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The Riftbreaker Closed Co-Op Beta Update

Hello Riftbreakers!


We have just released a patch for The Riftbreaker Closed Co-Op Beta, featuring a new biome - Fungal Swamp, and a large suite of other fixes. The full changelog is available below:

[h2]The Riftbreaker Closed Co-Op Beta Update, March 4th, 2025 Changelog:[/h2]
[h3]Changes:[/h3]
  • Added a new biome to the multiplayer build: Fungal Swamp. You can now play Survival in two new scenarios - Fungal Forest and Fungal Swamp. Good luck.
  • Reduced the size of the collision box for Walls to prevent the player's projectiles from hitting them when standing on the Heightened Wall Floor.
  • Shard Gun and Heavy Plasma muzzles have been raised slightly to avoid collision issues.
  • Crafted Mech Upgrades will only receive the stats listed on the crafting screen. Upgrades you find as loot are able to receive additional bonuses.
  • Bonuses granted by mech upgrade modules are now additive, not multiplicative. Previously, if you equipped a 10% resistance bonus upgrade, and then another one, you would get 11% as a result. Now, the bonuses will add up to 20%, as one would expect.
  • Changed the meshes for Gnerot, Krocoon, Fungor and Necrodon Omega strains to the new ones.
  • Changed the "Host Game" button localization to "Host/Load Game" to let players know they can actually load the game via the lobby screen.
  • Crafted weapons are now marked as crafted in the inventory.
  • Added a new background to the lobby screen.
  • Added some temporary emotes and animations to the ping wheel - taunt, greeting, dance, cheer.
  • Changed the lights in Biocaches - the radius is larger, the intensity lower, and the light pillar more visible.
  • Changed the effective radius for the Shockwave Tower from 13 to 18.
  • Updated the Tropical Zone loading screen to feature the updated Hammerocerros models.
  • Added more loot to Canceroth.
  • Added healthbars to all Canceroth central cells.


[h3]Fixes:[/h3]
  • Fixed several gamepad navigation issues.
  • Fixed issues with damage skins for several cryo Omega creatures.
  • Fixed a crash in the Inventory System.
  • Fixed an issue that caused Ferdonite to use a wrong color icon.
  • Reduced the instance limit of the Shotgun bullet hit sound to prevent it from getting too loud.
  • Fixed an issue that prevented preview sounds from playing while changing volume sliders in the Audio Options menu.
  • Fixed several stability issues related to DX12 raytracing.
  • Fixed some animation glitches while attacking with the Sword.
  • Fixed an issue that caused most projectiles to be invisible.
  • Fixed crashes that occurred when connecting to the server and restarting the game.
  • Multiple optimizations, performance improvements and networking enhancements.


EXOR Studios