The Riftbreaker Closed Co-Op Beta Update
Hello Riftbreakers!
We have just released a patch for The Riftbreaker Closed Co-Op Beta, featuring a new biome - Fungal Swamp, and a large suite of other fixes. The full changelog is available below:
[h2]The Riftbreaker Closed Co-Op Beta Update, March 4th, 2025 Changelog:[/h2]
[h3]Changes:[/h3]
- Added a new biome to the multiplayer build: Fungal Swamp. You can now play Survival in two new scenarios - Fungal Forest and Fungal Swamp. Good luck.
- Reduced the size of the collision box for Walls to prevent the player's projectiles from hitting them when standing on the Heightened Wall Floor.
- Shard Gun and Heavy Plasma muzzles have been raised slightly to avoid collision issues.
- Crafted Mech Upgrades will only receive the stats listed on the crafting screen. Upgrades you find as loot are able to receive additional bonuses.
- Bonuses granted by mech upgrade modules are now additive, not multiplicative. Previously, if you equipped a 10% resistance bonus upgrade, and then another one, you would get 11% as a result. Now, the bonuses will add up to 20%, as one would expect.
- Changed the meshes for Gnerot, Krocoon, Fungor and Necrodon Omega strains to the new ones.
- Changed the "Host Game" button localization to "Host/Load Game" to let players know they can actually load the game via the lobby screen.
- Crafted weapons are now marked as crafted in the inventory.
- Added a new background to the lobby screen.
- Added some temporary emotes and animations to the ping wheel - taunt, greeting, dance, cheer.
- Changed the lights in Biocaches - the radius is larger, the intensity lower, and the light pillar more visible.
- Changed the effective radius for the Shockwave Tower from 13 to 18.
- Updated the Tropical Zone loading screen to feature the updated Hammerocerros models.
- Added more loot to Canceroth.
- Added healthbars to all Canceroth central cells.
[h3]Fixes:[/h3]
- Fixed several gamepad navigation issues.
- Fixed issues with damage skins for several cryo Omega creatures.
- Fixed a crash in the Inventory System.
- Fixed an issue that caused Ferdonite to use a wrong color icon.
- Reduced the instance limit of the Shotgun bullet hit sound to prevent it from getting too loud.
- Fixed an issue that prevented preview sounds from playing while changing volume sliders in the Audio Options menu.
- Fixed several stability issues related to DX12 raytracing.
- Fixed some animation glitches while attacking with the Sword.
- Fixed an issue that caused most projectiles to be invisible.
- Fixed crashes that occurred when connecting to the server and restarting the game.
- Multiple optimizations, performance improvements and networking enhancements.
EXOR Studios