The Riftbreaker Demo Update 19.06
Hello everyone!
We’ve just released a new update for The Riftbreaker demo on Steam. It's been a really intense week and we thank you all for the immense help with testing the game. We've been overwhelmed with the demo's reception and will keep working on improving it. It was hard to catch up with replying to all of your feedback and bug reports, but we are continuously reading all of it and taking careful notes :wink: We will keep updating you on the progress and will try to provide you with a summary of our thoughts sometime next week, as soon as the dust settles.
Until then, check out the changelog below.

We’ve just released a new update for The Riftbreaker demo on Steam. It's been a really intense week and we thank you all for the immense help with testing the game. We've been overwhelmed with the demo's reception and will keep working on improving it. It was hard to catch up with replying to all of your feedback and bug reports, but we are continuously reading all of it and taking careful notes :wink: We will keep updating you on the progress and will try to provide you with a summary of our thoughts sometime next week, as soon as the dust settles.
Until then, check out the changelog below.
The Riftbreaker Demo changelog 19.06.2020
- - Fixed multiple crash bugs
- - Fixed problems with steel running out before the initial base defense objective is finished
- - Fixed demo flow being stuck if someone built HQ before the build HQ objective started and subsequently built a carbonium factory, before the carbonium factory objective started
- - Fixed destructible objects blinking for a moment after being destroyed
- - Added an information box when a user doesn't have VcRedistx64 installed on their computer
- - Added inventory access hint after crafting a weapon
- - Improved enemy navigation
- - Improved damage numbers font
