The Riftbreaker Closed Co-Op Beta Update, June 12th, 2025
Hello Riftbreakers!
We're back with another round of fixes and improvements for The Riftbreaker Beta! Have fun and try to break it as much as you can! Check out the full changelog below!
[h3]The Riftbreaker Closed Co-Op Beta Update, June 12th, 2025, Changelog[/h3]
[h3]Changes[/h3]
- We have implemented the first draft of an "active pause" system. When the server is paused, all players can now access the various menu screens. It allows you to swap inventory items, craft new weapons and upgrades, as well as set up the research queue without worrying about losing time (at least in the game). This is a very early implementation of this system and needs a lot of testing. Let us know about all the bugs you find there!
- We have implemented the "Skull Penalty System" to prevent cheesing strategies and encourage players to stay alive by all means necessary. Here are the basic rules:
- If a player goes down in combat, they receive a skull marker after they respawn which lasts for 180 seconds.
- Each skull marker increases the time necessary to reactivate that player's mech by 1 second.
- If a player has an active skull marker and is not revived in time, the team will receive a base resource penalty proportional to the number of skull markers on that player.
- One skull marker = 10% of currently stored Carbonium and Ironium.
- The goal of this system is to prevent players from exploiting "death-spam" and to make them value Mr Riggs's health status just a bit more :) This is also the first iteration of the system, and we are not overly attached to these values. Play around with it, see what you like and dislike, and let us know how we can improve it.
- If a player goes down in combat, they receive a skull marker after they respawn which lasts for 180 seconds.
- The resource earthquake event will now spawn three resource deposits in close proximity to make the event better.
- Added many translations. Please try playing in your native language and look for any inconsistencies or errors.
[h3]Fixes[/h3]
- Fixed the revive boost invulnerability time. It stopped working after recent changes, now it is back.
- Added an option to remove a save file from the lobby screen.
- Fixed an issue with detaching the Carbonium brick from the Factory building which caused the brick to hang forever mid-air if the factory is destroyed.
- Fixed buttons and localizations on the end game screens.
- Fixed several issues with fonts in the engine.
- Fixed the player targeting algorithm for the meteor shower event.
- Fixed a problem that caused building healthbars to display 99% health when the building was 100% okay.
- Fixed many crash bugs.
EXOR Studios