The Riftbreaker Closed Co-Op Beta Update, May 16th 2025
Hello Riftbreakers!
We have just published a minor update for The Riftbreaker Closed Co-Op Beta. It includes many changes and bugfixes listed below. We also sent out a MASSIVE Playtest Access wave, courtesy of Paweł's generosity, and not at all a bug with page refresh which caused us to release twice as many as we initially intended. We are calm.
[h3]The Riftbreaker Closed Co-Op Beta Update, May 15th 2025[/h3]
[h2]Changes:[/h2]
- Gathering tools now include loot drones as a base parameter.
- Reworked the main menu flow and added a new “What’s New” section.
- Added password and text input popup templates with support messages.
- Added “Follow Us” toast to the main menu.
- Multiplayer saves are now filtered correctly to avoid mixing with single-player files.
- Added detailed warnings for version/content mismatches when joining games.
- Server now handles kick/ban events more reliably.
- Improved visual fidelity of alien comet decals and boss tornado skills.
[h2]Fixes:[/h2]
- Fixed issues with flickering shadows.
- Temporarily disabled raytracing to filter out crash reports caused by raytracing issues.
- Fixed prediction bugs and deadlocks in burst-fire weapons.
- Fixed melee weapon stuns not triggering properly on clients.
- Added logic to prevent simultaneous use of the detector and melee weapons.
- Fixed softlocks and improved safety logic in various weapon systems.
- Improved handling of controller input changes.
- Fixed rare bugs in player migration when loading saves from another account.
- Cleaned up empty tooltips and removed outdated GUI shortcuts.
- Refined gamepad navigation across the survival screen and menus.
- Fixed incorrect gamepad shortcut behavior in the equipment screen.
- Fixed screen alignment and selection node issues.
- Fixed portal activation issues in multiplayer games.
- Improved entity replication logic and reduced desync potential.
- Added safeguards for network entity creation and removal during packet loss.
- Marked sensitive multiplayer data as non-persistent.
- Improved delta acknowledgement timing for smoother server operation.
- Fixed jittering of dead units in multiplayer.
- Fixed mech spectator camera orientation.
- Fixed creature health scaling based on player count and difficulty level.
- Added internal helper for unexpected async results.
- Fixed rare crash in the research tree if a node was missing.
- Multiple backend tweaks, bugfixes, and QoL cleanups.
EXOR Studios