The Riftbreaker Closed Co-Op Beta Update, June 5th,, 2025
Hello Riftbreakers!
We're back with another round of fixes and improvements for The Riftbreaker Beta! This update brings back a highly requested feature - Custom Difficulty mode. Have fun and try to break it as much as you can! Check out the full changelog below!
[h3]The Riftbreaker Closed Co-Op Beta Update, June 5th, 2025, Changelog[/h3]
[h3]Changes[/h3]
- Custom Difficulty settings are back. You can now choose "custom difficulty' and create your own setup when starting a new Survival Run. You can also modify the existing difficulty levels. This is not the final version of this feature. We would like to ask you to test this thoroughly, because it is very much possible that some combinations of the customization settings produce unexpected results. We do not guarantee that all options will work perfectly fine in this release.
- Updated the layout of the Server List to make it more legible and easier to use. The server list opens in "Friends Only" mode by default. Uncheck this option to see all available servers.
- Projectiles now have proper lifetime settings across the board. You should no longer experience any unexpectedly disappearing projectiles.
- Auto-refresh server list now only triggers if the list is empty.
- Improved game version compatibility checking. If you are trying to connect to someone who is using a different game version, the game will now display a popup informing you what you should do in order to be able to connect.
- Corrected minimap colors for AI Hubs and Storages for easier identification.
- Added "beep" notification for new chat messages.
- Added debug commands: debug_dom_finish, pause, and resume. You can use these to temporarily stop the normal game logic and prevent attacks and random events from happening.
[h3]Fixes[/h3]
- Fixed the scrolling behavior on the Server List - it will no longer zoom the table out. Sorry for that!
- Fixed issues with the "Customize Controls" screen.
- Fixed awkward Mech arm animations during harvesting.
- Fixed issues with mech poses after reactivating a downed mech.
- Removed incorrect crafting complete sound from disassembly screen.
- Invalid stats now correctly hidden from statistics screen.
- Added new tooltips and corrected minor UI elements.
- Cleaned up redundant survival mission names causing strange entries in the server list.
- Introduced network code optimizations.
- Improved general stability of the game.
- Introduced many small bugfixes.