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The Riftbreaker Open Beta Update, July 9th, 2025

Hello Riftbreakers!


We have just published a new, sizeable patch for The Riftbreaker 2.0 Update Open Beta. We have managed to fix quite a lot of important issues in this one. Check out the changelog to learn what exactly!

[h2]The Riftbreaker 2.0 Update Open Beta, July 9th, 2025 Changelog:[[/h2]
[h3]CHANGES[/h3]
  • Explosive mushrooms in the Acidic Plains biome now grant a bit more palladium after defusing.
  • Missing loot has been added to many props - flowers, bulbs and roots.
  • The Crystal Growth event in the Caverns biome will now grant significantly more loot.
  • Destroying the Thornvine in the Fungal Swamp biome will now grant plant biomass as loot.
  • More loot has been added to Limestone walls in the Crystal Caverns biome.
  • Sent Harvester drones to a reprogramming camp to teach them that neutral creatures are friends, not food. (Harvester drones will no longer hunt down and harvest neutral creatures).
  • Camera shake effect has been decreased for the Root Gun and Bouncing Blades.
  • Improved the Nanobot Center building by adding lights and other effects to the rotating cylinder at the top.
  • Added new local ambient effect for alien wreckage and crater sites in the Metallic Valley.
  • More units added to adaptive music system - 36 new bosses and cavernot, higher rating for canceroth alpha and ultra.
  • Added a pop-up message when leaving the Multiplayer Lobby screen.
  • The game will now mark itself if it is modified or running in multiplayer mode and update the window title to match.
  • Enabled the `Disconnect` button when `Waiting for other players` message is shown.
  • Added pause options to the multiplayer pause menu.
  • Small Canceroth cells can no longer be scanned for samples. Only the central cell counts.
  • Underground treasures will no longer be detectable under buildings to prevent issues.
  • The game is now going to pause on the victory/defeat screen.
  • Added minimap config variables: minimap_min_zoom (0.6), minimap_max_zoom (2.0), minimap_zoom_step (0.1) as requested by Thompson.
  • Acid Rain event will now block the ability to build new buildings as earlier.
  • Bioanomaly Bosses should now spawn outside the base if it is possible.
  • Underground Treasures revealed by the Gravitational Hyper Lens Megastructure can now be hidden by 'Exploration" filter on the Map screen.
  • The map name will now be updated for all players after changing it on the Planetary Scanner screen.
  • Added protection against some meta-text injections by user inputs in Lobby screen and in-game chat.


[h3]FIXES[/h3]
  • Fixed an issue that prevented players from using the research tab if all the Communication Hubs are being upgraded at the same time.
  • Fixed many stuttering issues caused by caching errors.
  • Fixed the 'Going Green' achievement trigger conditions.
  • Fixed 'Tower Ammo Missing' audio announcements.
  • Fixed some liquid resource name menu overlaps in various languages.
  • Fixed one of the endgame objective names to make it more intuitive.
  • Fixed spelling in one of the outro texts.
  • Removed unnecessary " " signs in some story texts from DLC 1 and 2.
  • Fixed an error that caused weapons to switch uncontrollably when they ran out of ammo.
  • Fixed an error that caused double melee weapon attacks to be broken after interacting with objects on the map.
  • Fixed an error that caused ranged weapons to aim upwards after interacting with objects on the map.
  • Enemy units will no longer respawn after every game load.
  • Restored the proper respawn times for all ambient enemy units.
  • Fixed a crash when loading a map that has a building construction in progress caused by uninitialized ghost buildings.
  • Fixed an issue that caused multiple award icons to appear for all players when completing missions.
  • Fixed an issue that caused the voting HUD not to disappear in some instances after the vote is finished.
  • Fixed issues with players not being able to respawn after choosing "Continue" on the Victory screen.
  • Introduced some fixes for displaying cutscenes.
  • Fixed a crash during the Resource Comet impact event.
  • Fixed a crash caused by drones.
  • Possible fix for wrong unit scaling for ambient enemies.
  • Fixed issues that allowed text to exceed the size of the text box on the Lobby screen.
  • Fixed an issue that caused some units to skip and teleport short distances in some cases.
  • Fixed problems with displaying tooltips on weapon mods in the Inventory screen.
  • Fixed headers in the Liquid Decompressor GUI menu.
  • Added `PhysicsClientDisableCollisionComponent` to properly handle physics interactions when Vine Walls are cut down.
  • Fixed tooltip positions for most buttons.
  • Fixed missing parameters in vote popups.
  • Fixed missing sender name in chat messages for ANNOUNCEMENT or SYSTEM types.
  • Fixed research item tooltip positions & alignment.
  • Fixed a problem that caused all Limestonw Walls to be destroyed simultaneously if Gravitational Hyper Lens is active.
  • Added chat to the server paused screen.
  • Added a button to resume the game from the pause screen for the server.
  • All audio announcements should now play correctly during Multiplayer games.
  • Fixed an error that caused tooltips on the research screen to display inclomplete information in Multiplayer.
  • Fixed tooltip alignment and positions on the Bestiary screen.
  • Fixed familiarity rewards tooltip alignment and position o nthe Bestiary screen.
  • Fixed tooltip alignment and positions when inspecting weapons equipped in the Mech's right hand.
  • Fixed missing chat message sender name in the 'Requested server pause' message.
  • Fixed an error that caused the vote results to display incorrectly.
  • Introduced some possible fixes for long loading times and deadlocks on the 'Waiting for other players' screen.
  • Fixed errors that caused black polygons to appear in many buildings.


EXOR Studios