The Riftbreaker Open Beta Update, June 27th, 2025
Hello Riftbreakers!
We're back with another round of fixes and improvements for The Riftbreaker Beta! The changes apply both to the main build and the Multiplayer Playtest. Check out the full changelog below!
[h2]The Riftbreaker Open Beta Update, June 27th, 2025 Changelog:[/h2]
[h2]Changes[/h2]
- Added the option to turn DLC content on/off in the lobby screen to allow easier setup of the game for players with and without DLCs purchased. DLCs can be added to a campaign during a playthrough when starting up a server through the load game option. DLCs can't be removed from a campaign once the campaign has been started.
- Added the 'Death Skull' system customization options to the Custom Difficulty options menu.
- Added 'Research Cost' scaling to the Custom Difficulty options menu.
- Added 'Research Time Factor' scaling to the Custom Difficulty options menu.
- "Ambient" plants can now be harvested by Harvester drones and grow back after that. Previously, if a regular, non-cultivated plant would be collected by a drone, it wouldn't grow back. Now, you can set up harvesters in the middle of a jungle and they will work as intended.
- The Server List screen will correctly show if your game content is compatible with the server on the list.
- Added a 'Manage Mods' button to the Server Lobby screen for easier access. It opens a pop-up menu that will allow you to configure your mods.
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[h2]Fixes[/h2]
- Fixed an issue with Custom Difficulty options that caused some objectives in DLC campaigns not to spawn properly. If you encountered this issue, please:
- Load the broken save and go to the mission that is missing the objective.
- Save the game.
- Load the save you have just created.
- Open the command console with the ~ button and type in: restart_map 1 - it will force you to start the mission from the beginning, but you will be able to continue with your campaign. It is very important that you follow all these steps in order.
- Load the broken save and go to the mission that is missing the objective.
- Fixed an issue that caused the reviving sound to get stuck if multiple players tried to revive a player at the same time.
- Fixed issues with Anoryxian Boss projectile weapons and shooting behavior.
- Fixed issues with Harvester drones not collecting resources efficiently.
- The Server List will now display an animated logo before the first refresh of the list to indicate that the game is working on fetching the server list and it's not stuck.
- Fixed a deadlock on map change in multiplayer in ClientGameplayState.
- Fixed issues with quicksand display.
- Fixed a crash in BeamWeaponSystem.
- Fixed crashes with NewItemDescriptionTab.
- Fixed the 'Back" button behavior in the Custom Difficulty options screen.
- Fixed issues with Sentinel Tower level 2 glowing when it shouldn't on patches from the old version of the game.
- Fixed a crash related to texture reloading.
- Fixed a couple of problems with localizations (typos in loading tips, custom difficulty options and more).
- Fixed multiple other crash bugs.