Closed Co-Op Beta Update, November 21st, 2024
Hello Riftbreakers!
We've just updated the co-op beta playtest version of the game. The latest build features the next biome we want to test - the Metallic Valley. Full changelog below:
[h3]The Riftbreaker Closed Co-Op Beta Update, November 21st, 2024. EXE 741 DATA 8 Changelog:[/h3]
- Added the Metallic Valley survival mission to the Beta build. We're curious to see what kind of strategy you'll employ here. The new Omega creature you will encounter here is the Flurian. It's quick, has a suite of powerful attacks, and a lot of armor. We think you'll like/love/hate it.
- Bioanomalies and Power Wells in the Metallic Valley biome are guarded by Alien Towers. Stay vigilant during exploration, otherwise you risk being blasted off the planet's surface. As a reward - the towers drop some nice loot.
- The skull minimap icons have been removed from all the Nests spawned during side objectives. You won't confuse them with Omega creatures anymore.
- Teleporting to a player will now close the map screen, which fixes a couple of bugs related to that feature.
- Fixed a couple of errors related to weather events.
- Fixed an error that caused the Ion Storm weather event not to introduce minimap interference.
- Fixed issues with icon sorting order on the minimap.
- Fixed issues with dialog box sorting order in relation to other UI elements.
- Fixed an issue that caused the 'Defeat' screen to come up after successfully completing a Survival mission.
- Fixed a crash bug related to boss health bars.
- Fixed an issue that caused big stutters when destroying alien nests and towers.
Known issues:
- You will only get notified that your base is under attack if the attacking creatures are within eyesight of a player. We know it is VERY annoying, but this is the result of a demolition/renovation project in our Octree system.
- Each player will see different values for Solar and Wind power generation strength below the minimap. The values will vary by a couple of percentage points for each of you, but in reality they are what they should be - 50% Solar and 125% Wind in the Metallic Valley by default.
EXOR Studios