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The Riftbreaker Closed Co-Op Beta Update

[h1]Hello Riftbreakers![/h1] We have just released a patch for The Riftbreaker Closed Co-Op Beta, featuring a new biome - Fungal Swamp, and a large suite of other fixes. The full changelog is available below: [h2]The Riftbreaker Closed Co-Op Beta Update, March 4th, 2025 Changelog:[/h2] [h3]Changes:[/h3] [list] [*] Added a new biome to the multiplayer build: Fungal Swamp. You can now play Survival in two new scenarios - Fungal Forest and Fungal Swamp. Good luck. [*] Reduced the size of the collision box for Walls to prevent the player's projectiles from hitting them when standing on the Heightened Wall Floor. [*] Shard Gun and Heavy Plasma muzzles have been raised slightly to avoid collision issues. [*] Crafted Mech Upgrades will only receive the stats listed on the crafting screen. Upgrades you find as loot are able to receive additional bonuses. [*] Bonuses granted by mech upgrade modules are now additive, not multiplicative. Previously, if you equipped a 10% resistance bonus upgrade, and then another one, you would get 11% as a result. Now, the bonuses will add up to 20%, as one would expect. [*] Changed the meshes for Gnerot, Krocoon, Fungor and Necrodon Omega strains to the new ones. [*] Changed the "Host Game" button localization to "Host/Load Game" to let players know they can actually load the game via the lobby screen. [*] Crafted weapons are now marked as crafted in the inventory. [*] Added a new background to the lobby screen. [*] Added some temporary emotes and animations to the ping wheel - taunt, greeting, dance, cheer. [*] Changed the lights in Biocaches - the radius is larger, the intensity lower, and the light pillar more visible. [*] Changed the effective radius for the Shockwave Tower from 13 to 18. [*] Updated the Tropical Zone loading screen to feature the updated Hammerocerros models. [*] Added more loot to Canceroth. [*] Added healthbars to all Canceroth central cells. [/list] [h3]Fixes:[/h3] [list] [*] Fixed several gamepad navigation issues. [*] Fixed issues with damage skins for several cryo Omega creatures. [*] Fixed a crash in the Inventory System. [*] Fixed an issue that caused Ferdonite to use a wrong color icon. [*] Reduced the instance limit of the Shotgun bullet hit sound to prevent it from getting too loud. [*] Fixed an issue that prevented preview sounds from playing while changing volume sliders in the Audio Options menu. [*] Fixed several stability issues related to DX12 raytracing. [*] Fixed some animation glitches while attacking with the Sword. [*] Fixed an issue that caused most projectiles to be invisible. [*] Fixed crashes that occurred when connecting to the server and restarting the game. [*] Multiple optimizations, performance improvements and networking enhancements. [/list] EXOR Studios