The Riftbreaker Closed Co-Op Beta Update, May 21st, 2025
[h1]Hello Riftbreakers![/h1]
We're back with another round of fixes and improvements for The Riftbreaker Beta! This update focuses on stability, gameplay polish, and quality-of-life tweaks across the board. Check out the full changelog below!
[h3]The Riftbreaker Closed Co-Op Beta Update, May 21st 2025, Changelog[/h3]
[list]
[*]Added explicit entity state clearing request in outdated packet handling.
[*]Disabled assert in global precache system to avoid startup interruptions.
[*]Fixed charged weapons not functioning properly.
[*]Fixed crafting armory not functioning properly when upgrading.
[*]Fixed GUI anchor bounds issue in specific layout configurations.
[*]Fixed issues with movement during drilling.
[*] Fixed issues with AI core values not updating after building upgrades.
[*]Fixed jittering of dead units in multiplayer.
[*]Fixed mech detector deactivation issues.
[*]Fixed mech rotation lock after using interactive objects.
[*]Fixed UI elements for loot skins, quest visibility, and refresh logic.
[*]Fixed weapon fire rate timers not initializing correctly.
[*]Hidden irrelevant UI options (like settings in lobby mode).
[*]Improved debug info and reliability in entity replication logic.
[*]Improved harvester behavior when moving and harvesting at the same time.
[*]Improved prediction of inventory item activation state.
[*]Increased GUI movie read cache for better performance.
[*]Increased server delta acknowledgment timeout to improve stability under load.
[*]Minimap now correctly positions items that spawn outside normal grid bounds.
[*]Optimized world initialization with better parallel load balancing.
[*]Prevented crash when closing network connections while sending data.
[*]Prevented issues when entities are removed after upgrades.
[*]Prevented shadow bounding box inflation in empty scenes.
[*]Re-enabled inventory runtime data replication on clients to improve item state tracking.
[*]Reduced unnecessary re-replication of unchanged entities.
[*]Refreshed multiplayer lobby to show the selected save name.
[*]Reorganized UI shortcuts for cleaner navigation logic.
[*]Resolved several player ID mismatch issues across weapon and feedback systems.
[*]Safeguarded server from crashing when receiving outdated network state.
[/list]