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The Riftbreaker Closed Co-Op Beta Update, May 21st, 2025

[h1]Hello Riftbreakers![/h1] We're back with another round of fixes and improvements for The Riftbreaker Beta! This update focuses on stability, gameplay polish, and quality-of-life tweaks across the board. Check out the full changelog below! [h3]The Riftbreaker Closed Co-Op Beta Update, May 21st 2025, Changelog[/h3] [list] [*]Added explicit entity state clearing request in outdated packet handling. [*]Disabled assert in global precache system to avoid startup interruptions. [*]Fixed charged weapons not functioning properly. [*]Fixed crafting armory not functioning properly when upgrading. [*]Fixed GUI anchor bounds issue in specific layout configurations. [*]Fixed issues with movement during drilling. [*] Fixed issues with AI core values not updating after building upgrades. [*]Fixed jittering of dead units in multiplayer. [*]Fixed mech detector deactivation issues. [*]Fixed mech rotation lock after using interactive objects. [*]Fixed UI elements for loot skins, quest visibility, and refresh logic. [*]Fixed weapon fire rate timers not initializing correctly. [*]Hidden irrelevant UI options (like settings in lobby mode). [*]Improved debug info and reliability in entity replication logic. [*]Improved harvester behavior when moving and harvesting at the same time. [*]Improved prediction of inventory item activation state. [*]Increased GUI movie read cache for better performance. [*]Increased server delta acknowledgment timeout to improve stability under load. [*]Minimap now correctly positions items that spawn outside normal grid bounds. [*]Optimized world initialization with better parallel load balancing. [*]Prevented crash when closing network connections while sending data. [*]Prevented issues when entities are removed after upgrades. [*]Prevented shadow bounding box inflation in empty scenes. [*]Re-enabled inventory runtime data replication on clients to improve item state tracking. [*]Reduced unnecessary re-replication of unchanged entities. [*]Refreshed multiplayer lobby to show the selected save name. [*]Reorganized UI shortcuts for cleaner navigation logic. [*]Resolved several player ID mismatch issues across weapon and feedback systems. [*]Safeguarded server from crashing when receiving outdated network state. [/list]