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DX 12 Ultimate and ray-tracing features are coming!

Hi Everyone,

As we've mentioned in our previous update, we've been working on a new Direct X 12 renderer for quite some time now. Direct X 12 Ultimate has enabled us to refactor our rendering pipeline in a way that provides improved GPU performance, lower CPU overhead, and also brings in new features such as ray-tracing.

We've been working hard with AMD on bringing all of these features to you in the best-optimized state and we are very proud that The Riftbreaker is one of the featured titles for the AMD Radeon 6000 series reveal. You can already catch a glimpse of how ray-traced shadows work in AMD's reveal video:
[previewyoutube][/previewyoutube]

You may also notice a new boss creature in that video that will be making a larger appearance on our channels real soon :)

We will be making a much bigger reveal of all the DIrect X 12 Ultimate features coming to The Riftbreaker on November 12th, so stay tuned:


As always if you'd like to ask us any questions directly, we're reading all of the comments below and you can also find us on the following channels:
www.facebook.com/exorstudios
www.twitter.com/exorstudios
www.twitch.tv/exorstudios
www.youtube.com/exorstudios