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Co-Op Open Beta Update, August 14th, 2025

Hello Riftbreakers!


Here's another patch for the Open Beta of The Riftbreaker 2.0 build - one of the last patches before the official release on August 25th! We think we should be able to squeeze in one more update before the big day. In the meantime - read the patch notes, have fun, and let us know if everything is working correctly!

The download size for this package is 6GB - this is a fully remastered package, in preparation for the official release. After this, we will go back to smaller, incremental patches.

[h3]The Riftbreaker Co-Op Open Beta Update, August 25th, 2025 Changelog:[/h3]
[h3]Changes:[/h3]
  • Added the option for players to join your lobby or game session via a generated link. The idea is simple - the host selects the option to "Invite players via link" and receives a link they can copy and send to friedns they want to play with. The other players can paste that link in a relevant field on the Join Game" screen. This is the first test of this option. In the end, we want to enable cross-play between Steam, GOG and Epic versions of the game via this option.
  • Reworked the Dodge Roll skill. When using Dodge Roll, the player is invulnerable, deals contact damage to enemies, and causes a small explosion on roll end. This is not the final version - we are still tweaking the values on this skill. All feedback is welcome.
  • Improved the usability of the Charged Bomb weapon. Shooting delay has been removed, the bomb explodes quicker, added better feedback effects.
  • The crafting screen will no longer display min-max values, as they were incorrect. With the new system, you always know what you are crafting.
  • Added information about Rift Jumps to New Mission unlocks and Mission Status changes to the Journal screen.
  • All liquid buildings will clear any remains of liquids automatically after being left on empty for at least one second to prevent leftovers from messing with your systems.
  • The Short Range Radar operational radius will now expand over time after turning the building on, and contract after turning it off. Not only does it look cool, it is also a performance optimization.
  • Set the splash damage limit for lifesteal to 3 ticks per one hit, and tweaked splash damage weapons (like the rocket launcher) to better fit the new limit.
  • Added new custom map tiles with resin trees for the Fungal Swamp biome in Survival Mode.
  • Player inputs are no longer blocked for a couple of seconds after recreating the mech in the HQ.
  • The maximum cooldown reduction limit has been changed from 90% to 95%.
  • The countdown before jumping to another map now has a sound effect.
  • The countdown before the vote timer expires now has a sound effect.

[h3]Fixes[/h3]
  • The chat window will no longer lose focus after sending the message. You have to manually exit the text input mode.
  • The chat will automatically scroll down to the latest message.
  • Fixed chat filter icons positioning issues.
  • Set the max limit of stored chat messages to 100.
  • Fixed several issues with Liquid Compressors and Decompressors. If you encountered a situation where your compressors had to be reset after every game load, this should help you.
  • Fixed several small issues related to the password input field in the Multiplayer Lobby screen.
  • Flurian plasma grenades will no longer collide with Flurians' bodies.
  • Fixed issues with arrow displays in buildings with liquid inputs and outputs.
  • Fixed an issue that blocked player inputs after loading the game or jumping to a new map.
  • Fixed an issue in Prologue mission that prevented the "Ammo Missing" dialogue line from playing back correctly.
  • Fixed old research icons in the Prologue mission research tree.
  • Shortened research times in the Prologue mission.
  • Fixed an issue that caused the Repair Tower drones not to display the 'healing' visual effect correctly. Improved the visual quality of this effect.
  • Fixed an issue in the GUI model that allowed the player to select GUI objects beneath the big map screen.
  • Fixed an issue that caused generated missions to appear in very close proximity to one another on the planet model on the Orbital Scanner screen.
  • Introduced network transfer optimizations in BuildingSystem.
  • Fixed issues that caused some pipe segments to display empty windows despite being full.
  • Fixed research queue items hitboxes overlapping.
  • Fixed a crash in SetCurrentTarget when it was called with a dead or invalid entity.
  • Consumable items will no longer display a popup about a new craftable item being available.
  • Fixed a crash in CampaignStatsSystem.
  • The building menu will now correctly 'remember' the building level you have chosen, which fixes an issue with building Crystal Walls Level 2, for example.
  • Fixed an issue that caused incorrect building info to be displayed after selecting a building in build mode.
  • Fixed an issue that caused the saving game icon to be displayed indefinitely.
  • Fixed an issue with building hotkeys on gamepads by enabling hotkeys when Build Menu is closed and the key does not collide with another action.
  • Added more security measures to all in-game text input fields to prevent code injections.
  • All sounds apart from music will now be paused when the server is paused.
  • Fixed an issue that caused cutscenes to play twice, back-to-back.
  • The Inventory screen will now refresh automatically after a mod is installed in a weapon.
  • Fixed an issue that allowed several water-based buildings to be placed next to one another despite the exclusion radius.
  • Megastructures will no longer permanently remove the plants from the ground they are placed on.
  • Introduced many smaller performance and netcode optimizations.
  • Fixed positioning in building component when upgrading (fixing radius in buildings on client side when upgrading).
  • Fixed one letter typo "Reasearch" -> "Research", thanks b_by7e.
  • Fixed multiple crash bugs.


EXOR Studios