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The Riftbreaker News

Update on our Situation + Drones!

Hello!

The past couple of days were a blast! We are stunned by your overwhelmingly positive reception of The Riftbreaker Gameplay Trailer and the start of the Closed Alpha Test. We would like to extend a heartfelt ‘thank you’ to everyone involved. Your level of enthusiasm for the game keeps us motivated in these difficult times.



Speaking of difficult times - a short update on what’s happening in the studio. Some of you who attend the streams regularly might have noticed that the scenery has changed from the EXOR office to Void’s bedroom some time ago. That’s because we decided to move all EXOR employees to home-office mode. Nobody forced us to do so - it was a decision based on our safety, safety of our families and the people around us. Be responsible, do the right thing, stay at home if you can.



That being said, our work doesn’t stop and we’re back with regular devlogs this week! Apart from fixing bugs, we do not stop working on new features. The one we would like to present to you today is something we’ve been asked about for quite some time. Everyone, meet the drones!

Just look at them go!

Drones are fully autonomous devices, designed to carry out simple, mechanical tasks. You could say that most of the buildings in The Riftbreaker do that - Carbonium Factories automatically collect and process Carbonium Ore, Armories produce ammunition, etc. However, by using drones you do not have to stick to only one specific spot in order to carry out a job. You can cover a much larger area by putting these little robots to good use. There are various types of drones available in The Riftbreaker, each specialized in doing something slightly different.

It's the acid rain again! Scramble, boys, we've got work to do!

The most basic variant will take care of repairing damaged structures in your base. These drones are stationed within the Repair Facility. When the Facility detects a building that’s out of shape within its operation radius, it will send out a drone to fix the problem at the cost of some building materials. There are also drones that will collect rare minerals for you. Their home base is the Crystal Collector building. These robots will scan all the crystalline structures within their range and extract everything that Ashley can use for crafting. We also have drones that take care of planting plants, harvesting them, and each type comes with its own base station, too! Plenty of buildings to build, plenty of drones to fly around!

Spinoff ideas: Mr. Riggs' Garden Adventure, Farming with Mr. Riggs, Mr. Riggs in the land of cabbage...

Of course, autonomous work comes at a cost. In this case, all buildings that serve as drone hubs need a significant amount of energy to operate, as well as AI cores. This puts even more emphasis on keeping your AI hubs operational, as their state will not only affect your defenses now, but also other operations carried out within the base. Carefully balancing the amount of AI devoted to defensive systems and base maintenance will be tricky, but you will be rewarded with a base that functions similarly to a living organism.

Naturally, our drones are still at an early phase. Things will change and new functionalities will be added. What kind of drones would you like us to implement? Let us know in the comments and on our Discord, where you can also sign up for the Alpha! Some of our community members are already testing the drones out!



Speaking of Alpha, we’ve had a little maintenance patch roll out this morning. Here’s the changelog for that one!

Alpha 2 - Update 3, Stable Build 116 - Changelog (March 25th, 2020)
- Fixed crashes related to the repair tower
- Fixed a crash on map save + restart combination
- Fixed a crash in the flame tower when loading a save created while the flamer tower is shooting

Once again thank you for reporting all of these problems and sending the crash reports using the built-in crash reporting tool. This saves us a lot of time and enables us to fix these issues relatively quickly.

The next scheduled maintenance update will be coming sometime next week.

Useful links:
www.facebook.com/exorstudios
www.twitter.com/exorstudios
www.mixer.com/exor_studios
www.twitch.tv/exorstudios
www.youtube.com/exorstudios

Alpha 2 Update 2 + Stream!

Hi everyone!

1. We're live now at www.mixer.com/exor_studios

2. Thank you for all the feedback on the Alpha build of The Riftbreaker! Here's a list of what we managed to track down thanks to your help:

[h2]Alpha 2 - Update 2 Changelog (March 24th, 2020)[/h2]

  • Added: Tutorial textbox how to resize floor tile now appears (but only once per playthrough)
  • Change: Temporary Rift portals are green now to be more distinct from the regular ones
  • Change: Portal icons on the minimap are now triangles
  • Change: Drones can now fly over world-blockers
  • Change: Sandbox description now informs you of the existence of the F11 Sandbox Control Panel
  • Change: Mr. Riggs now has a small Uranium Storage built-in
  • Fix: Uranium added to Solid Material Storage Level 2 and 3
  • Fix: Missing particle effect for Uranium damage added
  • Fix: Speed bonus items now work as intended
  • Fix: Movement controls can be remapped (in case you were using an AZERTY keyboard)
  • Fix: Pipes can now be targeted and destroyed by enemies
  • Fix: Research and building names shortened not to collide with progress bar in research
  • Fix: Smaller fire effect for acid bulbs
  • Fix: There are no more 1px holes between the building menu icons
  • Fix: Removed all enemy waves from HQ upgrade events on sandbox difficulty
  • Fix: Drone buildings now properly display their influence radius
  • Fix: Entities should now appear in the correct places after loading the game from a save file
  • Fix: Debris no longer burns in sludge forever
  • Fix: Multiple small localization fixes
  • Fix: Multiple Crash-to-desktop bugs


These changes are now live!

We are planning the next maintenance patch for the pre-Alpha 2 build to be ready early next week. Thanks to your continued support we are finding a lot of bugs, rebalancing various game systems and introducing numerous improvements.

If you would like to help us shape the game and join the Alpha, go to our Discord:



Oh, and we forgot to mention that we're sending out a new batch of pre-Alpha keys today. Want more info? Check the stream out (we're live right now!) ;)

Alpha 2 - Patch notes for March 20th 2020

Hello everyone!

We've got a new Riftbreaker build ready with a bunch of fixes and small additions. Thank you for all the solid feedback that you've been giving us. It's helping us a lot to quickly fix and improve any outstanding issues. To celebrate the successful launch of the closed alpha we're now sending out a bunch of extra codes to those that have signed up and are the most active on the Discord. www.discord.gg/exorstudios Let's fight those bugs together!



Changelog for pre-Alpha build 100/101 on 2020.03.20
  • New - Added autonomous repair drones to the repair tower
  • Fix - arachnoids not attacking the player in certain conditions
  • Fix - wave interval timer in custom difficulty
  • Fix - drone positioning on their home structures
  • Fix - performance degradation after load,
  • Fix - objects missing from the minimap after load
  • Fix - "Chainsaw Sword" bug which would freeze the attack state of the sword in certain circumstances
  • Fix - Wall gate now can override walls lvl2 and lvl3
  • Fix - smoother Armory collision model
  • Fix - broken animation states of some dead enemies
  • Fix - added missing lvl2 and lvl3 icons for some upgraded buildings
  • Fix - Crash reporter - window snapshot should fail if window is not focused
  • Fix - disabling continue button on test event demo map
  • Multiple fixes for the settings menu
  • Change - weaker wind on the introductory mission


New updates are coming next week!

P.S.
You might have to restart Steam if the update doesn't start automatically.

As always, feel free to contact us through our social media channels and remember to join the Discord!



Other useful links:
www.facebook.com/exorstudios
www.twitter.com/exorstudios
www.mixer.com/exor_studios
www.twitch.tv/exorstudios
www.youtube.com/exorstudios

The Riftbreaker - Live on Twitch

https://www.twitch.tv/exorstudios

The Riftbreaker - Operation: Alpha Test



The moment we have all been waiting for is here!

https://youtu.be/d1p6N44UwvI

Today, almost exactly one year after our initial game reveal, we have started sending out The Riftbreaker Alpha Test access keys to our community members! The first batch of keys is out in the open.



The keys are being sent out to those people, who applied to join our testing through the form available on our Discord. Don’t worry if you have not received your key yet. We are distributing them in waves, according to your activity in the community and the hardware you have. We will be sending out new waves of keys together with new updates to the alpha. If you’re new to our community and would like to sign-up for Alpha testing then you can still do so through our Discord. www.discord.gg/exorstudios



This “pre-Alpha 2” build of the Riftbreaker offers an Introductory Mission and Survival/Sandbox Mode. The Introductory Mission is a scripted experience that is meant to guide you through the basics of gameplay. Once you are ready for a real test of your skills, try the Survival mode. You can pick one of the pre-made difficulty settings we designed or adjust the difficulty sliders to your liking. If you feel especially adventurous, you can also randomize all the game parameters and jump in blind, only to see how long you can last. There is also a sandbox mode available, where you can enjoy endless gameplay without being bothered by enemy attacks. It’s a perfect setting to test new solutions and toy around with the game. A Sandbox Control Panel will allow you to change what happens in the game world, too.



Please take note of whatever bugs you find in the game and report them to us, using the built-in ‘Send bug report’ option in the game menu. We are going to be fixing the problems on a regular basis. If the game crashes, it will ask you what you were doing at the time of the crash and ask you to send the crash report. This is very important - the sooner we can catch a game-breaking bug, the sooner we can fix it. Don’t hesitate to share your thoughts about the game on Discord, too!



You are free to stream your game sessions, make YouTube videos and other forms of online content. The only thing we ask of you is to disclose to your audience is that the game is not finished and that the footage they see does not represent the final quality of the Riftbreaker. We work on improving the game every day.



Some Streamers, YouTubers and Media have already had access to our previous pre-Alpha build in November. The current “pre-Alpha 2” build has a lot of changes and improvements since that time. If you’d like to know what exactly has changed - here is the changelog for the current build:

FEATURES:
  • New Streaming Features:
  • Added votes between attack waves.
  • Added new event types: rain, meteor shower, unlock research, resource comet, change time of day, new objective.
  • Added ability to enable/disable positive/negative stream events.
  • Added streaming settings screen to the Pause menu,
  • Added a popup informing about streaming after load
  • New Difficulty Modes
  • Custom Difficulty - now you can tweak the game’s settings to your liking including gameplay time, resource amounts, enemy wave strength, building cost or even enemy damage multipliers
  • Random Difficulty - let the game surprise you with some unknown modifications
  • New Feature: Sandbox Control Panel - It allows you to send in custom waves of enemies, grant resources or summon weather effects. Have you ever wanted to test your defense setup against a wave of 10000 canoptrix?
  • New Feature: Treasure Detector - an equipable item that adds a whole new gameplay layer of searching for buried resources through a “hot’n’cold” mechanic. Hidden resource caches and resource deposits including geothermal vents can be found across the map.
  • New surface properties system - different types of surfaces (e.g. ground, metal floor, sand, mud) have unique properties including walk speed, walk sound, walk effects etc.
  • New Feature: All defense tower types are now upgradable.
  • New Floor Building System - much improved interface for mass building floor.
  • New Power Plants
  • New Building: Carbonium Power Plant - burns carbonium to produce energy
  • New Building: Animal Biomass Power Plant - burns animal biomass to produce energy
  • New Building: Plant Biomass Power Plant - burns plant biomass to produce energy
  • New Resource: Geothermal Vent. A few geothermal vents appear on the map, plus a few remain hidden to be found using the treasure detector.
  • New Research Path - Atomic Power - it is now possible to mine and refine uranium to build nuclear power plants.
  • New Resource: Uranium
  • New Building: Rare Element Mine - used to mine uranium and other rare elements.
  • New Building: Uranium Centrifuge - used to enrich uranium.
  • New Building: Nuclear Power Plant - produces energy from uranium.
  • New Building: Carbonium Synthesizer - produces carbonium from steel using energy.
  • New Bio Self Sustainability Path
  • New Building: Flora Cultivator - grows vegetation that can be harvested for biomass.
  • New Building: Flora Collector - harvests vegetation for biomass.
  • New Building: Bio Composter - produces flammable gas from biomass.
  • Walls are now upgradeable - reduce the number of layers necessary to survive
  • New Weapons
  • New Weapon: Plasma Gun - rapid fire energy gun.
  • New Weapon: Small Machine Gun - basic machinegun.
  • New Weapon: Laser - high power laser that shoots a continuous beam that increases damage over time.
  • New Feature: Charged attack mechanic. Single-shot weapons can now have an additional, charged attack.
  • New Feature: Critical Hits System. Mr. Riggs can now deal critical hits with much higher damage.
  • New Feature: Items can be dismantled for resources.
  • New and improved enemies
  • Tougher enemy strains - Alpha and Ultra. They appear mostly on higher difficulty settings.
  • New Arachnoid Boss design - changed model, added destructible armor, tweaked movement speed in regards to animations, added melee attack. It can now also lay eggs and take part in wave attacks on higher difficulty levels.
  • New Canoptrix Spawner design, model, sounds, - canoptrix spawn from eggs.
  • New Feature: Added mass Upgrade, Repair and Deconstruction tools. Now you can perform all of these tasks very quickly.
  • New Weather system:
  • Random weather events can now happen during the game also outside of streaming mode.
  • Added time of day icon.
  • Added new weather events including Rain and Rock Rain(TM)
  • Improved world randomization and new map sets. Now the world has even more variety.
  • Added a new automated crash dump upload and feedback tool - now you can just click “Send” after a crash and type some nice @#$#%^@ for us!

CHANGES:
  • Optimized performance - the game runs up to 30% faster.
  • Tweaked difficulty modes:
  • Easy is now much easier
  • Normal is now slightly easier
  • Hard is now much harder and lasts 90 minutes instead of 60 minutes
  • Brutal is #@$%%!
  • Stream integration: Add and Take Away Resource events now work based on percentage of total storage available.
  • New event manager handling game logic. Changed quest spawning rules.
  • The minigun weapon has been moved to heavy weapons and buffed significantly.
  • Changed aiming constraints for towers - Sentinel Towers can now aim at enemies standing directly beside them, Flamer Towers will not shoot towards the ground.
  • Tweaked building upgrade levels - higher level buildings have improved efficiency with much better cost/effect ratio.
  • Removed ammo storage from HQ, added more storage to Mech.
  • Health and efficiency of many Level 2 and Level 3 buildings tweaked.
  • Less lights for building effects - decrease visual noise.
  • Changes to the appearance of damage numbers.
  • Mines disappear under buildings, changed mine behavior.



GRAPHICS:
  • New vegetation shader - added a sub-surface scattering effect to foliage for improved rendering quality.
  • Unified vegetation fire patterns - all vegetation props are now flammable with improved fire effects.
  • New enemy damage skin system. - Enemies look hurt when damaged.
  • LightFadeInOutAffector added to fire - now burning objects light up gradually.
  • Multiple sets of new rock and crystal formations.
  • New mushroom models.
  • Additive bloom - optimized performance.


SOUNDS:
  • New Main Menu music.
  • Changed building sounds.
  • New sounds for most weapons.
  • New GUI sounds.
  • New bullet hit sounds.
  • New sounds added for Arachnoid Boss.
  • Startup sounds buffer increased.


BUGFIXES:
  • Fixed shield shader.
  • Fixed dash melee damage.
  • Fixed multiple crashes connected to the big map.
  • Fixed searching for unit type with a fixed distance from the player (look for the boss instead of the marker).
  • Fixed crash on FinishSurvival event.
  • Fixed wall flickering
  • Multiple anonymous small and large bug fixes that didn’t make it into the change log - R.I.P.

Contact us through Discord and Social Media!
www.discord.gg/exorstudios
www.facebook.com/exorstudios
www.twitter.com/exorstudios
www.mixer.com/exor_studios
www.twitch.tv/exorstudios
www.youtube.com/exorstudios