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Co-Op Closed Beta Update, August 27th, 2024.

Hello Riftbreakers!


Thank you for your patience and all the testing sessions that you have conducted over the course of our break! We have cooked a new build up for you, introducing some much-needed fixes and changes. We're already working on the next one - we have a couple of cool tricks up our sleeves so stay tuned!

We will send out a new batch of beta keys tomorrow. Please make sure to sign up here:



[h3]The Riftbreaker Multiplayer Closed Beta, August 27th, 2024. DATA: 29 EXE: 9356 Changelog:[/h3]
  • Fixed the 'Close Server' button on the dedicated sever options screen.
  • Boss Aura skills no longer destroy Energy Connectors - they will get severely damaged, but always stay operational not to disable defensive towers.
  • Boss Aura visible radius is now properly aligned with the actual damage area.
  • Bosses with the 'Waller' ability will not be able to use walls even in densely built-over areas. Their skill will now be able to damage buildings as well.
  • Tornadoes and meteor showers can now track all players, not just one.
  • Fixed blueprints spawned by objective and weather logic files not being precached. This will prevent stutters when dealing with creature nests, for example.
  • Added a team boost for players that can be activated by staying close to one another for a couple of seconds. It's a damage and resistance buff, just like a miniature Power Well.
  • Upgrade tooltips in inventory can now properly display all their bonus stats.
  • Fixed a freeze on loading screen when the client fails to connect to the server.
  • We will now display a 'Connecting...' message when the game is trying to establish connection with the server.
  • Buildings that bring up the menu screen during interaction (Armory, or Comms Hub, for example) are now able to do so.
  • Fixed the time of day indicator not being updated for clients.
  • Fixed time calculation problems on the Research screen that caused the research times not to sum up or display as infinity.
  • Fixed issues with comets jumping from spot to spot. They will now fly at a steady pace.
  • Fixed an issue that caused resource deposits to flicker on the minimap.
  • Fixed an issue that caused players to spawn inside of the HQ when joining the server or respawning.
  • Partially improved the camera interpolation during the mech's movement. This will be improved further.
  • Mech aiming direction moved to client, should reduce the feeling of lag.
  • Added support for quicker unit respawn timers. The more players take part in your session, the quicker the units will respawn.
  • Reduced the number of parts spawned by the tornado.
  • Fixed the problem that caused upgraded buildings not to display their localized names correctly.
  • Fixed boss healthbar problems.
  • Optimized the size of textures on various meshes that used emissive textures - should save you about 700MB of traffic.
  • Various fixes in GUI.
  • Fixed several crash scenarios.
  • Introduced minor performance, memory and network optimizations.
  • Other minor fixes.


EXOR Studios