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Co-Op Open Beta Update, August 19th, 2025

Hello Riftbreakers!


Here's another patch for the Open Beta of The Riftbreaker 2.0 build. Since we don't know when to say stop, we will try to squeeze in yet another patch before the weekend. In the meantime, have fun!

[h3]The Riftbreaker Co-Op Open Beta Update, August 19th, 2025 Changelog:[/h3]
  • Enabled 11 Campaign Mission encounters. You can try them out by finding new locations via the Orbital Scanner screen.
  • The Rift Station now has a small working buffer - if the required resource supply runs out for just a tiny moment, the whole sequence will not be immediately stopped.
  • The Dodge Roll skill no longer does damage to friendly structures when you roll through them.
  • Improved the sounds and visual effects of the Dodge Roll Skill.
  • Fixed an issue that caused the Crystal Caverns Survival Mode mission flow to be broken.
  • Fixed an issue that caused some projectiles to be invisible when playing in co-op as a client.
  • Fixed an error in loot collector drones that caused them to glitch out when failing to find a new target.
  • Fixed an error that caused outro videos to play twice if a player entered the pause menu after watching them for the first time.
  • Fixed a crash in GameplayState when old campaign state contained an invalid/missing MissionDef reference.
  • The popup saying 'Failed to connect to service' will now appear quicker in case of failure.
  • Fixed an issue that prevented the progress bar from appearing at first during co-op loading.
  • Fixed an error that caused problems with activating the Arcology Workshop.
  • Fixed conflicts between the auto aim and homing weapon characteristics.
  • Fixed the Megastructures build menu category highlight bug, which occurred if a player jumped to a different map after the highlight appeared and before it disappeared (120s window).
  • Fixed a crash in MultiplayerLobbyScreen on missing or invalid DifficultyDef.
  • Fixed an error that caused the mech melee attacks animations not to playback correctly when viewed by another player.
  • Fixed several issues with the spear and trident animations.
  • The minimized chat window should now always display the latest message.
  • The Pipe system will now refresh every time after removing or creating new connections to prevent crashes and other issues.
  • Fixed a crash in the InventoryScreen that happened if mech's hand slots became empty when the inventory screen was open.
  • Fixed an issue that caused other mechs to visually appear in [0,0,0] during multiplayer gameplay in very rare cases.
  • Fixed an issue with the vertical offset of the unlocked items popup.
  • Fixed UI button hitboxes overlapping on the Database screen.
  • Fixed a crash that occurred when trying to load a save file that was created precisely when a Necrodon's revive skill was active.
  • Fixed multiple other user-reported crash bugs.



EXOR Studios