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Closed Co-Op Beta Update, January 29th, 2025

Hello Riftbreakers!


We've just updated the co-op beta playtest version of the game. The latest build features improvements for all weapons to adapt them to the new loot system. It also fixes multiple issues that you helped us discover. Thank you!

[h3]The Riftbreaker Closed Co-Op Beta Update, January 29th, 2025. DATA: 83 EXE: 9965 Changelog:[/h3]
  • Additional weapons have had their stats and properties reworked to match the new loot drop system: Charged Bomb, Crystal Gun, Floating Mines, Heavy Plasma, Bouncing Blades, Insect Gun, Cryogenic Atomizer, Corrosive Gun, Acid Spitter, Cryo Spitter, Flame Spitter, Chainsaw, Laser Sword, Flame Blade, Root Gun, Laser, Railgun. All weapons are now adapted to the new system.
  • Unique loot item drop frequency has been reduced. The previous values were a result of a numerical typo. The frequency is reduced, but you will still get plenty of loot.
  • We also introduced individual adjustments to loot drop probabilities for lower rarity Biocaches. You are now less likely to get a unique item from a White or Blue Biocache, but you are still guaranteed basic resources.
  • Skills found as loot drops do not display the "unique" icon, as they cannot receive additional properties.
  • Higher-quality Skills will now correctly replace lower-quality ones in your inventory after picking up a Skill as a loot drop.
  • Laser beam behavior has been improved. Previously, the beam would get stronger the longer you kept it on target, but you lost the bonus immediately after you stopped shooting at the target. Now, the beam will retain the damage increase even if you switch targets - as long as you keep hitting enemies. You only lose the bonus damage if you miss completely. We believe this change will make the Laser a better weapon overall.
  • Increased the base creature difficulty for Hard and Brutal difficulties. Players will now encounter stronger ambient and Omega creatures earlier in the game.
  • Increased the wave intermission time for Easy and Normal difficulty from 6 to 7 minutes to match the single-player mode. This will make the game easier.
  • Flammable Gas Vents and Geothermal Vents that are being actively mined will now be marked as used on the minimap.
  • Buildings icons will now show up on the minimap the moment the constructions starts instead of waiting for the building process to complete.
  • Increased the ammo consumption of the Insect Gun.
  • Increased the base damage for the basic Sword to always be able to kill Arachnoids in one hit.
  • Fixed the streaming integration by switching the Oauth token generation from an external website to www.riftbreaker.com.
  • Increased the armory consumable manufacturing rate to compensate for the decreased number of armory buildings.
  • Brought back player name labels that hover over the player pawns.
  • Increased the radius of the Radar Size Power Well.
  • Removed the nuclear explosion effect from Power Rod and Floating Piercer towers.
  • Fixed issues with minimap icon visibility if the icon doesn't have an assigned "layer_group".
  • Fixed a dead loop in Loot Container System.
  • Fixed some issues with the display of chat messages.
  • Introduced some additional network optimizations to the Nav Mesh System.
  • Fixed issues with animation states of the Arachnoid Omega.
  • Fixed an issue that prevented players from accessing the chat when the player pawn is dead.
  • Fixed an issue that prevented players from entering the menu in the spectator mode.
  • Removed the additional projectiles from Spewer weapons.
  • Fixed issues with the display of Wind and Solar Power values on the HUD, including changes during weather events.
  • Fixed issues with the Research Queue not updating in real time.
  • Fixed a bug that prevented building explosions from damaging nearby structures.
  • Players can now connect to the selected server by double-clicking on the server list.
  • The 'unknown' icon on the minimap is now smaller.
  • Adjusted some of the weapon icons to have more contrast and color saturation.
  • Adjusted text sizes and fixed several typos in the chat box.
  • Fixed anti-aliasing issues with the "remove research" icon on the research screen.
  • Fixed an issue that caused the chat box to break after opening the build menu.
  • Fixed issues with player pings not always being replicated for all clients.
  • Fixed issues with network replication of interactive components.
  • Fixed a crash in the EquipmentSystem when an inventory item is missing.


EXOR Studios