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The Riftbreaker Closed Co-Op Beta Update, April 4th, 2025

Hello Riftbreakers!


We have just released an update for The Riftbreaker Closed Co-Op Beta. This update includes a new Survival Mode mission in the Crystal Caverns biome, as well as some other fixes and tweaks. The full changelog is available below:

[h2]The Riftbreaker Closed Co-Op Beta Update, April 4th 2025 Changelog:[/h2]
[h3]Changes:[/h3]
  • New Survival Mode map: Crystal Caverns. Venture into the maze of limestone caverns beneath the Galatean Tropical Zone. Dig your way through rocks and fight for survival in the darkness of this inhospitable place.
  • We have introduced some functional updates to the lobby screen. You can now open your server lobby before the start of the game. A lot of small issues with the new screen have also been fixed. Thank you for all the feedback!
  • We've added the 'Rich Presence" status tags for The Riftbreaker Multiplayer Playtest. Your Steam friends will now see a status that tells them what you're playing in the friends list.
  • Players can no longer block each other's projectiles with their own mech. This should make fighting hordes of aliens in a tight group much easier.
  • We have changed the nickname and healthbar display for players on the screen to be more legible.
  • Added per-player statistics filtering. With stats separated between the players, you will be able to see who's doing all the heavy lifting and who's just coming along for the ride!
  • Unique loot drops will only appear after the Armory is built to prevent issues with players getting hold of too powerful weapons too quickly.

[h3]Fixes:[/h3]
  • Fixed an issue that could cause objectives information display to be doubled on the screen.
  • Fixed the size of some minimap icons to improve legibility.
  • Fixed some issues with animation times.
  • Included the raytracing stability fix, lowering the risk of crashes by a significant margin.
  • Fixed an issue that could cause buttons to get stuck, for example walking in one direction despite releasing the button.
  • Included several dozen small fixes for GUI.
  • Introduced many optimizations for performance, prediction algorithms, and the networking code.

[h3]Known issues:[/h3]
  • Crawlogs might not get up after killing them for the first time.
  • Crawlog corpses behave in strange ways sometimes.
  • The destructible limestone rocks do not always display correctly, but they are fully functional.
  • If all Communication Hubs are upgrading at the same time, research will stop until the upgrades are complete.

EXOR Studios