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Brimstone Brawlers News

Update 00.03.02

General
  • New shaders and art style
  • New map “Forest”
  • New map “Shadowbrook”
  • UI updates (this is work in progress and there’s a lot more to come)
  • Added Grappling Hooks back into crates drop table
  • Fixed bug where shields would stop damage being done to brawlers
  • Fixed bug where shared screen camera wouldn't load by default on local games
  • Fixed bug blocking players from entering the Training Gym
CPU Players

CPU players will now act as “easy” bots and should destroy new players far less often
  • General updates to CPU players
Brawlers

[h2]Butcher[/h2]
  • Peculiar Haunch new talent “Side of Salad”
    Peculiar Haunch will now explode on hit, AOE healing for 20 hp.
  • Peculiar Haunch new talent “Floor Meat”
    Peculiar Haunch will stay where it lands for 8 seconds (acts as the existing mechanic)

[h2]Plague Doctor[/h2]
  • Thwack stun reduced to 0.8s down from 1.5s
Maps
  • Visual improvements across all maps (more to come)
  • The sheep on Ravine have leveled up significantly (seriously don’t mess with them)

Update 00.03.01

[h2]General[/h2]
  • Bamball now has a bounce sound.
  • NPCs react better to knockback abilities.
  • Shield buffs to increase brawler HP temporarily.
  • Health bars now display damage stagger.
  • Updated Single Player menu.
  • Fixed UI scaling issues.
  • Updates to damage vfx.

[h2]CPU Players[/h2]
  • Will no longer walk through lantern fire unless it is their only option.
  • Will now stay away from ignited barrels.
  • CPU Witch Hunter now has better behavior when targeting brawlers higher than itself.
  • CPU players will no longer vote for maps. If the match only contains CPU players, the user is able to select a map.
  • Added new CPU players menu to character select screen.

[h2]Brawlers[/h2]
[h3]Battlepriest [/h3]
  • Holy Shield HP increased to 50 (up from 30) and removed 50% damage reduction effect

[h3]Plague Doctor[/h3]
  • Wax Coat’s shield no longer reduces damage taken by 30% and now has 30 shield hp. The shield is refreshed if an enemy is hit by Wax Coat’s explosion.

[h3]Traveller[/h3]
  • Fixed item pickup and throw animations while in monster form.
  • Updated VFX.

Update 00.03.00

Developer note: It’s been a while since the last game update, but I am back into full swing working on Brimstone! I’m excited to bring this update to everyone and hope that it gives new players something more engaging to do. Hopefully it keeps more people around and we can gain some more support for the game! I am hard at work on a few new features including a tutorial for new players, Matchmaking for online matches and a cool new single player campaign. Thanks everyone for the support so far, I can't wait to get Brimstone Brawlers to the point where we all want it!

[h2]AI Controlled Player Characters[/h2]
  • The first iteration of Player Bots have been added to Brimstone. These should allow players to add more variety to their local and online games and even give solo players something more challenging to fight (compared to the nothing they could fight before :P).
  • Bots can be added to any Combat Gamemode via using the “Add Bot” button in the lobby screen.
  • Bot settings can be updated by clicking the cog next to bot player names in the lobby.




Developer note: This is only the first step of AI within Brimstone and they are pretty dumb at the moment. I will be hard at work adding more behaviours, play styles and difficulty levels to the player AI. Please feel free to send any feedback to me via the Brimstone Discord.

[h2]General[/h2]
  • Brimstone now uses Unreal Engine 5. Users should now experience enhanced levels of visual fidelity along with performance gains.
  • Fixed bug where characters would not die if their health was exactly 0.
  • Fixed bug where gamepad inputs would not map correctly ingame settings menu.
Developer note: Upgrading to Unreal 5 has significantly influenced my ability to keep developing Brimstone Brawlers. It has taken a little while to get to this point but I am extremely happy with having the game run in the latest version of the engine for several reasons. The first being all the awesome stuff they keep adding to the engine in its latest versions. It also makes features like Matchmaking, Bots and a Single Player Campaign all easier to develop in the future along with a bunch of cool new tech-art possibilities. On a personal level, I work with UE5 full time at my day job. Having the same development environment there and at home significantly reduces the brain effort required to boot up Brimstone to do
development after work. :)



Pie is back!

General
  • Standardised brawler movement speed across brawlers. No brawlers have been made slower, so players will only see movement speed increases.
  • Increased responsiveness of UI elements in the lobby.
  • Fixed bug causing characters to not spawn in lobby.
  • Ultimate pies are back. Removed brimstone meteor and shard mechanics returning to the ultimate pie from earlier in development.
Brawlers

[h2]Battle Priest[/h2]
  • HP increased to 250, up from 200

[h2]Boxer[/h2]
  • All melee skills have increased range by 20%

[h2]Countess[/h2]
  • Fixed bug causing Brambles to be damaged by single hit skills
  • Brambles life span increased by 30%
  • Crimson Overgrowth Brambles will now spawn closer to the Countess, creating a dense forest

[h2]Engineer[/h2]
  • Surgical Strike cast time decreased to 1s (down from 1.5s) and damage decreased to 40 (down from 50). Medium knockback added to surgical strike.

Remote Play Together Sale!

[h2]General[/h2]
  • Brawler movement speed increased again to previous speed. All brawlers will see a ~ 20% speed boost.
  • During the sale, the free version of Brimstone Brawlers will randomly roll 5 available brawlers every 15 minutes of in game match time. There's never been a better time to try new brawlers!
  • Fixed several bugs with playing Brimstone locally with multiple gamepads.
  • Updated brawler information UI in local gamemodes.