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The Riftbreaker Closed Co-Op Beta Update, May 21st, 2025

Hello Riftbreakers!


We're back with another round of fixes and improvements for The Riftbreaker Beta! This update focuses on stability, gameplay polish, and quality-of-life tweaks across the board. Check out the full changelog below!

[h3]The Riftbreaker Closed Co-Op Beta Update, May 21st 2025, Changelog[/h3]
  • Added explicit entity state clearing request in outdated packet handling.
  • Disabled assert in global precache system to avoid startup interruptions.
  • Fixed charged weapons not functioning properly.
  • Fixed crafting armory not functioning properly when upgrading.
  • Fixed GUI anchor bounds issue in specific layout configurations.
  • Fixed issues with movement during drilling.
  • Fixed issues with AI core values not updating after building upgrades.
  • Fixed jittering of dead units in multiplayer.
  • Fixed mech detector deactivation issues.
  • Fixed mech rotation lock after using interactive objects.
  • Fixed UI elements for loot skins, quest visibility, and refresh logic.
  • Fixed weapon fire rate timers not initializing correctly.
  • Hidden irrelevant UI options (like settings in lobby mode).
  • Improved debug info and reliability in entity replication logic.
  • Improved harvester behavior when moving and harvesting at the same time.
  • Improved prediction of inventory item activation state.
  • Increased GUI movie read cache for better performance.
  • Increased server delta acknowledgment timeout to improve stability under load.
  • Minimap now correctly positions items that spawn outside normal grid bounds.
  • Optimized world initialization with better parallel load balancing.
  • Prevented crash when closing network connections while sending data.
  • Prevented issues when entities are removed after upgrades.
  • Prevented shadow bounding box inflation in empty scenes.
  • Re-enabled inventory runtime data replication on clients to improve item state tracking.
  • Reduced unnecessary re-replication of unchanged entities.
  • Refreshed multiplayer lobby to show the selected save name.
  • Reorganized UI shortcuts for cleaner navigation logic.
  • Resolved several player ID mismatch issues across weapon and feedback systems.
  • Safeguarded server from crashing when receiving outdated network state.