning stun reduced to 1s (down from 1.5s).
Holy Shield’s CC reduction removed and increased its cooldown to 7s (up from 6s).
Holy Shield now has 30hp.
Boxer
Flurry damage per tick increased to 10 (up from 5).
Engineer
Did not update her Ultimate - dont try it.
Plague Doctor
Wax Coat’s cooldown increased to 8s (up from 7s).
Traveller
Caustic Ink will now knockback brawlers based on their distance from the Traveller.
Fixed some GCD issues with Eldritch Wind.
Vampire
Hungering Leap will now correctly cast on key press.
Wraith
Soul material updated.
Maps
Courtyard
Lighting Updates
Gym
Lighting Updates
Manor
Fountain FX and Water update.
Greenhouse visual updates.
New red potion position (give us your thoughts!).
Shifted fence back left of map.
Station
Lighting Updates
Bug Fixes
Accessing the Controls Menu from the Main Menu will no longer be bugged.