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Gloomhaven review: a loving adaptation that nails the ambition and detail of the tabletop original


Gloomhaven’s scoundrel has a custom animation for her flintlock pistol, and I am still jazzed about it. Releasing today in full after lurking in early access for the last two years, there are 17 classes in this digital adaptation of Cephalofair’s tabletop legacy dungeon crawler, hereafter referred to as ‘Tablehaven’. Each class, from psychic rodent Mindthief to basalt shithouse Cragheart, has around 30 ability cards each. And Flaming Fowl, alongside offering Tablehaven’s entire branching campaign, map editors, and a digi-only ‘Guildmaster’ campaign, have animated this single flintlock shot. It’s almost opulent.


All right, so I probably won’t use it much. Five damage at range four is a belter, but that burn hurts for a single target ability. I’ll be smiling when I do, though. Grinning as the scoundrel whips the silver pistol from her hip and deletes a cultist just before he summons a skeleton. Just as I’ve been grinning at these detailed, cel-shaded dungeons and grimy sewers, or the spoken narration before each quest. All Gloomhaven needed to do was not get in Tablehaven’s way too much. Accuracy and usability would have been just fine. But there’s enough passion and pizzaz in this wonderful package that a part of me wishes I was new here, just so I could be surprised all over again.


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v.23681 Update

Final patch before the full release on October 20th.
  • Added some additional logging to track down some rare issues.
  • Fixed an issue where you aren't able to disarm a trap that you are flying over.
  • Fixed a UI issue when trying to select a path that moves through Difficult Terrain.
  • Fixed an issue with Ancient Artillery not attacking when it has range and LOS through a door.
  • Fixed an issue with the Battle Goal Opener.
  • Made some loading optimisations to hopefully stop people getting stuck when launching the game for the first time.
  • Fixed an issue with Mindthief and Horned Helm.

Get yourself Gloomhaven and support the game in its last days of Early Access!

[h3]My fellow guildmasters, welcome![/h3]

In case you live under a rock (and by that we mean absolutely no disrespect to Mr. Cragheart) and missed the big news: Gloomhaven’s got itself a release date!
Complete board game campaign, online co-op up to 4 players and all!

So... you may want to seize your last opportunity to support the Early Access before the game is out on October 20th.

And one of these opportunities is now during the Publisher Weekend!!







[h2]JOIN THE GLOOMHAVEN COMMUNITY NOW[/h2]
we cool

As you venture through the lands of Gloomhaven and prepare for the full launch, fellow adventurers, share with us your thoughts, screenshots, gameplay and virtually anything that you please on Twitter with the hashtag #ReleaseTheGloom.
We post fun content (*meeeeemes*) and share tips & tricks!

If you're on Facebook, no worries, we also got you covered, you can follow us on the Gloomhaven page here and join the group here.

You can also join our dedicated Discord server here: discord.gg/gloomhaven to receive help and advice, meet other players and discuss any topic you want!
You will be received with tremendous friendliness and warmth!

v.23516 Update

Various bug fixes and stability improvements as we prepare for the full launch on October 20th!
Fixes include:

Fixed an issue where players could not pull monsters through their allies.
Fixed an issue with applying Angry Face Dooms to neutral monsters.
Fixed an issue with some tutorials not being able to be completed.
Fixed an issue with Saw Prep For Surgery top action not adding +1 when converting Attacks.
Fixed an issue that was causing scenarios with Altars to spawn twice as many.

V.23313 Update

Multiple stability fixes for single-player and multiplayer including:
  • Fixed issues with the progress tracking on a few Battle Goals.
  • Fixed an issue with more monsters spawning that the standee limit should allow.
  • Fixed Monster ID UI display to show ID even if it's 1.
  • Fixed an issue with resuming a scenario with Saw med packs.
  • Fixed an issue with AI incorrect movement with traps.
  • Fixed an issue with Lightning Strength In Agony + Mask Of Terror.
  • Multiplayer - Fixed a soft lock on the results screen if a client left in the middle of a turn.