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Closed Co-Op Beta Update, September 19th 2024

Hello Riftbreakers!


Another day, another portion of updates to the Multiplayer Beta. We will send out more keys on Monday. Stay tuned!

[h3]The Riftbreaker Closed Co-Op Beta, September 19th, EXE: 9485 DATA:52 Changelog:[/h3]
  • Reduced the boss aura skill radiuses from 25-28 metres to 12-15 metres.
  • The maximum number of players on the server has been limited to 4 in the menu. It is possible to override this with the server_max_players_available_count variable.
  • Added HP scaling for enemies. The amount of HP on creatures spawned during the attack will now adapt to the number of players on the server. 2 players give the creatures a 50% boost. 3 players - 100%. 4 players - 150%.
  • Added audio announcements when the player's HP goes down to zero and when a mech explodes.
  • Volume sliders in the options menu are now logarithmic, not geometric.
  • Added overcharge symbols to HP and shield bars on the HUD when the players are boosted.
  • Fixed the Z-order of the player icon on the minimap to make teleporting to a downed player easier.
  • Fixed some voice announcements not being properly played in multiplayer.
  • Fixed dynamic music system not changing playlists when it should.
  • Fixed several crash bugs.
  • Introduced memory and network optimizations.


Known issues:
  • Using a shared weapon will deplete the original owner's ammo.


EXOR Studios