1. Lakeview Valley
  2. News
  3. Patch v1.07

Patch v1.07

v1.07

Sorry for not patching the game earlier this week, some of you may already know that I was bed-ridden with flu and fever this week.
That’s no excuse though, and I reeeally want to update the game at least weekly. So here we are again, with a list of changes!
  • Added a little text and audio cue to when it turns midnight
  • Fixed the number keys sometimes not working for the inventory
  • Made keyboard players able to change inventory slots with T and Y
  • Made the map upgrade work with the Y button on a controller
  • There was a problem with the randomised “treasure” dig-sites, fixed it, and also added almost the double amount of dig-sites to the game
  • The metal-detector shouldn’t keep peeping after you’ve digged the hole anymore
  • The cat and the dog should not get suspicion “pop-ups” over their heads anymore
  • Made Dr Don move a bit slower
  • Made sure the Sheriff’s contribution to the building of the stage gets reset if you “travel”
  • Made sure the Sheriff’s decision to start with the song gets reset if you “travel”
  • Fixed the “bone throwing” problem if you “travel”
  • Made sure the Hermit doesn’t give his “gift” speech if you’ve already gone to bed
  • The signed work permit will now be removed if you “travel”
  • Found a reason why the “big guy” didn’t take damage from the chainsaw, fixed it
  • Made sure Luanne’s shop doesn’t leave the “sell prompt” open if you exit during it
  • Tweaked a thing with the Scarecrow, so that “thing” should now work if you “travel”
  • Made a promise to myself not use as many quotation marks in future patch-notes