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The Riftbreaker Open Beta Update, July 31st, 2025

Hello Riftbreakers!


We're back with another round of fixes and improvements for The Riftbreaker Beta! The changes apply both to the main build and the Multiplayer Playtest. Check out the full changelog below!

[h2]The Riftbreaker Open Beta Update, July 31st, 2025 Changelog:[/h2]
[h2]Changes[/h2]
  • The Anoryx Wurm's health will now scale based on the game's difficulty setting and the number of players.
  • Added bespoke ruin meshes to all levels of Megastructure buildings.
  • Saves created in hardcore mode will not be marked with an icon on the Load Game screen. The icon will appear next to the difficulty level.
  • Increased the maximum ammo available for lower levels of the Grenade Launcher.
  • Decreased the maximum ammo available for the Corrosive Gun on higher levels.
  • The mech will now move much quicker in water - speed penalty has been decreased from 50% to 20%.
  • All elemental versions of the Arachnoid Omega will now attack using correct elemental damage.
  • Improved the visual effects for the Emergency Explosion skill.
  • Shockwave effect has been added to the Emergency Explosion and Generator Overcharge skills.
  • Added new sound effects for the Emergency Explosion and Generator Overcharge skills.
  • Loot drops from destructible Limestone Walls in the Crystal Caverns biome have been reduced.
  • The search bar for the Research screen has been moved to the top of the screen.
  • Decreased the area damage radius for the Omega unit tornado skill and slightly decreased its damage.
  • Added Biocaches to the Prologue mission map.
  • Added several Carnicynths to the Prologue map.
  • Improved the prop placement on the Prologue mission map.
  • Updated the layout and functionality of the 'Game Features' section of the Prologue menu.


[h2]Fixes[/h2]
  • Fixed an issue that caused the mech's weapons to appear on the ground before the mech spawn sequence is completed.
  • Removed black polygons that appeared on some props.
  • Fixed an issue on one of the Tropical Zone map tiles that caused a resource volume to spawn too close to a wall.
  • Fixed a logic error in the Metal Terror that could block game progress if someone rift jumped to a new location during one of the dialogue sequences, but only if the Research Station research was not completed before starting the Metal Terror storyline.
  • Stationary enemies will no longer be visible outside the radar range even if the fog of war is uncovered.
  • Players should no longer be able to start a new vote if a previous one is still in progress.
  • Fixed the X-Morph core barrier range in the Metal Terror DLC mission. Players can no longer teleport out of the barrier during final dialogs.
  • Fixed a problem that caused @@@ symbols to appear if symbols from multiple languages were used in one save name.
  • Added props from the Great Tree in the Fungal Swamp campaign to precache to prevent stuttering during gameplay.
  • Fixed issues with the Acid Cluster Grenade.
  • Improved the artillery projectile explosion effect.
  • Standardized the colors and visual effects for gravity mines and grenades.
  • Fixed a problem that caused the fighting music not to shut off after the first attack wave in some campaign mode missions.
  • Fixed inheritance problems in Ionizer and Supercoolant Refinery Level 3 buildings that caused them to appear with wrong names.
  • Players will no longer be able to respawn if they are destroyed during the fight with the Anoryx Wurm.
  • Fixed an issue that caused the last hit from the Power Rod Tower to deal friendly fire damage.
  • Fixed an issue that caused UI elements to play sounds at low volume if the game has been paused during an announcement or a dialog line.
  • Fixed an issue that caused some defensive towers to ignore nests and the grenades to bounce off.
  • Fixed an error that caused the awards for completing a mission to appear in multiples in co-op mode.
  • Added ammo research requirements for lightning gun and floating mines to prevent them from appearing in the crafting menu too early.
  • Added cultivator plants to the precache list to prevent gameplay stuttering.
  • Fixed the missing production info from the Planetary Scanner Info screen.
  • Fixed an issue that allowed players to die in one-hit without the grace period.
  • Fixed an issue that caused some buildings to take damage during the Sunburn event even if the proper shielding tech was downloaded.
  • Fixed issues that caused lifesteal, stun and critical change to multiply if a weapon is equipped with an elemental damage mod.
  • Introduced a lifesteal cap for splash damage weapons to limit the maximum amount healed with one attack.